<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5503273767929761149</id><updated>2011-08-16T02:47:56.410-05:00</updated><category term='communal'/><category term='scripting'/><category term='building'/><category term='texturing'/><category term='LinkRez'/><category term='random'/><category term='culture'/><category term='store'/><category term='looprez'/><category term='geodesic'/><category term='linji'/><category term='ideas'/><category term='peronaut'/><category term='land'/><category term='impressive'/><title type='text'>ged's anti-blog</title><subtitle type='html'>this is not a blog. it probably won't be updated regularly. there won't be interesting things written here. but, it'll be a place to share code snippets, and collect pictures and links, most likely related to Second Life. you might even find some links to real blogs.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://slged.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>97</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-8381649012955566670</id><published>2007-11-29T15:40:00.000-05:00</published><updated>2007-11-29T15:44:52.044-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='looprez'/><title type='text'>Weird LoopRez problem, that seems to have gone away</title><content type='html'>Over the past week and a half, 3 or 4 people who had previously had NO problems using LoopRez Deluxe, started experiencing a weird problem.&lt;br /&gt;&lt;br /&gt;The problem:&lt;br /&gt;- autolink stopped working&lt;br /&gt;- the panels needed to be MANUALLY linked, possibly in a specific order&lt;br /&gt;- after the /1 DONE command, the skirt was not releasing from the original LoopRez ball, and had to be unlinked manually&lt;br /&gt;&lt;br /&gt;The problem seems to be intermittent. Last week, I was able to perfectly replicate the problem in Linji Sim, and yet LoopRez Deluxe worked fine in Peronaut Sim. Today, it works fine in both sims. I contacted someone else who had been having the problem, and it's resolved for him as well.&lt;br /&gt;&lt;br /&gt;Because the script hadn't been changed at all, and the problem seemed to be Sim-specific AND intermittent, my assumption is that it's just another LL / SL bug, and NOT due to a script problem.&lt;br /&gt;&lt;br /&gt;Still, if it occurs to you, first, PLEASE contact me and tell me what sim it's happening in. Then, I would suggest trying again either in a different sim / sandbox, or in a few days. Another thing to try, is adding in a delay for rezzing (like /1 DELAY 1), in case it has to do with Sim / Client lag.&lt;br /&gt;&lt;br /&gt;But for now, I'm just glad the problem seems to have gone away.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-8381649012955566670?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/8381649012955566670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/8381649012955566670'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/11/weird-looprez-problem-that-seems-to.html' title='Weird LoopRez problem, that seems to have gone away'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-8858874108445049911</id><published>2007-10-20T07:21:00.000-05:00</published><updated>2007-10-20T07:30:44.279-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>LinkRez-assisted creations</title><content type='html'>Here are some pictures of items whose creation was assisted by the LinkRez necklace chain-generating tool. Some pieces are composed of prims placed primarily by LinkRez; in others, LinkRez only plays a small role.&lt;br /&gt;&lt;br /&gt;As you can see, the artistry and talent is often in the design and creation of the ornamental centerpieces or construction of the links themselves. LinkRez merely assists in placement of links, freeing up the jeweler's time for more creative endeavors.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;From Virrginia Tombola:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rxn0I8zil0I/AAAAAAAAAfQ/Nn_mMk64R3k/s1600-h/Neck+ruffle+Virrginia+Tombola.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rxn0I8zil0I/AAAAAAAAAfQ/Nn_mMk64R3k/s400/Neck+ruffle+Virrginia+Tombola.jpg" alt="" id="BLOGGER_PHOTO_ID_5123394485709084482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;From CrisAlex Sands:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rxn0Jczil1I/AAAAAAAAAfY/f7Q54O8BvIc/s1600-h/Balance+of+Power.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rxn0Jczil1I/AAAAAAAAAfY/f7Q54O8BvIc/s400/Balance+of+Power.jpg" alt="" id="BLOGGER_PHOTO_ID_5123394494299019090" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rxn0J8zil4I/AAAAAAAAAfw/hbnYvCRpHo4/s1600-h/WLoP+9.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rxn0J8zil4I/AAAAAAAAAfw/hbnYvCRpHo4/s400/WLoP+9.jpg" alt="" id="BLOGGER_PHOTO_ID_5123394502888953730" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rxn0Jszil2I/AAAAAAAAAfg/5otF8ZGYwHA/s1600-h/Cat%27s+Heart+gold.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rxn0Jszil2I/AAAAAAAAAfg/5otF8ZGYwHA/s400/Cat%27s+Heart+gold.jpg" alt="" id="BLOGGER_PHOTO_ID_5123394498593986402" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rxn0Jszil3I/AAAAAAAAAfo/noklVmQE8zs/s1600-h/infinity+necklace+7.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rxn0Jszil3I/AAAAAAAAAfo/noklVmQE8zs/s400/infinity+necklace+7.jpg" alt="" id="BLOGGER_PHOTO_ID_5123394498593986418" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-8858874108445049911?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/8858874108445049911'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/8858874108445049911'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/10/linkrez-assisted-creations.html' title='LinkRez-assisted creations'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_YAGAPYfAZxw/Rxn0I8zil0I/AAAAAAAAAfQ/Nn_mMk64R3k/s72-c/Neck+ruffle+Virrginia+Tombola.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-8150121511750650024</id><published>2007-10-05T17:47:00.000-05:00</published><updated>2007-10-05T18:02:36.668-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='peronaut'/><category scheme='http://www.blogger.com/atom/ns#' term='linji'/><title type='text'>New communal item: Paradise Blanket (fully loaded)</title><content type='html'>There are a number of &lt;a href="http://slged.blogspot.com/2007/05/communal-items.html"&gt;communal items&lt;/a&gt;, purchased for the use of tenants of Linji and Peronaut, &lt;a href="http://slged.blogspot.com/2007/06/mainland-sim-rental-charters.html"&gt;mainland rental sim communities&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;A new item is available: &lt;a href="http://www.slexchange.com/modules.php?name=Marketplace&amp;amp;file=item&amp;amp;ItemID=91067"&gt;Paradise Blanket, with all modules installed&lt;/a&gt;.  It's basically a rezzer, that will rez (at high altitudes), themed settings, complete with furnishings and poses. If you would like to try them out, I've set up a pair of Paradise Blankets, one each in the major public parks of Peronaut sim.&lt;br /&gt;&lt;br /&gt;Be aware that some of the theme settings require several hundred prims, so if you would like one installed on your parcel, you'll need to keep a couple hundred prims free or else you'll go over your prim allotment. Also, there's no way to restrict usage to group members, so be aware that they will be usable by all visitors.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-8150121511750650024?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/8150121511750650024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/8150121511750650024'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/10/new-communal-item-paradise-blanket.html' title='New communal item: Paradise Blanket (fully loaded)'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-1247343518390047672</id><published>2007-09-25T20:11:00.000-05:00</published><updated>2007-09-25T20:17:44.499-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>LinkRez v1.02 minor update released</title><content type='html'>A minor bug fix to LinkRez was released today, to version 1.02. It addresses the problem of incorrect placement of multi-link prims, when the geometric center is different from the root prim center.&lt;br /&gt;&lt;br /&gt;If you previously purchased LinkRez, you should have automatically received the update from the update server. However, if you were set to "Busy," the update might not have been delivered. Just let me know, and I can check the sales records and send it again.&lt;br /&gt;&lt;br /&gt;Note that this is for &lt;span style="font-weight: bold;"&gt;LinkRez&lt;/span&gt;, the &lt;span style="font-weight: bold;"&gt;necklace&lt;/span&gt; chain link generator, &lt;span style="font-weight: bold; font-style: italic;"&gt;NOT&lt;/span&gt; LoopRez, the skirt generator.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-1247343518390047672?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/1247343518390047672'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/1247343518390047672'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/09/linkrez-v102-minor-update-released.html' title='LinkRez v1.02 minor update released'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-6155720215067001892</id><published>2007-09-10T05:25:00.000-05:00</published><updated>2007-09-10T05:29:38.751-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>I'm not dead yet!</title><content type='html'>Way back on June 29th, I reported on a &lt;a href="http://slged.blogspot.com/2007/06/linkrez-bug-multi-prims-and-geometric.html"&gt;problem with LinkRez using custom links&lt;/a&gt; that had multiple prims, where the geometric center was different from the root prim center, and that a bug fix was imminent.&lt;br /&gt;&lt;br /&gt;I fixed the bug, but never released the fixed version, and I really, REALLY should.&lt;br /&gt;&lt;br /&gt;What happened was that the fix was easy, but then I tried to implement some difficult changes someone suggested, and never completed that. Real life intervened, and then I just never got around to it (and nobody complained about the problem, so it didn't seem many people were using multi-prim links). As time passes, it becomes much, MUCH harder to go back to a script, because you become less familiar with it, and have to "re-figure everything out." So, the activation energy to get the bugfix released just got worse and worse.&lt;br /&gt;&lt;br /&gt;So, LinkRez was left in a half completed state in "the workshop".&lt;br /&gt;&lt;br /&gt;What I'll need to do now, is just forget about implementing the suggestions, and get the fix out.  My time in SL is getting less and less, for various reasons, but I still owe it to everyone who has purchased LinkRez, to make sure their purchase is fully functioning.&lt;br /&gt;&lt;br /&gt;In the meantime, if you're affected by this bug, please contact me, and I'll expedite getting the fix to you.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-6155720215067001892?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/6155720215067001892'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/6155720215067001892'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/09/im-not-dead-yet.html' title='I&apos;m not dead yet!'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-1085275121201312728</id><published>2007-06-30T08:18:00.000-05:00</published><updated>2007-06-30T09:43:00.129-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='random'/><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>Disillusionment</title><content type='html'>&lt;span class="postbody"&gt;&lt;blockquote&gt;&lt;span style="font-size:130%;"&gt;"&lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;This Is a terrible invention, it ruins all the hardwork people had to go through to make our necklaces&lt;/span&gt;&lt;span style="font-size:130%;"&gt;" - &lt;a href="http://www.slexchange.com/modules.php?name=Marketplace&amp;file=discussions&amp;amp;ItemID=277756"&gt;&lt;span class="postdetails"&gt;Sinjo Drakes&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;, regarding LinkRez&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;/span&gt;&lt;blockquote&gt;&lt;span style="font-size:130%;"&gt;"&lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;As are all my items - these are 100% &lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" class="highlight" &gt;Hand&lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt; placed prims - No Prim bot link rez generators used.&lt;/span&gt;&lt;span style="font-size:130%;"&gt;" - &lt;a href="http://forums.secondlife.com/showthread.php?t=189557"&gt;Mhaijik Guillaume&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;, posted the same day LinkRez was released&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;Sometimes, the closed-mindedness of people just drives me to despair. People who seem to lack vision or appreciation of progress. Or, the hard work it takes to make progress.&lt;br /&gt;&lt;br /&gt;I wonder if these people in the 1400's would have railed against Gutenberg as well? Granted, it's an imperfect analogy, but, like LinkRez, a printing press is only a tool. For beautiful lettering, it still requires that the movable type be envisioned, crafted, and carved. It still requires that somebody with literary ability create the content of what is printed. It allows ease of production far beyond what could be done by scribes laboriously copying pages by hand. And, like LinkRez, absolute crap can still be produced when the user lacks talent.&lt;br /&gt;&lt;br /&gt;When I first announced I was working on LinkRez, one of my &lt;a href="http://slged.blogspot.com/2007/05/preview-linkrez-necklace-chain.html"&gt;first comments&lt;/a&gt; started out "First off -- this really is NOT a Necklace Generator," to recognize that a mere tool did not make a user into a creator. Creativity, skill, and artistic vision will always be the most important aspects in content creation, not the possession or use of the tools.&lt;br /&gt;&lt;br /&gt;Still, it's hard not to be disillusioned and discouraged by some people.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-1085275121201312728?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/1085275121201312728'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/1085275121201312728'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/06/disillusionment-with-people.html' title='Disillusionment'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-543135116337290318</id><published>2007-06-29T05:03:00.001-05:00</published><updated>2007-06-29T05:10:18.743-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>LinkRez bug -- multi-prims and geometric centers</title><content type='html'>Thanks to a user report, I'm aware of a major bug in LinkRez, but a fix is done, and I'm just trying to do a few other tweaks, and give other users a chance to find more bugs, before releasing it.&lt;br /&gt;&lt;br /&gt;Basically, it turns out that:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;llSensor() returns the position of the &lt;span style="font-weight: bold; font-style: italic;"&gt;ROOT&lt;/span&gt; prim (used in the sizing board)&lt;/li&gt;&lt;li&gt;llGetPosition() returns the position of the &lt;span style="font-weight: bold; font-style: italic;"&gt;ROOT&lt;/span&gt; prim&lt;/li&gt;&lt;li&gt;llRezObject() rezzes to place the position of the &lt;span style="font-weight: bold; font-style: italic;"&gt;GEOMETRIC&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt; center of all prims in a linkset&lt;/li&gt;&lt;/ul&gt;This doesn't cause a problem if links are SINGLE prims. And it doesn't cause a problem if a necklace chain link is made up of multiple prims, but the root prim is near the 'center' of the linkset.&lt;br /&gt;&lt;br /&gt;But, if you use a multiple prim chain link, and the root prim happens to be 'off center', LinkRez will rez the prim 'shifted over' a little bit. Not acceptable. It wasn't caught earlier, because all my test links are either single prims, or linksets where I happened to choose a 'center' prim as the root prim.&lt;br /&gt;&lt;br /&gt;Anyhow, the fix was trivial, which was to replace all instances of llRezObject() with llRezAtRoot(), which is based on the root prim position of the object being rezzed, rather than the geometric center.&lt;br /&gt;&lt;br /&gt;I wanted to make a few other minor tweaks, so I'll hold off on sending out an update.&lt;br /&gt;&lt;br /&gt;This is also a good chance for users to suggest any other (minor) enhancements they'd like to see.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-543135116337290318?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/543135116337290318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/543135116337290318'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/06/linkrez-bug-multi-prims-and-geometric.html' title='LinkRez bug -- multi-prims and geometric centers'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-8027261499445170188</id><published>2007-06-28T05:35:00.001-05:00</published><updated>2008-01-07T19:12:25.867-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>LinkRez Reviews and Comments</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;font-size:180%;" &gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://slged.blogspot.com/2007/05/linkrez.html"&gt;LinkRez&lt;/a&gt; Reviews and Comments&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Just working through the LinkRez Tutorial. Boy, am I impressed! Not only is the jewelry great, but the programming level is fantastic. I didn't know your could do such things in LSL. I have some similar operations I'd like to do, and knowing that it's possible will be an inspiration. - WJ&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Hey!  I just wanted to IM you and THANK you for making such a fun and amazing tool!  this LinkRez is a blast to use, super easy and I can't believe the fun I'm havin just playing with it!  WHOOT! - BM&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt; omg! is seems like all i dreamed about! :) the creator is a magican... the most usefull tool i ever bought - DY&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt; just wanted to say i think your link rez program for making necklaces is one of the best programs i have tried yet in sl - SV&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Great product.  ... I am afraid to even think what a math mind like yours looks like inside ..so I will just say ... GREAT JOB !!! - A&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I have bought alot of things around SL that either didn't work straight out of the box, broke shortly after starting to use, or was just flat out poor quality, but the LinkRez has NONE of these issues! It not only does what it says it does, it couldn't produce better results in my opinion! It is super easy to use, and I had created 3 necklaces that were better quality than anything else I had ever made within 1 hour!&lt;br /&gt;Instructions are pretty straight forward and easy to follow. So long as you read them, you should have no problem getting beautiful, stunning results!&lt;br /&gt;A+ Product! - SL&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I am an owner of your &lt;span id="st" name="st" class="st"&gt;linkrez&lt;/span&gt;. AWSOME piece of equipment -RL&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;the price is great, I started playing with this already...got so excited I tp'd right to your store and forgot I was half dressed and had prims sticking out all over me (work related I assure you)So far I love it thank you thank you! - PP&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;  I've been working with Link Rez and Ged, you knows I love it! - EN&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;  It's something unbelievable! -T&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;  This is so wicked cool! Good stuff! - RC&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;(If anybody does NOT want me to share their comments with others, let me know, and I'll happily remove it.)