Showing posts with label texturing. Show all posts
Showing posts with label texturing. Show all posts

Tuesday, February 20, 2007

Incredible texture work, offline to SL

Holy bajeezus, but it's really impressive what some people can accomplish with texture work, using 3-D ray tracing.

By creating textures off-line and simulating light and shadows, Johanna Hyacinth has really impressive "before" and "after" views of a lecture hall she designed for Rockcliffe University in Second Life. I just love the way the corners of the rooms get dark, and how the shadows fall under the chairs. Very much worth taking a peek at.

I hope she doesn't mind that I'll post two thumbnails here...