This is primarily a list of commands. If you are new to using LoopRez Deluxe, the following are the most useful places to start:
- Introducing LoopRez Deluxe (general info and full collection of links)
- Quick-Start Tutorial (walk-through, using most useful commands)
- Frequently Asked Questions (first place to go for troubleshooting)
Command List
/1 AUTOLINK
- rezzed panels are automatically linked together
- must be typed BEFORE rezzing the panels
- type it again to turn it off
- causes a 1 second per panel delay (because LSL's llCreateLink command forces a delay)
- with Second Life being so buggy and laggy, some users were unable to link more than 6-8 panels at a time; this command should bypass that problem, at the cost of a 1 second per panel delay
/1 BACKANGLE ##
- adds an extra ## degrees of flare angle to the backside of a skirt
- helps prevent the effect of prim panels emerging from the buttocks and upper thighs of avatars
/1 CHANNEL ##
- changes the channel that LoopRez Deluxe listens on for chat commands
- i.e., if you typed /1 channel 0; all subsequent commands would be listened to on the public, regular chat channel
- default is 1
/1 CIRCLE ##
- changes both WIDTH and DEPTH to ## meters, forming a circle instead of an ellipse
/1 DELAY ##
- delays panel rezzing by ## seconds between each rez
- helps if you are having problems running in the SL "grey goo" barrier
- if the "grey goo" barrier prevents some panels from rezzing, the best way to recover is:
- select and link all the panels that DID manage to rez with the central Metal Ball
- issue a /1 DIE command
- increase /1 DELAY to 0.5 or 1 second
- touch the rezzer again to re-rez the panels
/1 DEPTH ##
- changes the front-to-back DEPTH of the skirt to ## meters
- contrast to /1 WIDTH
/1 DIE
- causes all panels LINKED to the central Little Metal Ball to delete themselves
- does NOT reset the scripts, so parameters are retained for use with the next rezzing (i.e., number of objects, width, depth, and seen prim parameters / textures)
- contrast with /1 RESET
/1 DONE
- issues when you are FINISHED with the skirt
- causes all scripts with the skirt panels to self-delete, as well as re-linking the skirt to a new central object
/1 EVENELLIPSE
- this toggles between placing the skirt panels evenly around the ellipse versus allowing them to bunch up a little bit on the ends
- even spacing is a LOT slower, but might look better with low flare angles
- the default is NOT even spacing, which is faster and generally looks better with the usual flare angless
/1 FLARE ##
- this adjusts the number of degrees that each skirt panel will "poof" outwards
- 90 degrees has the panels sticking straight out, like a ballerina's tutu; 0 degrees has the panels all hanging straight down
- /1 BACKANGLE adds extra flare angle to the backside of a skirt
/1 HELP
- lists the available commands and current settings
/1 NUMBER ##
- changes the number of skirt panels to rez
- if entered AFTER a skirt has already been rezzed, will make the existing panels disappear, and then re-rez the new number of panels, and then (new to v0.8) re-apply any skirt prim parameters it has seen to all the newly rezzed panels
- limited to 60 now, but if more are needed, the theoretical maximum would be ~255
/1 OBJECT ##
- changes the name of the Object within the central Little Metal Ball that is rezzed; the default name is "Object"
- this object MUST contain the morphTarget script
- the creator of this Object becomes the creator of the final finished skirt (AFTER the /1 DONE command is issued), so replacing this object is the goal of reconfiguring LoopRez Deluxe Commercial Edition to change the skirt creator listed
- Commercial Edition Users could conceivably load multiple objects with different names, and use this command to have lots of different "starting panels" available
/1 PROGRAM ##
- this activates the Skirt Programmer to execute a notecard named "##"
- it MUST be run AFTER the panels have all been rezzed and linked
- it's probably best to run this command as the LAST thing you do before the /1 DONE command
- the Skirt Programmer allows you to define a program of skirt panel sizes or colors that varies from panel to panel, all the way around the skirt
- the notecard must be in the central Little Metal Ball
- LoopRez Deluxe ships with two notecards in the Little Metal Ball: "skirt rainbow" and "skirt open front"
- examine these notecards to get a sense of how your own Skirt Programs could be written
- Skirt Program Notecards
- must be in the little metal ball
- start with a line "type~size" or "type~color"
- optionally follow with the lines:
- "alpha~##" (## is the color alpha, default 1.0), or
- "face~##" (## is an integer describing which face to color, default ALL_SIDES)
- lines:
- 0~<X, Y, Z> (vector describing the starting size or color at 0 degrees, facing forward)
- any number of lines ##~<X, Y, Z>, describing size / color at points moving around the skirt to the left
- 360~<X, Y, Z> (vector describing the end position size or color, after coming completely around the skirt)
- this command is complex enough that I can't promise to fully support it; think of it as a potentially powerful freebie that's included
/1 RESET
- causes all panels LINKED to the central Little Metal Ball to delete themselves
- and then RESETS the scripts, so all parameters are returned to default settings
- clears the "prim parameter" memory, so newly rezzed objects will not have the prim parameters of the previous object
- contrast with /1 DIE
/1 ROTX ##
- changes the rotation of each panel, around its X-axis
- if your panels are upside down, but facing outwards correctly, "/1 ROTX 180" might help
- changing this might mess up the evenness of the hemline
/1 ROTY ##
- changes the rotation of each panel, around its Y-axis
- if your panels are upside down and inside out, "/1 ROTY 180" or "/1 ROTY 0" might help
- changing this might mess up the evenness of the hemline
/1 ROTZ ##
- changes the rotation of each panel, around its Z-axis
- if your panels are outside facing in, "/1 ROTZ 180" might help
/1 TOUCH
- this simulates a "touch" on the central Little Metal Ball, to either start rezzing panels, or receive status information
- here, because I'm too lazy to click the ball
/1 WIDTH ##
- changes the side-to-side WIDTH of the skirt to ## meters
- contrast to /1 DEPTH