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-8027261499445170188?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/8027261499445170188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/8027261499445170188'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/06/linkrez-reviews-and-comments.html' title='LinkRez Reviews and Comments'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-4160468629351955453</id><published>2007-06-26T09:43:00.000-05:00</published><updated>2007-06-26T09:49:03.932-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>LinkRez v1.01, minor update</title><content type='html'>&lt;div class="smallfont"&gt;          I released a minor update to &lt;a href="http://slged.blogspot.com/2007/05/linkrez.html"&gt;LinkRez&lt;/a&gt;. If you purchased LinkRez v1.0 and did not automatically receive the update, please contact me.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Changes:&lt;br /&gt;&lt;ul&gt;&lt;li&gt; added a new sizing board option, for "edge placement" of necklace links&lt;/li&gt;&lt;li&gt; added a dialog menu to more conveniently choose notecards (thanks to Justa Meness for suggesting this!)&lt;br /&gt;&lt;/li&gt;&lt;li&gt; pose-stand rezzing bugfix&lt;/li&gt;&lt;li&gt;renamed the components inside LinkRez that users should NOT be changing with a "zzz-" prefix&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;The &lt;a href="http://slged.blogspot.com/2007/05/linkrez-tutorial-part-2.html"&gt;LinkRez Tutorial Part II,&lt;/a&gt; lesson additions 6b and 8b, describes these changes.&lt;br /&gt;&lt;br /&gt;Also, I've made LinkRez available at SL Exchange.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-4160468629351955453?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/4160468629351955453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/4160468629351955453'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/06/linkrez-v101-minor-update.html' title='LinkRez v1.01, minor update'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-2278359296482982775</id><published>2007-06-19T05:42:00.000-05:00</published><updated>2007-06-19T17:21:29.518-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='peronaut'/><category scheme='http://www.blogger.com/atom/ns#' term='linji'/><category scheme='http://www.blogger.com/atom/ns#' term='scripting'/><title type='text'>Linji Haven Public Commons</title><content type='html'>There's been some more progress with the public spaces of Linji Haven. In addition to some better paths connecting all the stores, Linji now has a Public Commons, &lt;a href="http://slurl.com/secondlife/linji/103/99/43/"&gt;Linji (103, 99, 43)&lt;/a&gt;, complete with a nice koi pond, courtesy of Sierra Mills (which, incidentally, she sells in her store, Simply Sierra's, in Linji).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/RnhUmh9FC1I/AAAAAAAAAcg/x21vvLUFqjk/s1600-h/PublicCommons.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/RnhUmh9FC1I/AAAAAAAAAcg/x21vvLUFqjk/s400/PublicCommons.jpg" alt="" id="BLOGGER_PHOTO_ID_5077901600786549586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Linji Haven has become quite the little commercial center, with a good number of really creative people. Here's a picture of the Linji Haven directory in the Commons.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/RnezQx9FC0I/AAAAAAAAAcY/UvcAE28bHP0/s1600-h/LinjiDirectory.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/RnezQx9FC0I/AAAAAAAAAcY/UvcAE28bHP0/s400/LinjiDirectory.jpg" alt="" id="BLOGGER_PHOTO_ID_5077724205752322882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Some residents haven't given me store logos yet, and some stores are still in progress, so not pictured are:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Muse jewelry (Caliah Lyon)&lt;/li&gt;&lt;li&gt;Image Health &amp;amp; Wellness (ImagineIt Lane)&lt;/li&gt;&lt;li&gt;Taffy Apples (Taffy Allandale)&lt;/li&gt;&lt;li&gt;D-Skin (DynamiteTanaka Payne)&lt;/li&gt;&lt;li&gt;LUSH studio (Scarlet Singer)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Since getting LinkRez out, I've had time to catch up on some small projects and other things that have been languishing on my To Do list. One was to take the public signboard that estate manager Sierra Mills created, and script the directory to be more useful. I wrote an "object giver" script and combined it with the public WarpPos() teleportation hack, and loaded up each of the shop logos in the directory.&lt;br /&gt;&lt;br /&gt;If you click on a logo, you can:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;"Get LM" (replaces "Touch") to have it give you a landmark to the store&lt;/li&gt;&lt;ul&gt;&lt;li&gt;actually, it'll give you ALL notes, objects, and landmarks that are loaded in the prim&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;"Teleport" (replaces "Sit") to have you instantaneously teleport to the landmark&lt;/li&gt;&lt;ul&gt;&lt;li&gt;I plan to update the script, so that if there are multiple LM's in the logo prim, it'll pop up a Dialog window and let you choose which location you'd like to teleport to&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;It'd be silly, but I could also script the signboard to randomize, or keep alphabetized, the various store logos.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-2278359296482982775?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/2278359296482982775'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/2278359296482982775'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/06/linji-haven-public-commons.html' title='Linji Haven Public Commons'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_YAGAPYfAZxw/RnhUmh9FC1I/AAAAAAAAAcg/x21vvLUFqjk/s72-c/PublicCommons.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-2584810861473176674</id><published>2007-06-08T13:37:00.000-05:00</published><updated>2007-06-08T13:48:02.916-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='store'/><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>LinkRez v1.0... released...</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/RmmiIB9FCzI/AAAAAAAAAcQ/K3e6E0zbqx8/s1600-h/LinkRez+v1.0+release.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/RmmiIB9FCzI/AAAAAAAAAcQ/K3e6E0zbqx8/s400/LinkRez+v1.0+release.jpg" alt="" id="BLOGGER_PHOTO_ID_5073764714056846130" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I've released &lt;a href="http://slged.blogspot.com/2007/05/linkrez.html"&gt;LinkRez v1.0&lt;/a&gt;, available at ScriptThingies &lt;a href="http://slurl.com/secondlife/linji/151/230/67/"&gt;Linji (151, 230, 67)&lt;/a&gt; -- I hope you all like it! I guess we can call this the grand opening of the store, too.&lt;a href="http://slurl.com/secondlife/linji/151/230/67/"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you don't know what LinkRez is, it's a necklace chainlink generator -- check out &lt;a href="http://slged.blogspot.com/2007/05/linkrez.html"&gt;this link&lt;/a&gt; for lots of information. Then, stop by the store and try out the LinkRez DEMO, which lets you see some the tool in action.&lt;br /&gt;&lt;br /&gt;If you buy LinkRez, be sure to pick up the L$1 purple "LinkRez Tool Box #1", which contains a bunch of practice micro-links, already sized, as well as LinkRez program notecards, to get you started more quickly.&lt;br /&gt;&lt;br /&gt;Join the open membership "Script Thingies" group, for announcements and user-to-user product support.&lt;br /&gt;&lt;br /&gt;And finally, keep an eye out for a "L$500 rebate program" for LinkRez purchasers, who are willing to share an interesting prim or linkset.&lt;br /&gt;&lt;br /&gt;Phew, I'm tired... But it's a good tired. LinkRez is finally out!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-2584810861473176674?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/2584810861473176674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/2584810861473176674'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/06/linkrez-v10-released.html' title='LinkRez v1.0... released...'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_YAGAPYfAZxw/RmmiIB9FCzI/AAAAAAAAAcQ/K3e6E0zbqx8/s72-c/LinkRez+v1.0+release.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-1714742084608227271</id><published>2007-06-06T22:25:00.000-05:00</published><updated>2007-06-06T22:36:04.051-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='store'/><category scheme='http://www.blogger.com/atom/ns#' term='scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>A real-time demo kiosk for LinkRez</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rmd62B9FCuI/AAAAAAAAAbs/1Wr3JAlfQHc/s1600-h/testNecklace-touch-demo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rmd62B9FCuI/AAAAAAAAAbs/1Wr3JAlfQHc/s400/testNecklace-touch-demo.jpg" alt="" id="BLOGGER_PHOTO_ID_5073158573912296162" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Getting very close to a release! One thing I wanted to do before releasing LinkRez was to have a display model that people could click on to actually see the tool in action, in real-time.&lt;br /&gt;&lt;br /&gt;It took me a few days, but I wrote a little dialog-driven "control" script, to allow users to choose one of nine or so necklace programs for the LinkRez Demo to run, to generate necklace chains. Please go on over to Script Thingies, &lt;a href="http://slurl.com/secondlife/linji/151/230/67/"&gt;Linji (151, 230, 67)&lt;/a&gt;, and try it out!&lt;br /&gt;&lt;br /&gt;One note though -- because it is actually DOING all the calculations to create the necklaces (not just rezzing previously generated necklaces), while running, it's probably inflicting some serious load onto the Sim. Because of that, I prevent it from rezzing a second necklace until the first one (they're temp-on-rez) has disappeared. So, it could take from 30 seconds to a minute, before you can try out a second necklace.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lastly, I've created a new group -- "Script Thingies." Because we're limited to a maximum of 25 groups, it doesn't make sense to create a new group for each product. Instead, I plan to make all scripting product announcements to this new group. If you're a member of the LoopRez Users group, please feel free to quit that group, and join Script Thingies instead.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-1714742084608227271?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/1714742084608227271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/1714742084608227271'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/06/real-time-demo-kiosk-for-linkrez.html' title='A real-time demo kiosk for LinkRez'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_YAGAPYfAZxw/Rmd62B9FCuI/AAAAAAAAAbs/1Wr3JAlfQHc/s72-c/testNecklace-touch-demo.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-1820381563268461703</id><published>2007-06-04T21:56:00.000-05:00</published><updated>2007-06-04T22:10:20.413-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>a quick necklace</title><content type='html'>Some of the testers have been reluctant to try out the LinkRez notecard programs, but I'd really like to encourage users to realize that they're really quite flexible, and not that hard to write.&lt;br /&gt;&lt;br /&gt;Here's an example of a necklace that took me maybe 40 minutes to create, almost from scratch. There are some imperfections with the sizing / spacing, but those are all fixable within the notecard program (I was just too lazy to do it right). And afterwards, I was able to custom-fit them to three different avatars, within a few minutes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/RmTRGh9FCtI/AAAAAAAAAbk/nKCvJsRXIIA/s1600-h/gem+necklace.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/RmTRGh9FCtI/AAAAAAAAAbk/nKCvJsRXIIA/s400/gem+necklace.jpg" alt="" id="BLOGGER_PHOTO_ID_5072408990449994450" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The centerpiece was made separately, by using the BRACELET setting to rez the sapphires in a simple circle. I then linked the ring of sapphires with a large diamond, and made that a separate link, called "diamondcenter."&lt;br /&gt;&lt;br /&gt;The notecard program looks like this:&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-size:85%;"&gt;ODDLINKS&lt;br /&gt;LINKTYPE FLAT&lt;br /&gt;&lt;br /&gt;LINK diamondcenter~13.5~&lt;180,&gt;~&lt;-0.00003, 0.00011, 0.03778&gt;&lt;br /&gt;LINK diamond 1.9mm~1.861572~&lt;180,&gt;~&lt;-0.00002, -0.00005, 0.00946&gt;&lt;br /&gt;LINK diamond 5.7mm~5.699158~&lt;180,&gt;~&lt;0.00001,&gt;&lt;br /&gt;LINK round sapphire~1.861572~&lt;180,&gt;~&lt;-0.00002, -0.00005, 0.00946&gt;&lt;br /&gt;LINK diamond 5.7mm~5.699158~&lt;180,&gt;~&lt;0.00001,&gt;&lt;br /&gt;&lt;br /&gt;REPEATUNTIL 80&lt;br /&gt;LINK round sapphire~1.861572~&lt;180,&gt;~&lt;-0.00002, -0.00005, 0.00946&gt;&lt;br /&gt;LINK diamond 1.9mm~1.861572~&lt;180,&gt;~&lt;-0.00002, -0.00005, 0.00946&gt;&lt;br /&gt;ENDREPEAT&lt;br /&gt;&lt;br /&gt;LINK silver tube~6.164551&lt;br /&gt;&lt;blockquote&gt;&lt;/blockquote&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;Translated, line-by-line, the notecard program reads:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;use an odd number of links, so that the center piece will be centered&lt;/li&gt;&lt;li&gt;rez the center piece, then a 1.9 mm diamond, then a 5.7 mm diamond, then a sapphire, then another 5.7 mm diamond&lt;/li&gt;&lt;li&gt;then, repeat the following, until we're almost at the side of the necklace, 80 degrees from the front&lt;/li&gt;&lt;ul&gt;&lt;li&gt;sapphire&lt;/li&gt;&lt;li&gt;1.9 mm diamond&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;then, rez a silver tube&lt;/li&gt;&lt;li&gt;since we're now at the end of the notecard, just finish up the necklace using the silver tube&lt;/li&gt;&lt;/ul&gt;The gap between the centerpiece and the next small gem could be fixed by editing the "size" of the "diamondcenter," probably from 13.5 down to 13 mm would work well.&lt;br /&gt;&lt;br /&gt;But the point of this exercise wasn't to generate a perfected necklace, but just to illustrate that it took less than an hour of time to generate a fairly decent necklace. And that once generated, it could be resized to custom-fit most any avatar.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-1820381563268461703?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/1820381563268461703'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/1820381563268461703'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/06/quick-necklace.html' title='a quick necklace'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_YAGAPYfAZxw/RmTRGh9FCtI/AAAAAAAAAbk/nKCvJsRXIIA/s72-c/gem+necklace.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-636737637425647038</id><published>2007-06-02T06:32:00.000-05:00</published><updated>2007-06-03T17:39:48.014-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='store'/><title type='text'>time to open a store...</title><content type='html'>For months now, I've been relying on the generosity of Natalia Zelmanov, who allowed me to sell LoopRez Deluxe out of her original store in Rieul. Recently, Natalia has just opened a new, VERY nice, and MUCH larger store, &lt;span style="font-size:130%;"&gt;&lt;a style="font-weight: bold; font-style: italic;" href="http://slnatalia.blogspot.com/2007/05/day-239-sirena-hair-fashion.html"&gt;Sirena Hair &amp; Fashion&lt;/a&gt;&lt;/span&gt; in &lt;a href="http://slurl.com/secondlife/West%20Sunset/160/50/22"&gt;West Sunset (160,50,22)&lt;/a&gt;. She is again being kind enough to let me provide LoopRez from her store. I owe so much to Natalia.&lt;br /&gt;&lt;br /&gt;Still, I suppose there comes a time when I really ought to have a spot of my own. Thanks to Sierra Mills, who designed and gifted this store to me (I do seem to like to surround myself with talented individuals, don't I?), when LinkRez is ready for release, it'll be made available in a brand new store...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slurl.com/secondlife/linji/151/230/67/"&gt;Script Thingies...&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/RmFVn8a_HsI/AAAAAAAAAbM/hKqec2ZI2tc/s1600-h/storescreenshot.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/RmFVn8a_HsI/AAAAAAAAAbM/hKqec2ZI2tc/s400/storescreenshot.jpg" alt="" id="BLOGGER_PHOTO_ID_5071428800118464194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I'm a bit of a sentimental sap sometimes. The look and feel of the sign is a nod to the days when I first started dabbling with computers. The word "thingies" is popular to a certain individual who I owe a lot to. And the backdrop of the sign might be familiar to some... My very own geeky inside-joke tributes, all rolled together.&lt;br /&gt;&lt;br /&gt;I still need to make it possible to exit the store without falling off a cliff, to be able to actually walk to the store instead of flying to it, choose a landing spot, landscape a little around it, etc. But it's getting there. Still, what a silly concept, for me to have a store, what with basically my SINGLE product. Well, at least my product line will double soon.&lt;br /&gt;&lt;br /&gt;Incidentally, the store will be available for purchase, from Sierra Mills. It's a bit primmy (as is most anything Sierra does), but I like its clean lines, don't you?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-636737637425647038?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/636737637425647038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/636737637425647038'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/06/time-to-open-store.html' title='time to open a store...'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_YAGAPYfAZxw/RmFVn8a_HsI/AAAAAAAAAbM/hKqec2ZI2tc/s72-c/storescreenshot.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-4651864288737876357</id><published>2007-06-01T09:59:00.000-05:00</published><updated>2007-07-15T05:09:12.757-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='peronaut'/><category scheme='http://www.blogger.com/atom/ns#' term='linji'/><title type='text'>Mainland Sim Rental Charters</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Peronaut and Linji Sim Parcel Availability&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;parcel availability information&lt;/span&gt;, including pictures and landmarks, can be viewed at the &lt;a style="font-style: italic;" href="http://slurl.com/secondlife/linji/151/230/67/"&gt;Script Thingies store in Linji&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;if you would like to rent a parcel&lt;/li&gt;&lt;ul&gt;&lt;li&gt;pay the rent box on the parcel&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;we will invite you to join the appropriate group, giving you the group abilities listed below&lt;/li&gt;&lt;li&gt;if there's a delay adding you to the group, we'll increase the rental period paid for&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;if no parcels are available&lt;/span&gt;, post a request to be added to a waiting list here, and you'll be notified in advance&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:180%;" &gt;--== Mainland Rental Sims ==--&lt;br /&gt;Linji and Peronaut&lt;span style="font-size:130%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Owner: Ged Larsen (ged(dot)larsen(a)gmail(dot)com)&lt;br /&gt;Estate Manager: Sierra Mills&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;This is the&lt;span&gt; charter of the Linji and Peronaut Sims (last updated 2007-June-1).&lt;/span&gt; The complete group abilities list and update history is also provided. Current status and parcel availability will also be posted on this page.