- Right now, LoopRez duplicates a single object repeatedly in the path of an ellipse. Although each panel is at a different location with a different rotation, each object is otherwise identical.
But, there's no reason why this has to be the case! It should be possible to send each panel a distinct, separate instruction that varies, for example: length (to form those dresses with a "V"-shaped cut-out in front, or high on one side + low on the other), color (maybe a gradient of a hue, from light to dark). In fact, this is exactly how the "BackAngle" adjustment works to increase the "poof", just in the back of a skirt.
The only problem is that it would pretty much need a custom script written each time. The script wouldn't be complicated (I could see it being just a dozen lines long, and mostly the same each time), but would put it out of reach for most users. - when a dress is in progress, each panel contains an active script (that's what the little green asterisks are signifying); when the dress is completed, the scripts delete themselves.
Here's an idea that might cause horrendous lag, or might be fine (e.g., touch-activated + link messages): leaving some scripts in place. What might that be useful for? - saving different sizes (S / M / L / XL), or lengths (mini-skirt through ankle length), triggered by user commands
- user-selected colors / tints
- a brief change in parameters, maybe even combined with an Animation or Gesture? I've always thought it'd be cute to have a Marilyn Monroe gust of wind effect. How might that be implemented? Perhaps a 1 or 2 second change in the flex prim gravity to negative JUST in the side panels, and then returning it to normal, combined with that famous pose of hers :) Anyone want to design a Monroe skirt and animation for me to play with?
- I really don't like the kludginess of the DropScript. I think perhaps actually editing a panel already in place (using Edit Linked Parts), and having the change propagate through the rest of the skirt, would be far more intuitive. This is probably #1 on my list of things to do.
Too many things to play with, too little time.
On the other hand, I've FINALLY bought some clothes in SL. Yes, after nearly 2 months, I actually bought a pair of shoes, and a sweater or two. I'm not much of a fashionista, am I? :)