Saturday, April 21, 2007

Peronaut Sim

The below information is being kept for archival purposes only.

--== Peronaut ==--

This is the
charter of the Peronaut Sim (last updated 2007-April-21). Whether you are interested in joining this community or not, questions, comments, and suggestions are very welcome.

The goal of the Peronaut Sim is to provide:
  • an unthemed mixed-residential and low-impact commercial oasis on the Mainland
  • a community of like-minded individuals who believe that the Mainland can still be a beautiful, wonderful, minimal lag place to enjoy Second Life
  • the lowest price possible
To insure that the Sim can maintain it's zoning guidelines, it is a rental only community. Estate Managers to contact for more information or problems: Ged Larsen and Sierra Mills


Residential and low-impact commericial

  • be considerate
  • low-impact commercial welcomed
  • small events encouraged
  • no Casinos, no Clubs, no Camping, and no Crap (ad farms, lag hogs, incredibly ugly builds)
Lag control
  • try to use efficiently-written scripts, without loads of listeners and scans
  • try to use the minimum-sized texture that gives you good results
Spelling it all out

Really, if you're just being considerate of others, you don't need to read these details. If you are trying to use this list to find loopholes of what you can get away with, this community is probably not for you.

if you and ALL your neighbors are OK with it, bending the guidelines is fine too. Just see "Conflict Resolution".
  • restrict build heights to twice the distance from the nearest neighbor's parcel boundary
    • a 2:1 build height tool will be provided to you to help you determine whether you are within bounds
    • IF you and your neighbor agree, you are free to violate this rule
    • however, agreement should be obtained BEFORE building higher / closer than allowed

  • try not to obstruct your neighbor's views
  • no major eyesores
  • no excessive particle effects
  • no flashing / rotating / neon signs
  • no banlines (banning specific avatars is fine)
  • no walls or fences that completely close off your land
  • skyboxes shouldn't be visible from ground level builds
  • no non-consensual combat
  • events should not be so large and frequent as to cause problems for other residents


Goal: it would be wonderful if instead of a bunch of separate carved out parcels, we had a community. Of course, this can never be something dictated, but I'd welcome ideas to help promote this.

To promote this:
  • a central 4,928 sq m public park to provide a focus and meeting place for the community
  • footpaths, small roads, and stopping areas (5,504 sq m) set aside, to encourage foot-exploration of the sim
  • shared resources (e.g., pre-fab buildings, landscaping objects, resident creations, etc.)
    • Barnesworth Anubis pre-fab buildings and landscaping
    • "Living Creek" streams and waterfalls landscaping
    • suggestions welcome for additional community purchases (copyable items)

  • I want to remain as absolutely hands-off as possible, hoping that the simple rule of being considerate towards others will minimize conflict. And, I hope that people will be as open-minded and accepting as possible of other people's tastes. But, conflicts happen.
  • if 3 members of the community have a grievance against another member, and a Peronaut Estate Manager agrees, then the grievance must be addressed.


In addition to weekly rent, there may be an
initial L$1 per sq m non-refundable joining fee, which will be used for community purchases and other expenses. This fee is waived for the founding members of the Sim.

Weekly rent will be closely tied to the Linden Lab Mainland Tier Schedule, recalculated in L$ per week at the current L$ sell exchange rate, correcting for the 3.5% LL exchange fee.

If the current L$ sell rate is L$267 per US$1 + 3.5% LL exchange fee:
  • 2,048 sq m: US$15/month =~ L$4,145/month =~ L$951/week
  • 3,072 sq m: US$20/month =~ L$5,527/month =~ L$1,268/week
  • 4,096 sq m: US$25/month =~ L$6,908/month =~ L$1,586/week
  • prim allotment: 234 prims per 1,024 sq m
    • extra prim allotment may be rentable, based on availability. The rate will be based on the 4,096 sq m parcel rental rate; i.e., US$3.125/month for an extra 117 prims

  • rent to be paid weekly, in advance
    • there will be no grace period for late rent
    • if there are people on the waitlist when the rent expires, it is possible that the parcel will be re-assigned to a new tenant