&lt;br /&gt;&lt;br /&gt;The goal of these mainland rental sims is to provide:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;an &lt;span style="font-weight: bold;"&gt;unthemed mixed-residential and low-impact commercial&lt;/span&gt; oasis on the Mainland&lt;/li&gt;&lt;li&gt;a &lt;span style="font-weight: bold;"&gt;community&lt;/span&gt; of like-minded individuals who believe that the Mainland can still be a beautiful, wonderful, minimal lag place to enjoy Second Life&lt;/li&gt;&lt;li&gt;the &lt;span style="font-weight: bold;"&gt;lowest price&lt;/span&gt; possible&lt;/li&gt;&lt;/ul&gt;To insure that the Sim can maintain it's zoning guidelines, it is a &lt;span style="font-weight: bold;"&gt;rental only&lt;/span&gt; community. Estate Managers to contact for more information or problems: &lt;span style="font-weight: bold;"&gt;Ged Larsen&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;Sierra Mills&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;ZONING GUIDELINES&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:180%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Residential and low-impact commericial&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;Guidelines:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;be considerate&lt;/li&gt;&lt;li&gt;low-impact commercial welcomed&lt;/li&gt;&lt;li&gt;small events encouraged&lt;/li&gt;&lt;li&gt;no Casinos, no Clubs, no Camping, and no Crap (ad farms, lag hogs, incredibly ugly builds)&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;Lag control&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;try to use efficiently-written scripts, without loads of listeners and scans&lt;/li&gt;&lt;li&gt;try to use the minimum-sized texture that gives you good results&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;Spelling it all out&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Really, if you're just being considerate of others, you don't need to read these details. If you are trying to use this list to find loopholes of what you can get away with, this community is probably not for you.&lt;br /&gt;&lt;br /&gt;And, &lt;span style="font-weight: bold; font-style: italic;"&gt;if you and ALL your neighbors are OK with it, bending the guidelines is fine too&lt;/span&gt;. Just see "Conflict Resolution".&lt;br /&gt;&lt;ul&gt;&lt;li style="font-weight: bold;"&gt;restrict build heights to twice the distance from the nearest neighbor's parcel boundary&lt;/li&gt;&lt;ul&gt;&lt;li&gt;a 2:1 build height tool will be provided to you to help you determine whether you are within bounds&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;IF&lt;/span&gt; you and your neighbor agree, you are free to violate this rule&lt;/li&gt;&lt;li&gt;however, &lt;span style="font-weight: bold;"&gt;agreement should be obtained BEFORE building higher / closer than allowed&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;try not to obstruct your neighbor's views&lt;/li&gt;&lt;li&gt;no major eyesores&lt;/li&gt;&lt;li&gt;no excessive particle effects&lt;/li&gt;&lt;li&gt;no flashing / rotating / neon signs&lt;/li&gt;&lt;li&gt;no banlines (banning specific avatars is fine)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;no walls or fences that completely close off your land&lt;/li&gt;&lt;li&gt;skyboxes shouldn't be visible from ground level builds&lt;/li&gt;&lt;li&gt;no non-consensual combat&lt;/li&gt;&lt;li&gt;events should not be so large and frequent as to cause problems for other residents&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-size:180%;" &gt;&lt;span style="font-weight: bold;"&gt;COMMUNITY&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Goal:&lt;/span&gt;&lt;/span&gt; it would be wonderful if instead of a bunch of separate carved out parcels, we had a community. Of course, this can never be something dictated, but all suggestions would be welcome.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;To promote this:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;walking paths to encourage foot exploration, sitting areas, and parks will be constructed, as possible&lt;/li&gt;&lt;li&gt;shared resources (e.g., pre-fab buildings, landscaping objects, resident creations, etc.)&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://slged.blogspot.com/2007/05/communal-items.html"&gt;an up-to-date list is maintained here&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;suggestions welcome for additional community purchases (copyable items)&lt;/li&gt;&lt;li&gt;ALL new tenants will be offered the chance to ask for a COPYABLE item up to L$1,000 that I will purchase and make available to all tenants&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;any other suggestions would be welcome!&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;CONFLICT RESOLUTION&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;I want to remain as absolutely hands-off as possible, hoping that the simple rule of being considerate towards others will minimize conflict. And, I hope that people will be as open-minded and accepting as possible of other people's tastes. But, conflicts happen.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;if 3 members of the community have a grievance against another member, and a Peronaut Estate Manager agrees, then the grievance must be addressed.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;RENTING&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;NO up-front "purchase price," "deposit," or joining fee&lt;/li&gt;&lt;ul&gt;&lt;li&gt;depending on how often tenants let their leases lapse without giving me sufficient warning, this &lt;span style="font-weight: bold; font-style: italic;"&gt;MAY be amended to a ONE week deposit that will be FULLY refundable&lt;/span&gt;, if I receive ONE week prior notice&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;rental rate: &lt;span style="font-weight: bold; font-style: italic;"&gt;L$390 per 1,024 square meters per week&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;prim allotment: &lt;span style="font-weight: bold; font-style: italic;"&gt;234 prims per 1,024 square meters&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;extra prim allotment, based on availability: &lt;span style="font-weight: bold; font-style: italic;"&gt;L$195 per extra 117 prims per week&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;rent to be paid weekly, in advance&lt;br /&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;there will be &lt;span style="font-weight: bold;"&gt;no grace period for late rent&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;if there are people on the waitlist when the rent expires, I may immediately reclaim the land and offer it to a new tenant&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;full refunds of remaining rent, with no penalty, if one week advance notice is given&lt;/li&gt;&lt;ul&gt;&lt;li&gt;otherwise, a maximum penalty of 1 week's rent will be assessed&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;no plans to increase rent&lt;br /&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;I may raise rent if LL's mainland tier prices increase&lt;/li&gt;&lt;li&gt;I may raise rent if the US$ to L$ exchange rate changes dramatically&lt;/li&gt;&lt;li&gt;If this were to happen, current tenants would have the option to cancel their leases with full refunds without penalty&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;no requirement to be a Linden Labs "premium member"&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;no support for sub-leasing&lt;/li&gt;&lt;ul&gt;&lt;li&gt;you will be able to add others to the Peronaut Group, but they will be regular group "Members" without the "Resident" abilities that tenants will have (see below)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;however, on a case-by-case basis, estate managers can grant "Resident" abilities to multiple people who are &lt;span style="font-weight: bold;"&gt;sharing&lt;/span&gt; a parcel&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;I've tried my best to make these rules as FAIR to you as possible&lt;/li&gt;&lt;ul&gt;&lt;li&gt;NOT asking for deposits&lt;/li&gt;&lt;li&gt;NOT asking for a minimum amount of initial renting time&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;likewise, I would very much appreciate your consideration as well, &lt;span style="font-weight: bold; font-style: italic;"&gt;especially being given as much advance warning as possible, even if you are just THINKING about leaving the Sim&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;; advance warning is REALLY helpful for me, to give me time to try to identify other tenants, start planning parcel changes, etc.&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;GROUP ROLE ABILITIES FOR RESIDENTS&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;The group role abilities listed below are my attempt to give maximal flexibility to Peronaut Sim residents, while trying to keep inadvertent disasters to a minimum. They may be adjusted, as necessary.&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;Group Roles&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;Owner (Ged Larsen)&lt;/li&gt;&lt;li&gt;Estate Manager (Sierra Mills)&lt;br /&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Estate manager has all abilities EXCEPT:&lt;br /&gt;- assign members to any roll&lt;br /&gt;- assign and remove abilities in roles&lt;br /&gt;- deed land and buy land for group (might be OK?)&lt;br /&gt;- abandon land to Governor Linden&lt;br /&gt;- set land for sale info&lt;br /&gt;- pay group liabilities and receive group dividends&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Resident&lt;/li&gt;&lt;ul&gt;&lt;li&gt;this is the baseline role that &lt;span style="font-weight: bold;"&gt;ALL&lt;/span&gt; renters will get, listed below&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Regular Member&lt;/li&gt;&lt;ul&gt;&lt;li&gt;residents can invite people to join the group, who can then set objects to the Peronaut group, avoiding auto-return&lt;br /&gt;&lt;/li&gt;&lt;li&gt;they will NOT, however, have access to most other Resident abilities&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;&lt;span style="font-size:130%;"&gt;Group abilities, complete list&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Membership&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Invite People to this Group &lt;span style="font-weight: bold;"&gt;(ALL)&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;non-owners can only invite people to the plain "member" status&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Eject Members from this Group &lt;span style="font-weight: bold;"&gt;(ALL)&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;non-owners can only eject people who have plain "member" status&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Toggle 'Open Enrollment' and change 'Signup Fee' (OWNER)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Roles&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Create New Roles (OWNER)&lt;/li&gt;&lt;li&gt;Delete Roles (OWNER)&lt;/li&gt;&lt;li&gt;Change Role names, titles, and descriptions (OWNER)&lt;/li&gt;&lt;li&gt;Assign Members to Assigner's Roles (OWNER)&lt;/li&gt;&lt;li&gt;Assign Members to Any Role (OWNER)&lt;/li&gt;&lt;li&gt;Remove Members from Roles (OWNER)&lt;/li&gt;&lt;li&gt;Assign and Remove Abilities in Roles (OWNER)&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Group Identity&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Change Charter, Insignia, 'Publish on the Web', and which members are publicly visible in Group Information (OWNER)&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Parcel Management&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Deed land and buy land for group (OWNER)&lt;/li&gt;&lt;li&gt;Abandon land to Governor Linden (OWNER)&lt;/li&gt;&lt;li&gt;Set land for sale info (OWNER)&lt;/li&gt;&lt;li&gt;Subdivide and join parcels (OWNER)&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Parcel Identity&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Toggle 'Show in Find Places' and set category &lt;span style="font-weight: bold;"&gt;(ALL)&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Change parcel name, description, and 'Publish on the Web' settings &lt;span style="font-weight: bold;"&gt;(ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Set landing point and set teleport routing &lt;span style="font-weight: bold;"&gt;(ALL)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Parcel Settings&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Change music &amp; media settings&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Toggle 'Edit Terrain'&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;(OWNER)&lt;/li&gt;&lt;li&gt;Toggle various About Land &gt; Options settings&lt;span style="font-weight: bold;"&gt; (ALL? or ON REQUEST?)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Parcel Powers&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Always allow 'Edit Terrain'&lt;span style="font-weight: bold;"&gt; (ALL? or ON REQUEST?)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Always allow 'Fly'&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Always allow 'Create Objects'&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Always allow 'Create Landmark'&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Allow 'Set Home to Here' on group land&lt;span style="font-weight: bold;"&gt; (ALL, regular members)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Parcel Access&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Manage parcel Access lists&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;span&gt;(OWNER; &lt;span style="font-weight: bold; font-style: italic;"&gt;no general banlines allowed&lt;/span&gt;)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Manage parcel Ban lists&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Change parcel 'Sell passes...' settings&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Eject and freeze Residents on parcels&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Parcel Content&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Return objects owned by group (OWNER)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Return objects set to group (OWNER)&lt;/li&gt;&lt;li&gt;Return non-group objects&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Landscaping using Linden plants&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Object Management&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Deed objects to group (OWNER)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Manipulate (move, copy, modify) group-owned objects (OWNER)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Set group-owned objects for sale (OWNER)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Accounting&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Pay group liabilities and receive group dividends (OWNER)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Notices&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Send Notices&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Receive Notices and view past Notices&lt;span style="font-weight: bold;"&gt; (ALL, and regular members)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Proposals&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Create Proposals&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Vote on Proposals&lt;span style="font-weight: bold;"&gt; (ALL, and regular members)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Update history:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;2007-June-1: consolidated from Linji Haven and Peronaut Sim Covenants, rental rate decreases, removed up-front fees, asked that I be notified as much in advance as possible if you are planning to let a lease expire, updated communal resources, removed information specific to sim (i.e., number of sq m set aside for parks)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-4651864288737876357?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/4651864288737876357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/4651864288737876357'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/06/mainland-sim-rental-charters.html' title='Mainland Sim Rental Charters'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-1046085773326635398</id><published>2007-06-01T09:20:00.000-05:00</published><updated>2007-06-01T09:59:24.645-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='peronaut'/><category scheme='http://www.blogger.com/atom/ns#' term='linji'/><title type='text'>Linji and Peronaut Sim rent rate drops</title><content type='html'>I am proposing a &lt;span style="font-weight: bold; font-style: italic;"&gt;rent drop in the Linji and Peronaut Sims&lt;/span&gt;, that will affect all tenants having parcels smaller than 4,096 sq m. Since this affects the Covenants, I'd like to &lt;span style="font-weight: bold; font-style: italic;"&gt;consolidate the two covenants&lt;/span&gt; (which are already very similar), into one covenant, for easier organization.&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-weight: bold; font-style: italic;"&gt;original rental rate structure&lt;/span&gt; was based on a simple  premise: &lt;span style="font-weight: bold; font-style: italic;"&gt;match the US$ monthly mainland tier rate&lt;/span&gt; set by Linden Labs, converted to weekly L$ prices.&lt;br /&gt;&lt;br /&gt;Because the mainland tier rates improve as you own larger amount of land, rental rates per square meter of land were dramatically better for tenants renting large parcels. Also, because the tier rates occurred in "steps," I needed to choose rental rate "steps" as well, which limited all rental parcels to increments of 1,024 sqm (i.e., 2048, 3072, and 4096 sq m). This made for reduced flexibility of carving out parcels.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Proposal: simplify the rate structure to a simple L$ per square meter per week&lt;/span&gt;, matching the "best rate" currently enjoyed by tenants holding 4,096 sq m parcels. The following table shows that rental rates will decrease by from 2% to 18%. The prim allowance will remain the same: standard 234 prims per 1,024 square meters.&lt;br /&gt;&lt;br /&gt;With the rent drop, &lt;span style="font-weight: bold; font-style: italic;"&gt;current tenants in both sims will have their "days remaining of paid rent" adjusted upwards proportionally&lt;/span&gt;, rounding UP by 1 day, and subsequent payments will be at the lower rates.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border="2"&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;&lt;th style="text-align: center;"&gt;Area (sqm) &lt;/th&gt;&lt;th style="text-align: center;"&gt;Current L$/wk&lt;/th&gt;&lt;th style="text-align: center;"&gt;Current L$/1024sqm/wk&lt;/th&gt;&lt;th style="text-align: center;"&gt;New L$/1024sqm/wk&lt;/th&gt;&lt;th style="text-align: center;"&gt;% rent drop&lt;br /&gt;&lt;/th&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;2,048&lt;/td&gt;&lt;td style="text-align: center;"&gt;L$954&lt;/td&gt;&lt;td style="text-align: center;"&gt;L$477&lt;/td&gt;&lt;td style="text-align: center;"&gt;L$390&lt;/td&gt;&lt;td style="text-align: center;"&gt;18%&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;3,072&lt;/td&gt;&lt;td style="text-align: center;"&gt;L$1,273&lt;/td&gt;&lt;td style="text-align: center;"&gt;L$424&lt;/td&gt;&lt;td style="text-align: center;"&gt;L$390&lt;/td&gt;&lt;td style="text-align: center;"&gt;8%&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;4,096&lt;/td&gt;&lt;td style="text-align: center;"&gt;L$1,592&lt;/td&gt;&lt;td style="text-align: center;"&gt;L$398&lt;/td&gt;&lt;td style="text-align: center;"&gt;L$390&lt;/td&gt;&lt;td style="text-align: center;"&gt;2%&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;The simple ratio of L$390 per 1,024 sqm per week will make it easy to figure out rental rates for parcels that are not even multiples of 1,024 sqm as well. Rental rates of additional prims, as available, will remain the same (actually, a piddly 2% price drop), and be calculated at the same proportional rate: L$195/week for an additional 117 prims. And, as stated before in the covenant, I intend that there will be NO rent increases, unless Linden Labs raises the mainland land tier rates. (Actually, if the L$ to US$ exchange rate changes SIGNIFICANTLY, which is hasn't for months now, I'd also have to adjust rental rates, upwards OR downwards.)&lt;br /&gt;&lt;br /&gt;For the smaller parcels, I think these rental rates will be amongst the best in Second Life. And for larger parcels, the rates are still competitive.&lt;br /&gt;&lt;br /&gt;I'd like to consolidate the covenants for the two Sims as well. The covenants of the Linji and Peronaut Sims are &lt;span style="font-weight: bold; font-style: italic;"&gt;identical&lt;/span&gt;, except that with Peronaut, the wording for build heights is that you have to obtain approval from your neighbors BEFORE you build beyond the 2:1 height limits. Strictly speaking, this is not a difference, because in cases of conflict in the Linji Sim, the build height rule would be used anyhow.&lt;br /&gt;&lt;br /&gt;I will give everyone a few days (perhaps till Monday) to speak out with any objections. The new consolidated covenant will be posted here, too. Otherwise, I will go ahead as planned. Comments?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PS - if you are curious about the financial ramifications for me, the sim owner, and the future stability of the Sim: the rent drop WILL, obviously, decrease the "margin" that the sims can operate without generating losses. But, I've long ago decided that "profits," in order to recoup the sim auction costs, will not be achievable regardless, so, if I can operate without losses, I still want to provide these "clean" oases on the mainland.&lt;br /&gt;&lt;br /&gt;And, I hope that these lower rates will keep occupancy both higher, and more stable. I don't like being a landlord, and I don't like scrambling to find tenants. I'd much prefer to live, and have my own shop, in Sims that have a stable and familiar set of faces :) This is more important to me than the fairly meager "profits" (pretty pathetic, actually) that the rental business can generate.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-1046085773326635398?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/1046085773326635398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/1046085773326635398'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/06/linji-and-peronaut-sim-rent-rate-drops.html' title='Linji and Peronaut Sim rent rate drops'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-320951518201455174</id><published>2007-05-31T07:04:00.000-05:00</published><updated>2007-06-01T09:27:09.201-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='linji'/><title type='text'>Linji Sim news and plans</title><content type='html'>There has been a bit of flux in the Linji Sim, with some tenants moving on and others moving in. I want to thank &lt;span style="font-weight: bold; font-style: italic;"&gt;Tamala Tombola, Harriet Hallard, and Charron Marseilles&lt;/span&gt; for joining in at the beginning, and wish them the best. And, of course, I want to welcome some new people: &lt;span style="font-weight: bold; font-style: italic;"&gt;Anhayla Lycia and ImagineIt Lane&lt;/span&gt;!&lt;br /&gt;&lt;br /&gt;Change isn't always a bad thing -- as rental parcels opened up, it offered an opportunity to re-parcel and improve.&lt;br /&gt;&lt;br /&gt;One of my biggest regrets about the Linji Sim was that better planning wasn't made for better road and park access -- it was always a goal, but never actually got done. Learning from this, Peronaut Sim was designed from the beginning to have roads, paths, and parks.&lt;br /&gt;&lt;br /&gt;Also, parcels in Linji Sim were all made up of 32 m x 32 m (1,024 sq m) square blocks. This caused a lot of problems, because 2,048 sq m plots were long and skinny, and 3,072 parcels were L-shaped, making it VERY difficult to place larger builds, despite the large area. After Linji Sim filled to 100%, there was no easy "wiggle room" to try to address these short-comings.&lt;br /&gt;&lt;br /&gt;But now, with some tenant flux, I've been able to shift things around. I particularly wanted to thank Cripin Cleanslate and Patric Rotunno for being so very open-minded about some of these changes, affording me a lot of flexibility, to help us all out.&lt;br /&gt;&lt;br /&gt;Changes already completed:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Crispin's (3,072), Tamala's vacated (2,048 sqm), and protected (1,024 sqm) parcels: new road segment and 2 mini-parks&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;A LOT more changes in the works, affecting:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Stephen's vacated (5,120 sqm), Charron's vacated (4,096 sqm), Taffy's (2,048 sqm), the Gervasi's (3,072 sqm)&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;possibly&lt;/span&gt; Patric's (2,048 sqm) and a protected parcel (1,024 sqm)&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;NO changes will be made to parcels belonging to current tenants UNLESS they desire the change&lt;/span&gt;&lt;/li&gt;&lt;li&gt;I hope that very shortly, an interior circumferential path will soon connect most of us, and that some additional "spokes" will conect the rest&lt;/li&gt;&lt;/ul&gt;Here's the current set-up, and a proposed one. Current Linji:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rl-eEsa_HpI/AAAAAAAAAa0/XwvXQY4KNmk/s1600-h/current.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rl-eEsa_HpI/AAAAAAAAAa0/XwvXQY4KNmk/s400/current.jpg" alt="" id="BLOGGER_PHOTO_ID_5070945508923481746" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Proposed&lt;/span&gt; Linji:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rl_4pMa_HrI/AAAAAAAAAbE/TYQsRle_K7M/s1600-h/proposed.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rl_4pMa_HrI/AAAAAAAAAbE/TYQsRle_K7M/s400/proposed.jpg" alt="" id="BLOGGER_PHOTO_ID_5071045092035206834" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Proposed&lt;/span&gt; Changes Summary:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Gervasi squared off from previous "L"-shape (approved)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Patric squared off from previous long shape, and has entire edge bordering 1024 public park, as previously &lt;span style="font-weight: bold; font-style: italic;"&gt;(awaiting Patric's comments)&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;608 sqm previously rented area given up for roads (in brown)&lt;/li&gt;&lt;ul&gt;&lt;li&gt;road goes past Patric, new "2048", corner of Gervasi, and halfway down Shizuka&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;two central "odd-sized" lots of 1760 and 1664 sq m&lt;/li&gt;&lt;ul&gt;&lt;li&gt;should still be buildable for small stores, with nice central placement&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;central 2048 sqm has black bordered area for continuation of brown road&lt;/li&gt;&lt;li&gt;Shizuka says she's willing to donate a segment for road continuation &lt;span style="font-weight: bold; font-style: italic;"&gt;(awaiting confirmation)&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;road will continue down blue Ged parcel &lt;span style="font-weight: bold; font-style: italic;"&gt;(approved by me ;)&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;road will HOPEFULLY continue between Sierra and Caliah (Muse) parcel to public area &lt;span style="font-weight: bold; font-style: italic;"&gt;(awaiting comments)&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Once we collaboratively come up with a plan acceptable to everyone, I am going to do my best to bully Sierra Mills into creating the central public park space, waterside park space, and space between Patric and Taffy's new space.&lt;br /&gt;&lt;br /&gt;Oh, and be sure to read the next blog post. &lt;span style="font-weight: bold; font-style: italic;"&gt;It's about rent drops, primarily affecting 2,048 and 3,072 sq m parcel owners.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-320951518201455174?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/320951518201455174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/320951518201455174'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/05/linji-sim-news-and-plans.html' title='Linji Sim news and plans'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_YAGAPYfAZxw/Rl-eEsa_HpI/AAAAAAAAAa0/XwvXQY4KNmk/s72-c/current.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-4833817339657018989</id><published>2007-05-30T18:21:00.000-05:00</published><updated>2007-10-20T06:55:57.392-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>LinkRez Tutorial, Part 2</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;a href="http://slged.blogspot.com/2007/05/linkrez.html"&gt;LinkRez&lt;/a&gt; Tutorial, part II&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Welcome to the LinkRez tutorial, part II. It is designed to be a step-by-step introduction to all the features of the LinkRez necklace chain generator, from basic to advanced. If any part of it seems unclear or confusing, or you think that an additional screenshot would help, please post a comment so that I can improve the documentation.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://slged.blogspot.com/2007/05/linkrez-tutorial.html"&gt;Part I of the tutorial&lt;/a&gt; covered necklace sizing and shaping, which allowed you to "fit" a necklace precisely to any avatar.&lt;br /&gt;&lt;br /&gt;Part II will discuss custom links and notecard programs, which will allow you to create necklaces using your &lt;span style="font-weight: bold;"&gt;own links&lt;/span&gt;, arranged &lt;span style="font-weight: bold;"&gt;in any number or order&lt;/span&gt;, with as many different types of link placement as you wish.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Lesson 6:&lt;/span&gt;&lt;span style="font-size:130%;"&gt; Custom links, the Sizing Board, and the LINK command&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Using the LinkRez Sizing Board properly is &lt;span style="font-weight: bold; font-style: italic;"&gt;absolutely critical&lt;/span&gt; to properly place links, especially when using weirdly shaped, twisted, tortured, and rotated prims. When the SizingBoard is used properly, it allows LinkRez to place links with precision better than 0.1 millimeters.&lt;br /&gt;&lt;br /&gt;The sizing board determines the:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;"flat" orientation of the link&lt;/span&gt;, to allow proper rotation&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;"center" location of the link&lt;/span&gt;, around which rotations occur&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;length of the link,&lt;/span&gt; so that links can be placed without overlap or gaps&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;sizing board calculations are spoken to chat, to be:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;used in the "LINK" command, to generate an entire necklace using that link, OR&lt;/li&gt;&lt;li&gt;copied and pasted into a notecard for future use&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;it is very helpful to &lt;span style="font-weight: bold; font-style: italic;"&gt;store this information in the description field of your link object&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;that way, when you want to use that link again, you won't have to repeat the "sizing board" steps&lt;/li&gt;&lt;li&gt;in the Script Thingies store (Linji), there will be at least one L$1 "LinkRez Tool Box" which contains links which have been properly "sized," and sizing information saved in the description field. However, you WILL want to learn how to size your own links.&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDftR9FC-I/AAAAAAAAAeI/VHrkAcpczMs/s1600-h/LinkRez+pose+%2B+sizing.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDftR9FC-I/AAAAAAAAAeI/VHrkAcpczMs/s400/LinkRez+pose+%2B+sizing.jpg" alt="" id="BLOGGER_PHOTO_ID_5080306348680612834" border="0" /&gt;&lt;/a&gt;LinkRez Pose Stand and Sizing Board&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here's how to use the sizing board:&lt;br /&gt;&lt;br /&gt;1) First, create or acquire a link that you would like to use.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;learning how to create tiny prims suitable for jewelry is far beyond the scope of this tutorial, but an excellent place to start is &lt;a href="http://slnatalia.blogspot.com/2007/05/day-223-creating-jewelry-part-3.html"&gt;Natalia Zelmanov's jewelry tutorial, particularly lesson 3&lt;/a&gt; which teaches how to make some very useful microprims&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;2) the LinkRez sizing board should be on top of the LinkRez pose stand&lt;br /&gt;&lt;ul&gt;&lt;li&gt;if you don't have a sizing board, "TOUCH" the pose stand&lt;/li&gt;&lt;li&gt;if you don't have a pose stand, "TOUCH" the LinkRez Object&lt;/li&gt;&lt;li&gt;the sizing board will automatically rotate itself to ZERO_ROTATION, so that the world's axes lines up perfectly with the sizing board's axes&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;3) the LinkRez sizing board has 3 tiny "toothpicks" sticking out of an even tinier blue dot&lt;br /&gt;&lt;ul&gt;&lt;li&gt;the blue dot is the PRECISE center point&lt;/li&gt;&lt;li&gt;the 3 toothpicks are colored and oriented to match the world coordinate axes&lt;/li&gt;&lt;li&gt;the goals are to place your link:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;perfectly flat&lt;/span&gt; on the sizing board, in the "red-green" plane,&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;perfectly&lt;/span&gt; &lt;span style="font-weight: bold; font-style: italic;"&gt;centered&lt;/span&gt; with the blue dot, and&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;perfectly aligned&lt;/span&gt; in the link's "forward" direction along the red toothpick (X-axis)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDa-R9FC5I/AAAAAAAAAdg/OoyBGbyZ76M/s1600-h/sizingAxes.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDa-R9FC5I/AAAAAAAAAdg/OoyBGbyZ76M/s400/sizingAxes.jpg" alt="" id="BLOGGER_PHOTO_ID_5080301143180250002" border="0" /&gt;&lt;/a&gt;the three "toothpick" axes of the Sizing Board&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;4) rez your link on the sizing board, and rotate it so that it is lying perfectly flat against the grey sizing board&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5) position the link so that it is &lt;span style="font-weight: bold; font-style: italic;"&gt;perfectly centered on the blue dot&lt;/span&gt; with the red, green, and blue toothpick axes&lt;br /&gt;&lt;ul&gt;&lt;li&gt;   this defines where the CENTER of the link is, where rotations will act&lt;/li&gt;&lt;li&gt;   position offset is a vector offset (in meters)&lt;/li&gt;&lt;li&gt;the &lt;span style="font-weight: bold; font-style: italic;"&gt;blue dot must be at the center&lt;/span&gt;; for TALLER links, &lt;span style="font-weight: bold; font-style: italic;"&gt;half your link's height should be UNDER the surface of the grey slab&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt; &lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/RoDcoh9FC7I/AAAAAAAAAdw/KpssqFS9YZ4/s1600-h/SizingBoardTinyLink.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/RoDcoh9FC7I/AAAAAAAAAdw/KpssqFS9YZ4/s400/SizingBoardTinyLink.jpg" alt="" id="BLOGGER_PHOTO_ID_5080302968541350834" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;(for this link, notice that the blue dot is in the precise center, and that ALL 3 toothpicks pierce the link in the center positions as well)&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;6) SHIFT-CLICK-DRAG on the RED axis arrow head to create a copy of the link, and move it PRECISELY down the RED toothpick axis until the 2 links are JUST touching (or overlapping, if you want interdigitated links)&lt;br /&gt;&lt;ul&gt;&lt;li&gt;   this defines the LENGTH of the link, so LinkRez will know how apart the links need to be separated&lt;/li&gt;&lt;li&gt;   length is reported in MILLIMETERS (not meters), so that you can more easily edit it by hand in notecard programs&lt;/li&gt;&lt;li&gt;do NOT rotate your copied link&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/RoDc0B9FC8I/AAAAAAAAAd4/aUT0aId_FXI/s1600-h/SizingBoardCopied.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/RoDc0B9FC8I/AAAAAAAAAd4/aUT0aId_FXI/s400/SizingBoardCopied.jpg" alt="" id="BLOGGER_PHOTO_ID_5080303166109846466" border="0" /&gt;&lt;/a&gt;(in this case, because I want the links to "overlap" as a chain link, I've dragged the copy so that it still overlaps. Normally, you'd want to drag it so that the links were just barely touching)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDftR9FC_I/AAAAAAAAAeQ/7qbSeOq-_TY/s1600-h/Sizing+sapphires.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDftR9FC_I/AAAAAAAAAeQ/7qbSeOq-_TY/s400/Sizing+sapphires.jpg" alt="" id="BLOGGER_PHOTO_ID_5080306348680612850" border="0" /&gt;&lt;/a&gt;(here's an example of tiny 1.8 millimeter link; it's positioned to be just a little bit "up" on the blue axis, to have the gems protrude outwards a little bit on a necklace, and just touching, so they will be size to not overlap and not have gaps)&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;7) &lt;span style="font-weight: bold;"&gt;TOUCH the sizing board button labeled "CENTER"&lt;/span&gt;, and it will detect the pair of links, and CHAT the length and offsets. For this lesson, DO NOT use the button labeled "EDGE" -- the use of that button will be described in Lesson 6b.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/RoB9Jh9FC4I/AAAAAAAAAdY/V-nSr6LJ_fY/s1600-h/NewSizing_001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/RoB9Jh9FC4I/AAAAAAAAAdY/V-nSr6LJ_fY/s400/NewSizing_001.jpg" alt="" id="BLOGGER_PHOTO_ID_5080197982360767362" border="0" /&gt;&lt;/a&gt;&lt;ul&gt;&lt;li&gt;go into your chat history and copy the line NAME~LENGTH~rotOffset~posOffset&lt;/li&gt;&lt;li&gt; I'd recommend immediately pasting this into the description field of your link, so that you'll always have easy access to the information&lt;/li&gt;&lt;li&gt; note that to use this information for LinkRez, it will need to be preceeded with the word "LINK", either in chat commands or notecard programs&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDhPR9FDAI/AAAAAAAAAeY/BDjZPDN2RYE/s1600-h/SizingBoardOutput.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDhPR9FDAI/AAAAAAAAAeY/BDjZPDN2RYE/s400/SizingBoardOutput.jpg" alt="" id="BLOGGER_PHOTO_ID_5080308032307792898" border="0" /&gt;&lt;/a&gt;(in the chat history, you would want to copy and save that second line, with all the scary numbers, starting from the word "tiny link")&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;OK, enough of the tedious stuff. Now, you are FINALLY ready to USE your fancy link to create a necklace! Up till now, you've been using the "/1 TEST" command, which uses an included Temp-On-Rez prim, with the Sizing board calculations already known to LinkRez.&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:130%;" &gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;Using the LINK command to specify the LINK you want to use&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;First, LinkRez needs to be able to access your newly sized link, so &lt;span style="font-weight: bold; font-style: italic;"&gt;drag a copy of your link from your inventory and into the LinkRez Object contents&lt;/span&gt; (the &lt;span style="font-weight: bold; font-style: italic;"&gt;transparent disk&lt;/span&gt;, which also contains a number of other items, including the LinkRez script, LinkRezRoot, LinkRezStand, and LinkRezTestLink).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDe5R9FC9I/AAAAAAAAAeA/b8zwWq8wcaU/s1600-h/LinkRezObjContents.