  • full refunds of remaining rent, with no penalty, if one week advance notice is given
    • otherwise, a maximum penalty of 1 week's rent will be assessed, and the remainder refunded

  • no plans to increase rent
    • the only reason I will raise rent would be if LL's mainland tier prices increase. If this were to happen, I would increase rental rates proportionally, and offer current tenants the option to cancel their leases with full refunds without penalty

  • no support for sub-leasing
    • you will be able to add others to the Peronaut Group, but they will be regular group "Members" without the "Resident" abilities that tenants will have (see below)
    • however, on a case-by-case basis, estate managers can grant "Resident" abilities to multiple people who are sharing a parcel


The group role abilities listed below are my attempt to give maximal flexibility to Peronaut Sim residents, while trying to keep inadvertent disasters to a minimum. They may be adjusted, as necessary.

Group Roles
  • Owner (Ged Larsen) / Estate Manager
    • Estate manager has all abilities EXCEPT:
      - assign members to any roll
      - assign and remove abilities in roles
      - deed land and buy land for group (?)
      - abandon land to governor lindon
      - set land for sale info
      - pay group liabilities and receive group dividends
  • Resident
    • this is the baseline role that ALL renters will get
  • Regular Member
    • residents can invite people to join the group, who can then set objects to the Peronaut group, avoiding auto-return
    • they will NOT, however, have access to most other Resident abilities
Group abilities, complete list

  • Invite People to this Group (ALL)
    • non-owners can only invite people to the plain "member" status
  • Eject Members from this Group (ALL)
    • non-owners can only eject people who have plain "member" status
  • Toggle 'Open Enrollment' and change 'Signup Fee' (OWNER)
  • Create New Roles (OWNER)
  • Delete Roles (OWNER)
  • Change Role names, titles, and descriptions (OWNER)
  • Assign Members to Assigner's Roles (OWNER)
  • Assign Members to Any Role (OWNER)
  • Remove Members from Roles (OWNER)
  • Assign and Remove Abilities in Roles (OWNER)
Group Identity
  • Change Charter, Insignia, 'Publish on the Web', and which members are publicly visible in Group Information (OWNER)
Parcel Management
  • Deed land and buy land for group (OWNER)
  • Abandon land to Governor Linden (OWNER)
  • Set land for sale info (OWNER)
  • Subdivide and join parcels (OWNER)
Parcel Identity
  • Toggle 'Show in Find Places' and set category (ALL)
  • Change parcel name, description, and 'Publish on the Web' settings (ALL)
  • Set landing point and set teleport routing (ALL)
Parcel Settings
  • Change music & media settings (ALL)
  • Toggle 'Edit Terrain' (OWNER)
  • Toggle various About Land > Options settings (ALL? or ON REQUEST?)
Parcel Powers
  • Always allow 'Edit Terrain' (ALL? or ON REQUEST?)
  • Always allow 'Fly' (ALL)
  • Always allow 'Create Objects' (ALL)
  • Always allow 'Create Landmark' (ALL)
  • Allow 'Set Home to Here' on group land (ALL, regular members)
Parcel Access
  • Manage parcel Access lists (OWNER; no general banlines allowed)
  • Manage parcel Ban lists (ALL)
  • Change parcel 'Sell passes...' settings (ALL)
  • Eject and freeze Residents on parcels (ALL)
Parcel Content
  • Return objects owned by group (OWNER)
  • Return objects set to group (OWNER)
  • Return non-group objects (ALL)
  • Landscaping using Linden plants (ALL)
Object Management
  • Deed objects to group (OWNER)
  • Manipulate (move, copy, modify) group-owned objects (OWNER)
  • Set group-owned objects for sale (OWNER)
  • Pay group liabilities and receive group dividends (OWNER)
  • Send Notices (ALL)
  • Receive Notices and view past Notices (ALL, and regular members)
  • Create Proposals (ALL)
  • Vote on Proposals (ALL, and regular members)