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDe5R9FC9I/AAAAAAAAAeA/b8zwWq8wcaU/s400/LinkRezObjContents.jpg" alt="" id="BLOGGER_PHOTO_ID_5080305455327415250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Copy the Sizing Board information out of the Description field (you did save it there, right?), and issue the appropriate "/1 LINK" command.&lt;br /&gt;&lt;br /&gt;From the example above, it would look something like:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;/1 LINK tiny link~5.737305~&lt;0.00000,&gt;~&lt;-0.00005, 0.00003, -0.00940&gt;&lt;/li&gt;&lt;li&gt;obviously, you would want to be using copy and paste...&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;LinkRez should start rezzing a new necklace, using your new link! Congratulations! (If the links looks totally weirdly rotated with unsightly gaps, it's because the Sizing Board was not used properly. Time to try again, and make sure it was centered with ALL three toothpicks...)&lt;br /&gt;&lt;br /&gt;Now would be a good time to build up a nice collection of saved links, each with Sizing Board information in the Description fields.&lt;br /&gt;&lt;br /&gt;Practice sizing links, making necklaces / bracelets / rings made up of single types of links. And, when you have a couple of links ready, you can go on ahead to the next lesson, where you'll use a notecard program to generate necklaces with MULTIPLE types of links!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Lesson 6b:&lt;/span&gt;&lt;span style="font-size:130%;"&gt; Sizing Board: "CENTER" and "EDGE" options (&lt;span style="font-weight: bold; font-style: italic;"&gt;new to LinkRez v1.01&lt;/span&gt;)&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;In the above lesson, you were asked to align the link so that it was &lt;span style="font-weight: bold;"&gt;perfectly centered&lt;/span&gt; with the blue dot, as above, and then to touch the button labeled &lt;span style="font-weight: bold;"&gt;CENTER&lt;/span&gt;, and NOT the button labeled EDGE.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoAHcR9FC3I/AAAAAAAAAdQ/WcfuZ7SRmEA/s1600-h/sizingCenter.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoAHcR9FC3I/AAAAAAAAAdQ/WcfuZ7SRmEA/s400/sizingCenter.jpg" alt="" id="BLOGGER_PHOTO_ID_5080068562111236978" border="0" /&gt;&lt;/a&gt;(proper alignment for using the CENTER sizing board button)&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Although this works well for the majority of links, sometimes it can be difficult to precisely "eyeball" the blue dot to be in the precise center. For that reason, another Sizing Board option is available, using the "&lt;span style="font-weight: bold;"&gt;EDGE&lt;/span&gt;" button. Both the "CENTER" and "EDGE" alignment methods, if used properly, will yield the exact same results, but sometimes one method will be easier than the other.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/RoAHcB9FC2I/AAAAAAAAAdI/RLF1Gzt_BDw/s1600-h/sizingEdge.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/RoAHcB9FC2I/AAAAAAAAAdI/RLF1Gzt_BDw/s400/sizingEdge.jpg" alt="" id="BLOGGER_PHOTO_ID_5080068557816269666" border="0" /&gt;&lt;/a&gt;(proper alignment for using the EDGE sizing board button)&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;With this link, if you wanted to use the &lt;span style="font-weight: bold;"&gt;"EDGE" method&lt;/span&gt;, just like before, you would still:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;rez and rotate the link so that it is lying perfectly flat against the grey sizing board&lt;/li&gt;&lt;li&gt;the red toothpick axis would still point "forward" down the necklace link&lt;br /&gt;&lt;/li&gt;&lt;li&gt;BUT, this time, instead of "centering" the blue dot / toothpick, &lt;span style="font-weight: bold;"&gt;you would line up the EDGE of the link with the blue toothpick&lt;/span&gt;&lt;/li&gt;&lt;li&gt;same as before, you would then shift-drag down the red axis so that the links were perfectly touching&lt;/li&gt;&lt;li&gt;finally, you would "touch" the EDGE button, instead of the CENTER button&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;As mentioned, &lt;span style="font-weight: bold; font-style: italic;"&gt;either method, if used properly, will yield identical results&lt;/span&gt;. With experience, you'll find which method is more easy to use with specific links.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Lesson 7:&lt;/span&gt;&lt;span style="font-size:130%;"&gt; necklaces with different links: using notecard programs&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;The "/1 TEMP" and "/1 LINK" commands create necklaces that use only one type of link, repeated through the necklace. These necklaces also have only one LINKTYPE and LINKANGLE.&lt;br /&gt;&lt;br /&gt;But using LinkRez Notecard Programs, you can create necklaces with as many different types of LINKs, LINKTYPEs, and LINKANGLEs as you wish. Furthermore, you can load in previously saved necklace sizes and parameters. It makes for a very powerful tool to make very complex necklaces.&lt;br /&gt;&lt;br /&gt;LinkRez Notecard Programs are actually very simple. Let's start with the basics:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;notecard programs are put into the &lt;span style="font-weight: bold; font-style: italic;"&gt;LinkRez clear disk contents&lt;/span&gt;, the same as the links&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;"/1 RUN name"&lt;/span&gt; will run the notecard program called "name"&lt;br /&gt;&lt;/li&gt;&lt;li&gt;the notecard will contain &lt;span style="font-weight: bold; font-style: italic;"&gt;one&lt;/span&gt; command per line&lt;/li&gt;&lt;li&gt;all relevant &lt;span style="font-weight: bold; font-style: italic;"&gt;chat commands &lt;/span&gt;are supported&lt;/li&gt;&lt;li&gt;the necklace will be rezzed from the front, when a &lt;span style="font-weight: bold; font-style: italic;"&gt;LINK command&lt;/span&gt; (just like the chat command) is encountered&lt;br /&gt;&lt;/li&gt;&lt;li&gt;each LINK command will rez only &lt;span style="font-weight: bold; font-style: italic;"&gt;one link&lt;/span&gt; (instead of an entire necklace)&lt;/li&gt;&lt;li&gt;when the end of the notecard is reached, the &lt;span style="font-weight: bold; font-style: italic;"&gt;last LINK rezzed will be used to complete the necklace&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Here's an example of the simplest possible notecard program, containing only a single line:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;LINK tiny link~5.737305~&lt;0.0,&gt;~&lt;-0.00005, 0.00003, -0.00940&gt;&lt;/li&gt;&lt;li&gt;this notecard program would be the equivalent of chatting that LINK command&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Here's a more interesting multi-line notecard program. Imagine a notecard named "fancy necklace" containing the following lines:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;ODDLINKS&lt;br /&gt;PENDANT 0.3&lt;br /&gt;&lt;br /&gt;LINKTYPE FLAT&lt;br /&gt;LINK fancy pendant~20~&lt;0,0,0&gt;~&lt;0,0,0&gt;&lt;br /&gt;LINK giant diamond~10~&lt;0,0,0&gt;~&lt;0,0,0&gt;&lt;br /&gt;&lt;br /&gt;LINKTYPE ALTERNATE&lt;br /&gt;LINKANGLE 20&lt;br /&gt;LINK tiny link~5.737305~&lt;0.0,&gt;~&lt;-0.00005, 0.00003, -0.00940&gt;&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;so, after issuing a "/1 RUN fancy necklace" command, what does this program do? LinkRez reads each line in order&lt;/li&gt;&lt;ol&gt;&lt;li&gt;ODDLINKS: sets up to rez only ONE front center link&lt;/li&gt;&lt;li&gt;PENDANT 0.3: the necklace will have a little bit of a pendant "point" to it&lt;br /&gt;&lt;/li&gt;&lt;li&gt;LINKTYPE FLAT: the subsequent LINKs to be rezzed will lie flat against the body&lt;/li&gt;&lt;li&gt;LINK fancy pendant...: the LINK command tells LinkRez to rez a link, but since we have ODDLINKS active, only ONE "fancy pendant" will be rezzed, front and center, flat against the body&lt;/li&gt;&lt;li&gt;LINK giant diamond...: the LINK command will now rez ONE left and right PAIR of "giant diamond", also flat against the body&lt;/li&gt;&lt;li&gt;LINKTYPE ALTERNATE and LINKANGLE 20: set up so that subsequent rezzed LINKs will alternate back and forth by 20 degrees, to form a nice chainlink effect&lt;/li&gt;&lt;li&gt;LINK tiny link...: rez ONE left and right pair of "tiny link", offset by 20 degrees from "flat"&lt;/li&gt;&lt;li&gt;now, the end of the notecard has been reached; LinkRez will use the last rezzed LINK ("tiny link") at the last known settings "LINKTYPE ALTERNATE" and "LINKANGLE 20" to finish the entire necklace&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;li&gt;the final result will be a necklace with a single central "fancy pendant," flanked by a pair of "giant diamond,"and completed with an alternating chain link of "tiny link"&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;notice that blank lines are ignored, which can help break up a long notecard program into understandable chunks&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;also be aware that anything after a "/" character (inclusive) on a notecard line will be ignored, which can allow you to put comments into a notecard program&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;do NOT use the "/" or "~" character in link names, because these characters specify comments and delimiters respectively&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Notecard programs can include commands that change the shape, size, and angle of the guide ellipses, using the GUIDE command&lt;br /&gt;&lt;ul&gt;&lt;li&gt;each time you ran a "/1 TEST" or "/1 LINK", LinkRez chats the ellipse GUIDE parameters&lt;/li&gt;&lt;li&gt;this line can be copied and pasted into a notecard program, to set the GUIDE ellipse sizes and angles&lt;/li&gt;&lt;li&gt;combined with the BEND and PENDANT parameters, the complete shape of the necklace is determined, and can be loaded from notecard programs&lt;/li&gt;&lt;li&gt;if you have a notecard program with no LINK commands, no LINKs will be rezzed&lt;/li&gt;&lt;li&gt;this can be handy to have notecard programs that simply store necklace shapes, but no necklace link information, so you can easily reconfigure the LinkRez Object to be ready to run an actual LINK containing &lt;/li&gt;&lt;ul&gt;&lt;li&gt;for example, you might have saved necklace shapes in the notecards "Ged," "Sierra," and "Eleanora," along with the previous necklace program "fancy necklace"&lt;/li&gt;&lt;li&gt;then, you could issue:&lt;br /&gt;"/1 RUN Ged" + "/1 RUN fancy necklace"; wait for necklace to rez, then&lt;br /&gt;"/1 RUN Sierra" + "/1 RUN fancy necklace"; wait for necklace to rez, then&lt;br /&gt;"/1 RUN Eleanora" + "/1 RUN fancy necklace"&lt;br /&gt;... and you would have 3 "fancy necklace"s, but each fitted to a different individual&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Lesson 8:&lt;/span&gt;&lt;span style="font-size:130%;"&gt; more powerful notecard programs, repeating sets of links&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;In the previous lesson, you created a moderately complex notecard program using 3 different types of links. In this lesson the REPEAT ## and REPEATUNTIL ## commands will be introduced, which allow you to repeat any set of links either a specific number of times, or until a specific position on the necklace.&lt;br /&gt;&lt;br /&gt;For example, what if you wanted 30 "small links," followed by completing the necklace with as many "tiny links" as needed?&lt;br /&gt;&lt;br /&gt;You COULD do it by pasting the "LINK small link~##~##~##" line 30 times, and then the "tiny link" line, but that's inelegant. Instead, you can use the REPEAT command:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;REPEAT ##&lt;br /&gt;...&lt;br /&gt;...&lt;br /&gt;ENDREPEAT&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;repeats all the commands between REPEAT ## and ENDREPEAT, a total of ## times&lt;/li&gt;&lt;/ul&gt; This would yield a notecard program that would look like:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;REPEAT 30&lt;br /&gt;LINK small link~##~##~##&lt;br /&gt;ENDREPEAT&lt;br /&gt;&lt;br /&gt;LINK tiny link~##~##~##&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Much nicer!&lt;br /&gt;&lt;br /&gt;But, what if you wanted to use "small link" just to the exact left and right "sides" of a necklace, regardless of how many links that took (which will be different, depending on the circumference of the necklace), and THEN switch to "tiny link"? &lt;span style="font-weight: bold;"&gt;The REPEATUNTIL command allows you to repeat a set of links until a particular &lt;span style="font-style: italic;"&gt;PLACE&lt;/span&gt; around the necklace.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt; REPEATUNTIL ##&lt;br /&gt;...&lt;br /&gt;...&lt;br /&gt;ENDREPEAT&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;repeats all the commands between REPEATUNTIL and ENDREPEAT, until the links have been rezzed to ## DEGREES&lt;/li&gt;&lt;li&gt;0 degrees is the front of the necklace; 90 degrees is the side; 180 degrees is the back&lt;/li&gt;&lt;li&gt;any intermediate value can be used as well&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;This would yield a notecard program that would look like:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;REPEATUNTIL 90&lt;br /&gt;LINK small link~##~##~##&lt;br /&gt;ENDREPEAT&lt;br /&gt;&lt;br /&gt;LINK tiny link~##~##~##&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Note that you can combine as many REPEAT loops, REPEATUNTIL loops, different sets of LINKs, LINKTYPEs, and LINKANGLEs, as you wish, to construct necklaces as complex as you want.&lt;br /&gt;&lt;br /&gt;And then, using saved necklace "GUIDE" and "BEND"-containing notecards, you can make these complex necklaces precisely fit as many different individual avatars as you like.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here's an example of a necklace created by a necklace program notecard, using 3 different links:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDhcR9FDBI/AAAAAAAAAeg/DFzIG0KfkLI/s1600-h/slither2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDhcR9FDBI/AAAAAAAAAeg/DFzIG0KfkLI/s400/slither2.jpg" alt="" id="BLOGGER_PHOTO_ID_5080308255646092306" border="0" /&gt;&lt;/a&gt;Here, the necklace program consists of something like:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;ODDLINKS&lt;br /&gt;LINKTYPE FLAT&lt;br /&gt;LINK large oval~##~&lt;#,#,#&gt;~&lt;#,#,#&gt;&lt;br /&gt;&lt;br /&gt;REPEAT 5&lt;br /&gt;LINK small oval~##~&lt;#,#,#&gt;~&lt;#,#,#&gt;&lt;br /&gt;LINK large oval~##~&lt;#,#,#&gt;~&lt;#,#,#&gt;&lt;br /&gt;END REPEAT&lt;br /&gt;&lt;br /&gt;REPEATUNTIL 80&lt;br /&gt;LINK large oval~##~&lt;#,#,#&gt;~&lt;#,#,#&gt;&lt;br /&gt;LINK metal ring~5~&lt;#,#,#&gt;~&lt;#,#,#&gt;&lt;br /&gt;ENDREPEAT&lt;br /&gt;&lt;br /&gt;LINKTYPE ALTERNATE&lt;br /&gt;LINKANGLE 20&lt;br /&gt;LINK metal ring~3~&lt;#,#,#&gt;~&lt;#,#,#&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;starting with a CENTER large oval link (so the total # of links will be ODD in this necklace)&lt;/li&gt;&lt;li&gt;then, repeating a small oval + large oval set five times&lt;/li&gt;&lt;li&gt;then, repeating a large oval + metal ring four times (to "80 degrees")&lt;br /&gt;&lt;br /&gt;the above links were all placed "flat" to the body&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;finally, using just metal rings, but alternating the angle + and - 20 degrees from "flat" against the body&lt;/li&gt;&lt;ul&gt;&lt;li&gt;the "length" of the metal rings was decreased from what was used in the previous segment, so that they would intersect, while the earlier segment, they touched edge-to-edge&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Lesson 8b:&lt;/span&gt;&lt;span style="font-size:130%;"&gt; More convenient access to LinkRez Notecard Programs (&lt;span style="font-weight: bold; font-style: italic;"&gt;new to LinkRez v1.01&lt;/span&gt;)&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Because Notecard Programs are so fundamental to getting the most out of LinkRez, in version 1.01, based on a suggestion from a LinkRez user, I added a much more convenient way to access your notecard programs. Simply TOUCH the LinkRez Object, and a dialog menu will come up showing an alphabetical list of ALL notecards present in your LinkRez Object. Selecting any button will run that notecard program.&lt;br /&gt;&lt;br /&gt;One very powerful way to use this feature might be to:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;have a whole bunch of notecard programs specifying ONLY the GUIDE, PENDANT, and BEND command lines, which would specify the SHAPE and SIZE of a necklace. Don't include ANY specific link information. For example, these might specify a male and female sizes of choker necklaces, long loopy necklaces, bracelets, and even rings.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;have another set of notecard programs specify actual LINKS, LINKTYPEs, LINKANGLEs, and REPEAT commands, but WITHOUT sizing information&lt;/li&gt;&lt;/ol&gt; Then, you can mix and match by first running one program from the first set of notecards, specifying a necklace size and shape, and then running a program from the second set, which would actually create the necklace.&lt;br /&gt;&lt;br /&gt;As you collect more and more links and notecard programs, you'll find that you can VERY quickly create entire collections of jewelry, sized for specific avatars.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Conclusion&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;I hope you have as much fun designing and creating with the assistance of LinkRez, as I had scripting it. &lt;span style="font-weight: bold; font-style: italic;"&gt;Feedback would be welcome!&lt;/span&gt; Please post comments on the blog, or IM / notecard me in-world to "Ged Larsen," or email me at ged (dot) larsen (at) gmail (dot) com.&lt;br /&gt;&lt;br /&gt;Even better, please &lt;span style="font-weight: bold; font-style: italic;"&gt;drop me pictures of your creations&lt;/span&gt;, and let me know if I might be allowed to post them here, and whether you'd like to be attributed. I have very little skill (OK, let's be honest, NO skill) in creating and building myself, so I especially appreciate being able to see what my scripts have helped contribute to. It's very gratifying to me.&lt;br /&gt;&lt;br /&gt;Regards!&lt;br /&gt;Ged Larsen&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-4833817339657018989?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/4833817339657018989'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/4833817339657018989'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/05/linkrez-tutorial-part-2.html' title='LinkRez Tutorial, Part 2'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDftR9FC-I/AAAAAAAAAeI/VHrkAcpczMs/s72-c/LinkRez+pose+%2B+sizing.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-6741827220745004464</id><published>2007-05-30T13:45:00.001-05:00</published><updated>2007-07-25T04:13:17.863-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>LinkRez Tips, Tricks, and Ideas</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:130%;" &gt;&lt;a href="http://slged.blogspot.com/2007/05/linkrez.html"&gt;LinkRez&lt;/a&gt; Tips, tricks, and ideas&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;span style="font-weight: bold;"&gt;Changing the "LinkRezRoot" helper&lt;/span&gt;&lt;ul&gt;&lt;li&gt;when LinkRez completes a necklace, it rezzes an object from the LinkRez Object contents called &lt;span style="font-weight: bold;"&gt;"LinkRezRoot"&lt;/span&gt; in a position and orientation that might be helpful as a root prim for a necklace attached at the "Chest" attachment point&lt;br /&gt;&lt;/li&gt;&lt;li&gt;however, the included "LinkRezRoot" is created by me, which would mean that if used as the root prim of your necklace, the entire necklace would list ME as the creator&lt;/li&gt;&lt;li&gt;to fix that, simply delete the "LinkRezRoot" out of the the LinkRez Object contents, and replace it with your own "LinkRezRoot" object&lt;br /&gt;&lt;br /&gt;i.e.,&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;rez the &lt;span style="font-weight: bold;"&gt;LinkRez Object&lt;/span&gt;; right-click on it; select &lt;span style="font-weight: bold;"&gt;Edit&lt;/span&gt;; and open the &lt;span style="font-weight: bold;"&gt;Contents tab&lt;/span&gt;&lt;/li&gt;&lt;li&gt;right click on "&lt;span style="font-weight: bold;"&gt;LinkRezRoot&lt;/span&gt;" and &lt;span style="font-weight: bold;"&gt;Delete&lt;/span&gt; it&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;create your own prim&lt;/span&gt; that you'd like to use as the new LinkRezRoot&lt;br /&gt;&lt;/li&gt;&lt;li&gt;rename it &lt;span style="font-weight: bold;"&gt;LinkRezRoot&lt;/span&gt;, right click on it and &lt;span style="font-weight: bold;"&gt;Take&lt;/span&gt; it into your inventory&lt;br /&gt;&lt;/li&gt;&lt;li&gt;drag &lt;span style="font-style: italic;"&gt;YOUR&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;LinkRezRoot&lt;/span&gt; from your inventory into the &lt;span style="font-weight: bold;"&gt;Contents&lt;/span&gt; of your &lt;span style="font-weight: bold;"&gt;LinkRez Object&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDe5R9FC9I/AAAAAAAAAeA/b8zwWq8wcaU/s1600-h/LinkRezObjContents.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDe5R9FC9I/AAAAAAAAAeA/b8zwWq8wcaU/s400/LinkRezObjContents.jpg" alt="" id="BLOGGER_PHOTO_ID_5080305455327415250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Making a (very simple) ring&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;LinkRez really isn't ideal to make rings, because rings are too small and benefit less from 'automated precise path placement' (which is the main strength of LinkRez), and much more from artistic, hand-placement&lt;br /&gt;&lt;/li&gt;&lt;li&gt;but, here's how you might go about doing it&lt;/li&gt;&lt;li&gt;this is a side view of a standard necklace shape; notice the "drop" of both the purple and blue guides, and notice how BIG they are&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/RoIylWOo9GI/AAAAAAAAAeo/YPt0pIjWEk4/s1600-h/1+necklace+angles.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/RoIylWOo9GI/AAAAAAAAAeo/YPt0pIjWEk4/s320/1+necklace+angles.jpg" alt="" id="BLOGGER_PHOTO_ID_5080678946830873698" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;using Edit Linked Parts, rotate the angles of both the blue and purple guides to have NO drop; rings don't typically have a "bend" to them&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/RoIylmOo9HI/AAAAAAAAAew/8FZ4Lt8hzlE/s1600-h/2+flattened+necklace.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/RoIylmOo9HI/AAAAAAAAAew/8FZ4Lt8hzlE/s320/2+flattened+necklace.jpg" alt="" id="BLOGGER_PHOTO_ID_5080678951125841010" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;here's a top down view of the "flattened" necklace; notice that it's still way too big to use for a ring&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/RoIylmOo9II/AAAAAAAAAe4/M7awjxxWefg/s1600-h/3+necklace+from+above.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/RoIylmOo9II/AAAAAAAAAe4/M7awjxxWefg/s320/3+necklace+from+above.jpg" alt="" id="BLOGGER_PHOTO_ID_5080678951125841026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;so again, use the Edit Linked Parts to resize both the purple and blue guide ellipses to near minimum size (perhaps from 0.010 to 0.020 meters, in the X and Y sizing boxes)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/RoIyl2Oo9JI/AAAAAAAAAfA/_pIMUS_pFHA/s1600-h/4+ring+sized.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/RoIyl2Oo9JI/AAAAAAAAAfA/_pIMUS_pFHA/s320/4+ring+sized.jpg" alt="" id="BLOGGER_PHOTO_ID_5080678955420808338" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;make sure you use the BRACELET setting, wither via a "/1 BRACELET" chat command (after which you can use the /1 TEST command to see a test run), or include a "BRACELET" line in your notecard program&lt;/li&gt;&lt;ul&gt;&lt;li&gt;the BRACELET setting does NOT affect the size or shape of the rezzed object&lt;br /&gt;&lt;/li&gt;&lt;li&gt;instead, the BRACELET setting instead keeps orientation of the links the same on the FRONT and BACK halves of the rezzed object&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;below, I show a notecard program using some of the links that were in the L$1 "LinkRez Tool Box #1," to show a sample program that would create a tiny ring of gems&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoIymGOo9KI/AAAAAAAAAfI/pJtSikD-0hA/s1600-h/5+ring+program.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoIymGOo9KI/AAAAAAAAAfI/pJtSikD-0hA/s320/5+ring+program.jpg" alt="" id="BLOGGER_PHOTO_ID_5080678959715775650" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Tips on making tiny prims and creating a personal library of links&lt;/span&gt;&lt;ul&gt;&lt;li&gt;Torley Linden posted a video tutorial in the Second Life Knowledge Base on "&lt;a href="http://secondlife.com/knowledgebase/article.php?id=382"&gt;How to make tiny prims,&lt;/a&gt;" a nice visual introduction to tiny prims&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://slnatalia.blogspot.com/"&gt;Natalia Zelmanov&lt;/a&gt;'s excellent four-part &lt;a href="http://slnatalia.blogspot.com/2007/04/day-209-creating-jewelry-part-1.html"&gt;tutorial series on making jewelry&lt;/a&gt;; part &lt;a href="http://slnatalia.blogspot.com/2007/04/day-209-creating-jewelry-part-1.html"&gt;1&lt;/a&gt;, &lt;a href="http://slnatalia.blogspot.com/2007/04/day-216-creating-jewelry-part-2.html"&gt;2&lt;/a&gt;, &lt;a href="http://slnatalia.blogspot.com/2007/05/day-223-creating-jewelry-part-3.html"&gt;3&lt;/a&gt;, &lt;a href="http://slnatalia.blogspot.com/2007/05/day-230-creating-jewelry-part-4-chain.html"&gt;4&lt;/a&gt;. &lt;a href="http://slnatalia.blogspot.com/2007/05/day-223-creating-jewelry-part-3.html"&gt;Part 3 is particularly useful&lt;/a&gt;, with detailed instructions on making tiny prims.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://johannahyacinth.blogspot.com/"&gt;Johanna Hyacinth&lt;/a&gt; has also posted on tiny prims and jewelry, in various places, including &lt;a href="http://johannahyacinth.blogspot.com/2006/12/jewelry.html"&gt;here&lt;/a&gt;, &lt;a href="http://johannahyacinth.blogspot.com/2006/12/success.html"&gt;here&lt;/a&gt;, and &lt;a href="http://johannahyacinth.blogspot.com/2006/12/earrings-and-neuroses.html"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Advanced: simplified LINK information&lt;/span&gt;&lt;ul&gt;&lt;li&gt;if a link's "center point" in Second Life is the same as the desired "center point," AND if the "forward directionality" of the link is along the X-axis, a LINK command can be simplified to "LINK linkname~length," leaving out the rotation and position offset parameters (which are &lt;0,0,0&gt; and &lt;0,0,0&gt; anyhow)&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Ultra-advanced: information encoded in the rez parameter&lt;/span&gt;&lt;ul&gt;&lt;li&gt;when LinkRez rezzes an object link, it passes a start parameter that encodes both the link pair number as well as the angle in radians, in the following format:&lt;br /&gt;&lt;/li&gt;&lt;li&gt;LinkRez transmitted param: rezzedPairs*1000000 + llRound ( theta * 100000 )&lt;/li&gt;&lt;li&gt;this information can be decoded in a script included in the rezzed object, to do silly things &lt;a href="http://slged.blogspot.com/2007/05/silliness.html"&gt;like this&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Join the "Script Thingies" group,&lt;/span&gt; for new product announcements, updates, and user-to-user product support&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-6741827220745004464?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/6741827220745004464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/6741827220745004464'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/05/linkrez-tips-tricks-and-ideas.html' title='LinkRez Tips, Tricks, and Ideas'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDe5R9FC9I/AAAAAAAAAeA/b8zwWq8wcaU/s72-c/LinkRezObjContents.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-227103494651314024</id><published>2007-05-30T13:44:00.001-05:00</published><updated>2007-12-09T04:56:16.647-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>LinkRez FAQ / Troubleshooting</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:130%;" &gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://slged.blogspot.com/2007/05/linkrez.html"&gt;LinkRez&lt;/a&gt; Frequently Asked Questions / Troubleshooting&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;The necklace disappears after a few seconds! I am using the /1 TEST command&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;div id="mb_1"&gt;the /1 TEST command is ONLY to get a TEMPORARY necklace rezzed, so that you can more conveniently see how well the necklace chain will fit, while adjusting the chain length, width, and shape&lt;br /&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div id="mb_1"&gt;to make a lasting necklace, you need to continue to &lt;a href="http://slged.blogspot.com/2007/05/linkrez-tutorial-part-2.html"&gt;Part II of the instructions&lt;/a&gt; (lessons 6 + 7), to create your OWN links, size them on the sizing board, and load the LinkRez object with the links&lt;/div&gt;&lt;/li&gt;&lt;li&gt;then, you would use the /1 LINK command to create a necklace using a single type of link, OR design a notecard program and use it with the /1 RUN command, which would allow you to use many different links within the necklace&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;div id="mb_1"&gt;or, to get started more quickly, you can pick up the L$1 box of sample links (which have sizing information already, in the description field), at the Linji Sim ScriptThingies store. Load these sample links into your LinkRez Object, and then try the /1 LINK or /1 RUN commands on the sample links&lt;br /&gt;&lt;/div&gt;&lt;a href="http://slged.blogspot.com/2007/05/linkrez-tips-tricks-and-ideas.html"&gt;&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;When I link the necklace chain, the creator is listed as Ged Larsen!&lt;/span&gt;&lt;ul&gt;&lt;li&gt;Change the LinkRezRoot prim in the the LinkRez Object to one that you created, &lt;a href="http://slged.blogspot.com/2007/05/linkrez-tips-tricks-and-ideas.html"&gt;as described here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Why are all the links placed totally weird?&lt;/span&gt;&lt;ul&gt;&lt;li&gt;there was probably a problem with the parameters generated by the Sizing Board&lt;/li&gt;&lt;li&gt;please try again, being careful to align the link precisely with all three axes&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;When I use the /1 BRACELET command, there's a weird bend or kink in the bracelet!&lt;/span&gt;&lt;ul&gt;&lt;li&gt;if you are trying to make a bracelet, and there's a weird bend in it, make sure that the purple and blue guide ellipses are PARALLEL to the clear disk&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Why are all the links on one side of the necklace upside down?&lt;/span&gt;&lt;ul&gt;&lt;li&gt;you need to specify PATHTYPE FOLLOW (instead of the default PATHTYPE SPLIT)&lt;/li&gt;&lt;li&gt;you may also need to place your object on the Sizing Board differently than you are accustomed to. For example, with a lace collar ruffle, you might want to place it as follows:&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/RmhCgx9FCvI/AAAAAAAAAb0/jZkHOq_CS50/s1600-h/collarSizing.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/RmhCgx9FCvI/AAAAAAAAAb0/jZkHOq_CS50/s320/collarSizing.jpg" alt="" id="BLOGGER_PHOTO_ID_5073378111165631218" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Where's my pose stand?&lt;/span&gt;&lt;ul&gt;&lt;li&gt;"TOUCH" your LinkRez Object, and a pose stand will be rezzed&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Where's my sizing board?&lt;/span&gt;&lt;ul&gt;&lt;li&gt;"TOUCH" your LinkRez Pose Stand, and a sizing board will be rezzed&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Nothing happens when I rez LinkRez! Touching it doesn't do anything!&lt;/span&gt;&lt;ul&gt;&lt;li&gt;you are probably in a NO SCRIPT zone&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;I'm getting the error "Object ### not found," but I know it's in the LoopRez Object contents&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;make sure that the names are identical -- upper case, lower case, spaces: "Link" is diferent from "link" is probably different from "link "&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;I'm getting the error "DANGER -- 150 link pairs rezzed, may be stuck in infinite loop. Use REZLIMIT command to increase limit. RESETTING SCRIPT."&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;LinkRez can work with really, really tiny prims, and you could theoretically make a necklace chain consisting of 1,000+ prims, if you used links that were really, really tiny&lt;br /&gt;&lt;/li&gt;&lt;li&gt;however, since the SL limits the number of prims that can be in a single link set (to 254, I think), I've limited LinkRez to rezzing 150 pairs of links (at least 300 prims)&lt;/li&gt;&lt;li&gt;if you really want to make LinkRez rez more prims, type "/1 REZLIMIT ##", where ## is how many maximum pairs you want to have, instead of 150&lt;/li&gt;&lt;li&gt;if you did NOT intend to use a tiny tiny link, then you probably messed up with the Sizing Board, and are telling LinkRez to use too small a link size&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;I can't link the objects! It says "Objects too far apart"&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;unfortunately, when Second Life is misbehaving badly or there are internet problems / high packet loss, one of the common manifestations is an inability to link&lt;/li&gt;&lt;li&gt;&lt;span class="postbody"&gt;one user suggests: if the necklaces aren't linking, it may be because they have linked parts already; try delinking the entire thing, use Edit --&gt; drag selection box --&gt; Control-L; it may link then&lt;/span&gt;&lt;/li&gt;&lt;li&gt;there's little I can do, from a scripting standpoint, about this. You might try again in a less laggy Sim, or on another day.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-227103494651314024?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/227103494651314024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/227103494651314024'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/05/linkrez-faq-troubleshooting.html' title='LinkRez FAQ / Troubleshooting'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_YAGAPYfAZxw/RmhCgx9FCvI/AAAAAAAAAb0/jZkHOq_CS50/s72-c/collarSizing.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-5643701781905559820</id><published>2007-05-30T13:39:00.000-05:00</published><updated>2007-07-27T05:02:50.739-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>LinkRez Command List</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:180%;" &gt;&lt;a href="http://slged.blogspot.com/2007/05/linkrez.html"&gt;LinkRez&lt;/a&gt; Chat Command List&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Default chat channel to use commands: /1&lt;br /&gt;&lt;br /&gt;BEND ##&lt;br /&gt;&lt;ul&gt;&lt;li&gt;## is a number greater than 1.0&lt;/li&gt;&lt;li&gt;1.0 will have the necklace follow the guide ellipse exactly&lt;/li&gt;&lt;li&gt;the bigger ## is, the farther out from the guide ellipse the necklace will go&lt;/li&gt;&lt;li&gt;1.3 to 1.5 seems to work OK, but I want YOU all to tell me what works for you&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;PENDANT ##&lt;br /&gt;&lt;ul&gt;&lt;li&gt;## is a number between 0.0 and 1.0&lt;/li&gt;&lt;li&gt;0.0 is a perfectly rounded front&lt;/li&gt;&lt;li&gt;1.0 is a completely pointy front&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;LINKTYPE ##&lt;br /&gt;&lt;ul&gt;&lt;li&gt;## is one of ["FLAT", "INCREMENT", "ALTERNATE", "RANDOM", "CONSTANT"]&lt;/li&gt;&lt;li&gt;FLAT against body&lt;/li&gt;&lt;ul&gt;&lt;li&gt;when FLAT is set, the LINKANGLE setting is ignored&lt;/li&gt;&lt;li&gt;this is equivalent to using /1 LINKTYPE CONSTANT and /1 LINKANGLE 0&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;INCREMENT the angle of each successive link by LINKANGLE&lt;/li&gt;&lt;li&gt;ALTERNATE the angle of each successive link by plus or minus LINKANGLE&lt;/li&gt;&lt;li&gt;RANDOM -- spins the link randomly along the axis of the necklace&lt;/li&gt;&lt;li&gt;CONSTANT -- applies a constant angle change from the "FLAT" angle&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;LINKANGLE ##&lt;br /&gt;&lt;ul&gt;&lt;li&gt;## is a number in DEGREES that LINKTYPE INCREMENT, ALTERNATE, and CONSTANT uses&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;PATHTYPE ##&lt;br /&gt;&lt;ul&gt;&lt;li&gt;## is one of ["SPLIT", "FOLLOW"]&lt;/li&gt;&lt;li&gt;determines whether the links "SPLIT" from the front, or "FOLLOW" one another&lt;/li&gt;&lt;li&gt;important when the link is NOT symmetric, along various axes&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;EVENLINKS&lt;br /&gt;&lt;ul&gt;&lt;li&gt;rezzes pairs of links only&lt;/li&gt;&lt;li&gt;this is the default&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;ODDLINKS&lt;br /&gt;&lt;ul&gt;&lt;li&gt;rezzes a single front and center link, and then paired links subsequently&lt;/li&gt;&lt;li&gt;looks good with rounded fronts (low PENDANT), and terrible for pointy fronts&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;TEST&lt;br /&gt;&lt;ul&gt;&lt;li&gt;using the necklace parametersabove, rezzes a "test necklace" made up of Temp-On-Rez links, so you can more easily test how well the necklace will fit&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;LINK LINKNAME~LENGTH~rotOffset~posOffset&lt;br /&gt;&lt;ul&gt;&lt;li&gt;create a necklace made up of a SINGLE prim type, without needing to use a notecard program&lt;/li&gt;&lt;li&gt;LINKNAME is the case-sensitive name of the link to be rezzed&lt;/li&gt;&lt;li&gt;LENGTH is the length in MILLIMETERS (not meters), of each link&lt;/li&gt;&lt;li&gt;rotOffset and posOffset are OPTIONAL: if they are not included, they will be assumed to be ZERO_ROTATION and ZERO_VECTOR&lt;/li&gt;&lt;li&gt;you can get LINKNAME~LENGTH~rotOffset~posOffset from the sizing board&lt;/li&gt;&lt;li&gt;e.g., LINK oval~6 --&gt; rezzes an entire necklace using prim "oval", treating each oval as 6 millimeters long&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;RUN ##&lt;br /&gt;&lt;ul&gt;&lt;li&gt;run an entire necklace notecard program ##&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;CHANNEL ##&lt;br /&gt;&lt;ul&gt;&lt;li&gt;changes the chat channel for commands to ##&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;HIDE&lt;br /&gt;&lt;ul&gt;&lt;li&gt;toggles showing and hiding the guide ellipse / disk plane&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;REZLIMIT ##&lt;br /&gt;&lt;ul&gt;&lt;li&gt;to prevent inadvertent infinite loops of rezzing, if a rez limit is exceeded, the script stops&lt;/li&gt;&lt;li&gt;defaults to 300 links rezzed&lt;/li&gt;&lt;li&gt;you can change the limit to ##&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;RESET&lt;br /&gt;&lt;ul&gt;&lt;li&gt;resets the script and guide ellipses&lt;br /&gt;&lt;/li&gt;&lt;li&gt;unfortunately, will only work if the script is not currently doing anything&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;DELAY ##&lt;br /&gt;&lt;ul&gt;&lt;li&gt;delay time in seconds, between rezzing each link&lt;/li&gt;&lt;li&gt;defaults to 0, which should be completely fine&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;NECKLACE (default)&lt;br /&gt;&lt;ul&gt;&lt;li&gt;rotations in front and back of necklace are appropriate for use as a necklace&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;BRACELET&lt;br /&gt;&lt;ul&gt;&lt;li&gt;rotations in front and back of necklace are appropriate for use as a bracelet or ring&lt;/li&gt;&lt;li&gt;it's important to note that BRACELET does NOT change the size or shape of the rezzed object&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;to make a bracelet, you'll want to&lt;/li&gt;&lt;ul&gt;&lt;li&gt;1) &lt;span style="font-weight: bold;"&gt;decrease the SIZE&lt;/span&gt; of both the front and back guide ellipses&lt;/li&gt;&lt;li&gt;2) &lt;span style="font-weight: bold;"&gt;rotate the guide ellipses&lt;/span&gt; so that there is no "bend" between the front and back&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;what the BRACELET setting does is keep the links in the same orientation between the front and back halves of the rezzed object&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-5643701781905559820?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/5643701781905559820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/5643701781905559820'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/05/linkrez-command-list.html' title='LinkRez Command List'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-8806104171271041736</id><published>2007-05-30T13:38:00.000-05:00</published><updated>2007-12-09T04:54:38.505-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>LinkRez Tutorial</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;a href="http://slged.blogspot.com/2007/05/linkrez.html"&gt;LinkRez&lt;/a&gt; Tutorial, part I&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Welcome to the LinkRez tutorial, part I. It is designed to be a step-by-step introduction to all the features of the LinkRez necklace chain generator, from basic to advanced. If any part of it seems unclear or confusing, or you think that an additional screenshot would help, please post a comment so that I can improve the documentation.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rj5zjfK7n9I/AAAAAAAAATA/Z9Hfm77TeGk/s1600-h/fittedNecklace.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rj5zjfK7n9I/AAAAAAAAATA/Z9Hfm77TeGk/s400/fittedNecklace.jpg" alt="" id="BLOGGER_PHOTO_ID_5061610084710981586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Introduction&lt;/span&gt;&lt;span style="font-size:130%;"&gt; to LinkRez: what comes in the box?&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;When you first receive the LinkRez box, rez it on the ground and take its contents to inventory. Definitely KEEP a copy of your original box -- it'll serve as a backup copy, in case anything happens to your work copy.&lt;br /&gt;&lt;br /&gt;Drag the LinkRez Object from your inventory onto the ground. It will automatically determine that there is no LinkRez "posing stand" or "sizing board" (more about this later) nearby, and rez copies of them in appropriate position.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rl7wVMa_HdI/AAAAAAAAAZU/F5qjC_XZSLE/s1600-h/LinkRez+all+parts+2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rl7wVMa_HdI/AAAAAAAAAZU/F5qjC_XZSLE/s400/LinkRez+all+parts+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5070754477368090066" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;LinkRez Object&lt;br /&gt;&lt;ul&gt;&lt;li&gt;the LinkRez Object is composed of two sizing "guide ellipses" and a transparent disk&lt;/li&gt;&lt;ul&gt;&lt;li&gt;these objects will allow you to position, size, and shape the necklace, by editing them with the Second Life Edit interface&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;the BLUE half ellipse shows the approximate path of the FRONT half of the necklace&lt;/li&gt;&lt;li&gt;the PURPLE half ellipse shows the approximate path of the BACK half of the necklace&lt;/li&gt;&lt;li&gt;the transparent disk is an easier to select object to help position the necklace; it can also be tilted&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Pose Stand&lt;br /&gt;&lt;ul&gt;&lt;li&gt;this is rezzed by the LinkRez Object, if it is not nearby, and is helpful as you precisely shape the necklace to custom fit an avatar&lt;br /&gt;&lt;/li&gt;&lt;li&gt;if you are missing the Pose Stand, just "Touch" the LinkRez Object, and a pose stand will be rezzed&lt;br /&gt;&lt;/li&gt;&lt;li&gt;because it is not possible for scripts to determine where the "floor" is (you might be in a sky platform), the pose stand is rezzed at the position of the LinkRez Object, and the LinkRez Object then moves ~2 meters up&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Sizing Board&lt;br /&gt;[##PICTURE##]&lt;br /&gt;&lt;ul&gt;&lt;li&gt;this is rezzed by the Pose Stand, if it is not nearby, and is crucial for defining the proper orientation and size of your custom-designed necklace links&lt;/li&gt;&lt;li&gt;if you are missing the Sizing Board, just "Touch" the Pose Stand and a Sizing Board will be rezzed&lt;/li&gt;&lt;li&gt;the Sizing Board will ALWAYS be kept with its rotation axes aligned with the world axes, to help you precisely size your custom links&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;You've now been introduced to the components of the LinkRez system. In the next lesson, you will create a precisely  designed necklace with a single word.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Lesson 1:&lt;/span&gt;&lt;span style="font-size:130%;"&gt; creating a necklace in less than a minute with one word&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;By default, LinkRez listens to chat commands on channel /1 (although you can change that with the "/1 CHANNEL ##" command).&lt;br /&gt;&lt;br /&gt;You will now create your first necklace. After rezzing a copy of the LinkRez Object, notice the size and orientation of the front (blue) and back (purple) Guide Ellipses, as well as the floating green text with a number of cryptic words and numbers. The guide ellipses and floating text describe what the generated necklace will look like, and you will shortly become much more familiar with them.&lt;br /&gt;&lt;br /&gt;For now, though, let's generate a test necklace. Don't worry, it's very easy:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;type "/1 TEST"&lt;/li&gt;&lt;/ul&gt;The guide ellipses will become transparent, and you will see LOTS of tiny little links rezzing into a nice, smooth necklace. Congratulations!&lt;br /&gt;&lt;br /&gt;If you want to get a better view of the rezzed links, you can:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;type "/1 HIDE"&lt;/li&gt;&lt;/ul&gt;to toggle the visibility of the guide ellipses on and off.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rl72jca_HjI/AAAAAAAAAaE/-xAPUraFaRs/s1600-h/test+complete.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rl72jca_HjI/AAAAAAAAAaE/-xAPUraFaRs/s400/test+complete.jpg" alt="" id="BLOGGER_PHOTO_ID_5070761319250992690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Using the current necklace size / shape settings, the "/1 TEST" command rezzes a necklace  made up of Temporary-On-Rez links. These Temp-On-Rez links will disappear after a minute or so, and are VERY helpful as you tweak the necklace shape, experiment with settings, etc., so that you don't have to keep on selecting and deleting your rezzed necklaces.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Notice how the links &lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;roughly&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt; follow the path of the sizing guide ellipses&lt;/span&gt; -- in future lessons, you'll learn how to adjust how close or far from the path the links are rezzed.&lt;br /&gt;&lt;br /&gt;Also notice that a whole &lt;span style="font-weight: bold; font-style: italic;"&gt;bunch of lines got spoken to the CHAT window&lt;/span&gt;. These include lines starting with GUIDE FRONT, GUIDE BACK, BEND, etc. Remember these lines! They will be very helpful in the future, as they describe many aspects of the necklace. In future lessons, you'll learn that &lt;span style="font-weight: bold; font-style: italic;"&gt;you can cut and paste these lines from the Chat History into a notecard, and load the settings by using notecard programs&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;You've now created your first necklace, using a single command. Notice how the links all lie "flat" against the body. In the next lesson, you will discover how easy it is to customize how the links lie.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Lesson 2:&lt;/span&gt;&lt;span style="font-size:130%;"&gt; changing the orientation of the necklace links&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;With the "/1 LINKTYPE" chat command, you can change the orientation of the necklace links.  The pictures below of each LINKTYPE are of "bracelets" (NOT necklaces), because it's easier to see how the LINKTYPES differ. Here are &lt;/span&gt;&lt;span style="font-size:100%;"&gt;the five different options: &lt;/span&gt;&lt;ul&gt;&lt;li&gt;/1 LINKTYPE FLAT&lt;/li&gt;&lt;ul&gt;&lt;li&gt;this simulates having the links lie "flat" against the body&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rl1Hr8a_HUI/AAAAAAAAAYI/oX0QTNgWLS0/s1600-h/bracelet.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rl1Hr8a_HUI/AAAAAAAAAYI/oX0QTNgWLS0/s400/bracelet.jpg" alt="" id="BLOGGER_PHOTO_ID_5070287575768309058" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;/1 LINKTYPE ALTERNATE&lt;/li&gt;&lt;ul&gt;&lt;li&gt;each successive link will alternate &lt;span style="font-style: italic;"&gt;plus&lt;/span&gt; or &lt;span style="font-style: italic;"&gt;minus&lt;/span&gt; LINKANGLE degrees&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rl1Mr8a_HbI/AAAAAAAAAZA/nQiycupnimg/s1600-h/bracelet+alternate.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rl1Mr8a_HbI/AAAAAAAAAZA/nQiycupnimg/s400/bracelet+alternate.jpg" alt="" id="BLOGGER_PHOTO_ID_5070293073326448050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;/1 LINKTYPE INCREMENT&lt;/li&gt;&lt;ul&gt;&lt;li&gt;each successive link will increment its rotation by LINKANGLE degrees&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rl1Hr8a_HSI/AAAAAAAAAX4/oc0UGX-Kn7U/s1600-h/bracelet+increment.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rl1Hr8a_HSI/AAAAAAAAAX4/oc0UGX-Kn7U/s400/bracelet+increment.jpg" alt="" id="BLOGGER_PHOTO_ID_5070287575768309026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;/1 LINKTYPE CONSTANT&lt;/li&gt;&lt;ul&gt;&lt;li&gt;each link will be adjusted from "flat' against the body by LINKANGLE degrees&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rl1Hrca_HRI/AAAAAAAAAXw/KQ8lfyBQB-w/s1600-h/bracelet+constant.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rl1Hrca_HRI/AAAAAAAAAXw/KQ8lfyBQB-w/s400/bracelet+constant.jpg" alt="" id="BLOGGER_PHOTO_ID_5070287567178374418" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;/1 LINKTYPE RANDOM&lt;/li&gt;&lt;ul&gt;&lt;li&gt;each link will be rotated randomly around the axis of the path of the necklace (think of a bead necklace, with the beads rotating around the string)&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rl1MsMa_HcI/AAAAAAAAAZI/zpAiZJJwPo4/s1600-h/bracelet+random.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rl1MsMa_HcI/AAAAAAAAAZI/zpAiZJJwPo4/s400/bracelet+random.jpg" alt="" id="BLOGGER_PHOTO_ID_5070293077621415362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The above commands (except "flat" and "random") use the LINKANGLE command to know how many degrees to rotate the links. Set LINKANGLE chatting the comamnd:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;/1 LINKANGLE ##, where ## is the number of degrees (negative numbers are OK)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;A picture is worth a thousand words, but seeing necklaces rezzed in front of you is even better, so go ahead and try each of these. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Change to "alternating" links&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;type "/1 LINKTYPE ALTERNATE"&lt;br /&gt;&lt;/li&gt;&lt;li&gt;type "/1 TEST"&lt;/li&gt;&lt;li&gt;zoom in, and you'll see that each successive link "alternates" + or - 20 degrees (set by the LINKANGLE) from flat against the body&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;Change to "incrementing" links&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;wait for the first necklace to disappear, OR drag the LinkRez Object a little bit to the side, so that you don't rez the 2nd necklace over the first one&lt;/li&gt;&lt;li&gt;type "/1 LINKTYPE INCREMENT"&lt;br /&gt;&lt;/li&gt;&lt;li&gt;type "/1 TEST"&lt;/li&gt;&lt;li&gt;zoom in, and you'll see that each successive link "twists" an additional 20 degrees (set by the LINKANGLE) from the previous link&lt;/li&gt;&lt;/ul&gt;If you'd like, go ahead and try out "/1 LINKTYPE CONSTANT" and "/1 LINKTYPE RANDOM" too. Just imagine how tedious it would be to adjust all these links by hand...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;The example pictures at the top of this lesson were bracelets and not necklaces. Look closely at the necklaces that you just created, and you'll see how a &lt;/span&gt;&lt;span style="font-size:100%;"&gt;"NECKLACE"&lt;/span&gt;&lt;span style="font-size:100%;"&gt; differs from a &lt;/span&gt;&lt;span style="font-size:100%;"&gt;"BRACELET."&lt;/span&gt; Hint: here's what a flattened "NECKLACE" would look like, with the front of the necklace to the left, and the back to the right:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rl1HsMa_HVI/AAAAAAAAAYQ/zvNJlDO43Qk/s1600-h/necklace.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rl1HsMa_HVI/AAAAAAAAAYQ/zvNJlDO43Qk/s400/necklace.jpg" alt="" id="BLOGGER_PHOTO_ID_5070287580063276370" border="0" /&gt;&lt;/a&gt;...and, I bet you can guess by the capitalized words above, what the chat command will be to switch between the two different types... But, that's a later lesson.&lt;br /&gt;&lt;br /&gt;In the next two lessons, you'll learn how to precisely fit a necklace to an avatar by adjusting the guide ellipses (and other parameters), to change the shape and size of the necklace.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Lesson 3:&lt;/span&gt;&lt;span style="font-size:130%;"&gt; custom sizing the necklace: using the Guide Ellipses&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;In this lesson, you will customize the size of the necklace, by changing the size and orientation of the Guide Ellipses.&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;span style="font-size:100%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;open the edit window (under Tools menu, or press CTRL-3)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;check the "Edit linked parts" checkbox&lt;/li&gt;&lt;li&gt;check the "Stretch Both Sides" checkbox&lt;br /&gt;&lt;/li&gt;&lt;li&gt;click the front BLUE half ellipse to select it (it should glow when it's selected)&lt;br /&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rl7wVsa_HeI/AAAAAAAAAZc/yEEEbL8VvWU/s1600-h/LinkRez+Edit+options.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rl7wVsa_HeI/AAAAAAAAAZc/yEEEbL8VvWU/s400/LinkRez+Edit+options.jpg" alt="" id="BLOGGER_PHOTO_ID_5070754485958024674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;press and hold CTRL- and SHIFT- to reveal the resizing arrows (or select the Stretch radio button)&lt;br /&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;drag the GREEN sizing box to change the &lt;span style="font-weight: bold; font-style: italic;"&gt;width&lt;/span&gt; of the necklace guide&lt;br /&gt;&lt;/li&gt;&lt;li&gt;drag the RED sizing box to change the front &lt;span style="font-weight: bold; font-style: italic;"&gt;length&lt;/span&gt; of the necklace guide&lt;br /&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rl71Csa_HiI/AAAAAAAAAZ8/jFfyN0VULxc/s1600-h/edit+stretch.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rl71Csa_HiI/AAAAAAAAAZ8/jFfyN0VULxc/s400/edit+stretch.jpg" alt="" id="BLOGGER_PHOTO_ID_5070759657098649122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;press and hold CTRL- to reveal the rotation circles (or select the Rotate radio button)&lt;br /&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;drag the GREEN rotation circle to change the &lt;span style="font-weight: bold; font-style: italic;"&gt;angle&lt;/span&gt; of the front drop&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;it's OK for part of the ellipse to "dig into" a "posed" avatar&lt;/span&gt;, so long as the tip of the ellipse is outside the avatar. This is because the BEND parameter, described in the next lesson, controls how far "out" the rezzed links go, away from the guide ellipse&lt;/li&gt;&lt;li&gt;if you've rotated the LinkRez Object, you may need to select &lt;span style="font-weight: bold; font-style: italic;"&gt;"Ruler mode" Local&lt;/span&gt; from the pull-down menu&lt;br /&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rl71Cca_HhI/AAAAAAAAAZ0/x80A5CM18tc/s1600-h/edit+rotation.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rl71Cca_HhI/AAAAAAAAAZ0/x80A5CM18tc/s400/edit+rotation.jpg" alt="" id="BLOGGER_PHOTO_ID_5070759652803681810" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;type "/1 TEST"&lt;/li&gt;&lt;li&gt;notice that the new necklace size is determined by how you resized and rotated the guide ellipse&lt;/li&gt;&lt;li&gt;you can do this while properly positioned over a pose stand, to precisely fit necklaces to an avatar&lt;/li&gt;&lt;li&gt;this works with the back guide ellipse too; try it!&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;As mentioned before, the necklace links come "off" of the guide ellipses a certain amount. In the next lesson, you'll learn how to modify how far off the links deviate from the guide ellipses, as well as how to make the front of the necklace more "pointy", for hanging pendants.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Lesson 4:&lt;/span&gt;&lt;span style="font-size:130%;"&gt; changing the shape of the necklace&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;While the size and angles of the front and back guide ellipses control the rough shape and size of the necklace, two additional parameters, BEND and PENDANT, can be used to further fine tune necklace fitting.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Change the necklace "drop" with the BEND parameter&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The BEND parameter controls how far out the necklace deviates off from the guide ellipse, before "dropping" down to intersect the end of the guide ellipse.&lt;br /&gt;&lt;br /&gt;A bend parameter of 1.0 tracks the guide ellipses exactly, while higher values will track closer to the transparent disk plane longer, before "dropping" back down to the guide ellipse. A value of around 1.5 seems to work pretty well for most avatar shapes.&lt;br /&gt;&lt;br /&gt;If you do the following steps quickly, before the Temp-On-Rez links disappear and without moving the LinkRez Object, you can overlay multiple necklaces with different BEND parameters to compare how they look.&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;type "/1 BEND 1.0"&lt;br /&gt;&lt;/li&gt;&lt;li&gt;type "/1 TEST"&lt;/li&gt;&lt;ul&gt;&lt;li&gt;the necklace perfectly tracks the guide ellipses&lt;/li&gt;&lt;li&gt;notice that the connection between the front and back halves of the necklaces is a bit angular, and not very smoothly curved&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;type "/1 BEND 2.0" and then "/1 TEST" again&lt;br /&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;notice that the necklace comes "off" of the guide ellipse, and that the curve over the shoulder is a bit smoother&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rj5zj_K7oAI/AAAAAAAAATY/0mHDtpizBYI/s1600-h/SigmaVary.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rj5zj_K7oAI/AAAAAAAAATY/0mHDtpizBYI/s400/SigmaVary.jpg" alt="" id="BLOGGER_PHOTO_ID_5061610093300916226" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;increasing BEND parameter, from 1.0 on the far left to 2.0 on the right&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rl74z8a_HkI/AAAAAAAAAaM/beISHzlDOEg/s1600-h/bend+overlay.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rl74z8a_HkI/AAAAAAAAAaM/beISHzlDOEg/s400/bend+overlay.jpg" alt="" id="BLOGGER_PHOTO_ID_5070763801742089794" border="0" /&gt;&lt;/a&gt;overlaid necklaces with BEND parameters of 1.0, 1.5, and 2.0&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;Change the "pointiness" of the necklace with the PENDANT fraction&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;Sometimes you'll want a smoothly rounded front of the necklace; sometimes a "pointy" front, especially if you plan to attach a hanging pendant to the necklace. The "pointiness" of the necklace is adjusted by the PENDANT fraction parameter.&lt;br /&gt;&lt;br /&gt;A pendant fraction of 0.0 is completely rounded, while a value of 1.0 results in a very straight "triangular" shape from the shoulder tops to the front tip of the necklace. Try it!&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;the previous necklaces were probably generated with a PENDANT fraction of 0.0&lt;/li&gt;&lt;li&gt;type "/1 PENDANT 0.5" and then "/1 TEST"&lt;/li&gt;&lt;li&gt;notice that the front of the necklace is now pointy, better for "pendants"&lt;/li&gt;&lt;/ul&gt;&lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rj5zjvK7n_I/AAAAAAAAATQ/iDEcj_GSZ2s/s1600-h/pendantTypes.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rj5zjvK7n_I/AAAAAAAAATQ/iDEcj_GSZ2s/s400/pendantTypes.jpg" alt="" id="BLOGGER_PHOTO_ID_5061610089005948914" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;increasing PENDANT fraction, from 0.0 on the left, to 1.0 on the right&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rl75x8a_HlI/AAAAAAAAAaU/wes33FMWWdQ/s1600-h/pendant+overlay.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rl75x8a_HlI/AAAAAAAAAaU/wes33FMWWdQ/s400/pendant+overlay.jpg" alt="" id="BLOGGER_PHOTO_ID_5070764866893979218" border="0" /&gt;&lt;/a&gt;overlaid necklaces with PENDANT fractions of 0.0, 0.4, and 0.8&lt;br /&gt;&lt;/div&gt;&lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;The next lesson completes the last few commands available for setting necklace shape parameters.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Lesson 5:&lt;/span&gt;&lt;span style="font-size:130%;"&gt; tweaking details of necklaces, bracelets, and rings&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;OK, we're almost done with the options available for necklace parameters. The last ones are: EVENLINKS / ODDLINKS, PATHTYPE, and NECKLACE / BRACELET&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The first pair of commands is &lt;span style="font-weight: bold; font-style: italic;"&gt;EVENLINKS and ODDLINKS&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;EVENLINKS (default) -- rezzes pairs of links, on the left and right sides&lt;/li&gt;&lt;li&gt;ODDLINKS -- rezzes a single link in front, and then paired links on either side subsequently&lt;/li&gt;&lt;ul&gt;&lt;li&gt;ODDLINKS is marginally less accurate for placement of the very first link, but subsequent links will be accurate&lt;/li&gt;&lt;li&gt;for obvious reasons, ODDLINKS does not work well, if there is significant PENDANT fraction pointiness in the front&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rl77Uca_HmI/AAAAAAAAAac/ZazjC4vpwyQ/s1600-h/even+odd.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rl77Uca_HmI/AAAAAAAAAac/ZazjC4vpwyQ/s400/even+odd.jpg" alt="" id="BLOGGER_PHOTO_ID_5070766559111093858" border="0" /&gt;&lt;/a&gt;EVENLINKS (left) and ODDLINKS (right)&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;PATHTYPE [SPLIT/FOLLOW]:&lt;/span&gt; the result of this option is far easier to see in pictures than to describe in text. Basically, when pairs of links are placed on the left and right sides, it's possible for the links to be placed so that the links "SPLIT" from one another  or "FOLLOW" each other.&lt;br /&gt;&lt;br /&gt;So, the options are:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;/1 PATHTYPE SPLIT (the default)&lt;/li&gt;&lt;li&gt;/1 PATHTYPE FOLLOW&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/RkdYWfK7oPI/AAAAAAAAAVQ/7A_8-3a32O0/s1600-h/LinkRezMirrorPath.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/RkdYWfK7oPI/AAAAAAAAAVQ/7A_8-3a32O0/s400/LinkRezMirrorPath.jpg" alt="" id="BLOGGER_PHOTO_ID_5064113449349128434" border="0" /&gt;&lt;/a&gt;"/1 PATHTYPE SPLIT", results in the links appearing to split away from one another from the centerline&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/RkdYWfK7oQI/AAAAAAAAAVY/3UsFlCBDSOE/s1600-h/LinkRezLoopPath.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/RkdYWfK7oQI/AAAAAAAAAVY/3UsFlCBDSOE/s400/LinkRezLoopPath.jpg" alt="" id="BLOGGER_PHOTO_ID_5064113449349128450" border="0" /&gt;&lt;/a&gt;"/1 PATHTYPE FOLLOW", results in the links appearing to follow one another at the centerline&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Why would this be useful? If looking along the "forward" path of a link, the left and right sides of the link are different, you probably want to use PATHTYPE FOLLOW. An example of this would be trying to generate a neckline trim:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/RlHtkMa_HFI/AAAAAAAAAWQ/2Winm1V5Xts/s1600-h/collarRuggles.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/RlHtkMa_HFI/AAAAAAAAAWQ/2Winm1V5Xts/s400/collarRuggles.jpg" alt="" id="BLOGGER_PHOTO_ID_5067092261834005586" border="0" /&gt;&lt;/a&gt;left: PATHTYPE SPLIT&lt;br /&gt;right: PATHTYPE FOLLOW&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The last pair of commands are NECKLACE (default) and BRACELET. This controls whether the front and back half of the rezzed object have a change in link rotation, and is also better understood with a picture:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rl1HsMa_HVI/AAAAAAAAAYQ/zvNJlDO43Qk/s1600-h/necklace.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rl1HsMa_HVI/AAAAAAAAAYQ/zvNJlDO43Qk/s400/necklace.jpg" alt="" id="BLOGGER_PHOTO_ID_5070287580063276370" border="0" /&gt;&lt;/a&gt;"/1 NECKLACE" results in a 90 degree rotation, from the front to the back of the rezzed necklace, so that the front of the necklace lies flat against the torso, while the back presses against the back of the neck&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rl1Hr8a_HUI/AAAAAAAAAYI/oX0QTNgWLS0/s1600-h/bracelet.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rl1Hr8a_HUI/AAAAAAAAAYI/oX0QTNgWLS0/s400/bracelet.jpg" alt="" id="BLOGGER_PHOTO_ID_5070287575768309058" border="0" /&gt;&lt;/a&gt;"/1 BRACELET" results in no rotation from the front to the back, and is more appropriate for rings, bracelets, and skirts. &lt;span style="font-weight: bold; font-style: italic;"&gt;IMPORTANT:&lt;/span&gt; if you are trying to make a bracelet, and there's a weird bend in it, make sure that the purple and blue guide ellipses are &lt;span style="font-weight: bold; font-style: italic;"&gt;PARALLEL&lt;/span&gt; to the clear disk.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Congratulations! You have now seen all of the options available for necklace and link sizing, shaping, fitting, and rotation. We'll end this first half of the LinkRez Tutorial with a review and some tips for custom-fitting necklaces with LinkRez.&lt;br /&gt;&lt;br /&gt;In the second half of the tutorial, you will learn how to (finally!) stop using the Temp-On-Rez sample links, and start using custom links of your own, as well as how to use notecard programs to generate necklaces made from as many different types of links as you like, each of which can have it's own rotational adjustment LINKTYPE, etc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Review of how to custom-fit necklaces with LinkRez&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;You've now been introduced to all the options for changing the shape of the necklaces. The following is a collected summary of ideas for custom fitting avatars, repeating the information of the above lessons.&lt;br /&gt;&lt;br /&gt;LinkRez Object consists of 3 prim parts:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;"root plane": transparent disk, sets the overall position of the necklace chain, and can be tilted&lt;/li&gt;&lt;li&gt;front blue guide ellipse: front half length and angle, and width&lt;br /&gt;&lt;/li&gt;&lt;li&gt;back purple guide ellipse: back half length and angle, and width&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Two parameters set by chat commands&lt;br /&gt;&lt;ul&gt;&lt;li&gt;/1 BEND ##: how much the necklace curves AWAY from the guide ellipse, to allow a rounded, over-the-shoulder drape&lt;/li&gt;&lt;ul&gt;&lt;li&gt;1.0 (tracks guide ellipse perfectly); larger values come away from the guide ellipse further&lt;/li&gt;&lt;li&gt;try values from 1.3 to 2.0&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;/1 PENDANT ##&lt;/li&gt;&lt;ul&gt;&lt;li&gt;how pointy the front of the necklace will be&lt;/li&gt;&lt;li&gt;from 0.0 (completely rounded) to 1.0 (completely pointy)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;br /&gt;Pose avatar on posestand&lt;br /&gt;&lt;br /&gt;Position the "root plane" to "center" the necklace chain properly&lt;br /&gt;&lt;ul&gt;&lt;li&gt;right-click the "root plane" and select edit&lt;/li&gt;&lt;li&gt;move to the correct height, at the very top of the shoulders&lt;/li&gt;&lt;li&gt;move to centered, with respect to left and right&lt;/li&gt;&lt;li&gt;move forward and back, so that the "break" between the guide ellipse front and back halves is at the very top of the shoulders; perhaps JUST in front of the tops of the shoulders works better&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Now, make sure the Edit window is open, and that:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;"Edit Linked Parts" is CHECKED&lt;/li&gt;&lt;li&gt;"Stretch Both Sides" is CHECKED&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Stretch and position the "front half ellipse"&lt;br /&gt;&lt;ul&gt;&lt;li&gt;STRETCH (ALT-SHIFT) the width to the desired width&lt;/li&gt;&lt;li&gt;STRETCH (ALT-SHIFT) the front tab to the desired length&lt;/li&gt;&lt;li&gt;ROTATE (ALT) so that the VERY front of the ellipse just emerges from the avatars body&lt;/li&gt;&lt;li&gt;it's OK if parts of the ellipse are embedded in the avatar body, so long as the tip of the ellipse is outside, because modifying the BEND parameter will change how much the chain comes "forward" from the plane of the half ellipse&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Stretch position the "back half ellipse"&lt;br /&gt;&lt;ul&gt;&lt;li&gt;ROTATE (ALT) to the desired angle&lt;/li&gt;&lt;li&gt;STRETCH (ALT-SHIFT) the back tab so that the back of the ellipse is outside the back of the neck&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Check how the necklace chain will look by using the "/1 TEST" command&lt;br /&gt;&lt;ul&gt;&lt;li&gt;rezzes a necklace chain, using Temp On Rez prims that will disappear after a minute or so&lt;/li&gt;&lt;li&gt;adjust as needed&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Adjustments&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;if the necklace is embedded in the avatars body, you can:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;use a higher bend parameter&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;move the entire "root plane" forwards a little bit (and then readjusting the front and back half ellipses)&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;if the necklace comes "off" the avatar's torso too far, you can:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;use a lower bend parameter&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;move the entire "root plane" back a little bit (and then readjusting the front and back half ellipses)&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;if you want the "top" of the necklace to be more rounded (less angular from front half to back half), use a higher bend parameter&lt;/li&gt;&lt;ul&gt;&lt;li&gt;because this will make the necklace come "out" away from the guide ellipse more, you may need to move the guide ellipses BACK a little bit&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;once you have settings that fit an avatar perfectly, SAVE them for re-use in future necklace chains&lt;/li&gt;&lt;ul&gt;&lt;li&gt;notice that when you create a necklace, a number of lines of of parameters are sent to chat&lt;br /&gt;&lt;/li&gt;&lt;li&gt;copy these lines from the chat history, and paste them into a notecard&lt;/li&gt;&lt;li&gt;in future lessons, you'll learn how to automatically load these settings from the notecard using the "/1 RUN &lt;notecard&gt;" command&lt;/notecard&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:130%;" &gt;Conclusion&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;This completes Part I of the LinkRez tutorial. &lt;a href="http://slged.blogspot.com/2007/05/linkrez-tutorial-part-2.html"&gt;Part II&lt;/a&gt; will discuss using your own custom-designed links and notecard programs.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://slged.blogspot.com/2007/05/linkrez-tutorial-part-2.html"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Continue to Part II of the LinkRez Tutorial&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-8806104171271041736?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/8806104171271041736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/8806104171271041736'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/05/linkrez-tutorial.html' title='LinkRez Tutorial'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_YAGAPYfAZxw/Rj5zjfK7n9I/AAAAAAAAATA/Z9Hfm77TeGk/s72-c/fittedNecklace.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-1233190175196588009</id><published>2007-05-30T12:35:00.000-05:00</published><updated>2007-06-28T05:40:08.116-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>LinkRez</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;LinkRez, &lt;/span&gt;&lt;span style="font-style: italic;"&gt;a necklace chain generating tool&lt;/span&gt;&lt;span style="font-style: italic;font-size:130%;" &gt;&lt;span style="font-size:100%;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/RmNuPMa_HtI/AAAAAAAAAbU/uxjNMeRrTv8/s1600-h/testNecklace2+copy.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/RmNuPMa_HtI/AAAAAAAAAbU/uxjNMeRrTv8/s400/testNecklace2+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5072018812660817618" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;LinkRez is a tool to help position single or multi-prim "links" into a customizable necklace chain shaped as closely as possible to an avatar's neck. It can also place those same links into bracelets or rings.&lt;br /&gt;&lt;br /&gt;LinkRez is &lt;span style="font-weight: bold; font-style: italic;"&gt;NOW AVAILABLE&lt;/span&gt; at:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Script Thingies, &lt;/span&gt;&lt;a href="http://slurl.com/secondlife/linji/151/230/67/"&gt;Linji (151, 230, 67)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Sirena Hair &amp; Fashion,&lt;/span&gt; &lt;a href="http://slurl.com/secondlife/West%20Sunset/160/50/22"&gt;West Sunset (177, 47, 21)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;SL Exchange&lt;/span&gt; (slightly more expensive)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;a href="http://slged.blogspot.com/2007/06/linkrez-reviews-and-comments.html"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;LinkRez Reviews and Comments&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;LinkRez is distrubuted COPY / NO TRANSFER. However, necklaces created with LinkRez can be easily made FULL permissions, with you as the creator.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rl1H0sa_HXI/AAAAAAAAAYg/JCDI0LGG5ag/s1600-h/tiny+tube+links.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rl1H0sa_HXI/AAAAAAAAAYg/JCDI0LGG5ag/s400/tiny+tube+links.jpg" alt="" id="BLOGGER_PHOTO_ID_5070287726092164466" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;(precision placement of 5 mm links)&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Features:&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;necklaces can be PRECISELY fit to individual avatars, with customization of:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;necklace chain width&lt;/li&gt;&lt;li&gt;front and back length&lt;br /&gt;&lt;/li&gt;&lt;li&gt;front and back "drop"&lt;br /&gt;&lt;/li&gt;&lt;li&gt;curvature shape&lt;/li&gt;&lt;li&gt;rounded vs. pointed fronts&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;can use necklace chain links made up of single or multiple prims&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;can use prims with unusual "center points", positional and rotational offsets (including "tortured prims")&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;precise placement of links to be perfectly touching, with sub-millimeter accuracy; links will NOT be "bunched up" or "spaced apart"&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;supports links that lie "flat" on the body, "alternating" chain links, "incrementing" twisting links, "constant" offset from flat-lying links, or "randomly" rotated&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;supports link rotational placements appropriate for necklaces or bracelets / rings (even skirts)&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;simple chat commands for single link-type necklaces&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;full-featured notecard-driven necklace program that support the use of an unlimited number of different link types in a necklace, with different link rotations and sizes, and repeated segments of necklace links&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;necklaces are created with your own links, so necklaces are FULL PERMISSIONS, with you as the creator&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/RmTRGh9FCtI/AAAAAAAAAbk/nKCvJsRXIIA/s1600-h/gem+necklace.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/RmTRGh9FCtI/AAAAAAAAAbk/nKCvJsRXIIA/s400/gem+necklace.jpg" alt="" id="BLOGGER_PHOTO_ID_5072408990449994450" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;(5 different link types, arranged by a LinkRez notecard program)&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Prerequisites&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;LinkRez can place hundreds of links, each with 1 or more prims. You will need &lt;span style="font-weight: bold; font-style: italic;"&gt;access to an area where you can rez at least 100 and preferably 200 or more prims&lt;/span&gt;. Some sandboxes are NO SCRIPT zones. Although this can be circumvented at high enough altitudes, &lt;span style="font-weight: bold; font-style: italic;"&gt;LinkRez may be inappropriate for use in public spaces&lt;/span&gt;, as it is both prim and script intensive.&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;LinkRez is a POWERFUL tool, and with its myriad features comes significant complexity. Although it's very easy to generate a simple necklace, to get the full benefit of using LinkRez, you should feel comfortable with:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;basic prim manipulation and familiarity with the Edit options&lt;br /&gt;&lt;/li&gt;&lt;li&gt;advanced prim manipulation (i.e., working with tiny, even tortured prims)&lt;/li&gt;&lt;li&gt;have good camera control to view small objects&lt;/li&gt;&lt;li&gt;using Edit Linked Parts to move, resize, and rotate individual prims in a Linked set&lt;/li&gt;&lt;li&gt;add and manipulate items within a prim's Contents&lt;/li&gt;&lt;li&gt;edit notecards&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rl1H0ca_HWI/AAAAAAAAAYY/xhaTNtDlFkc/s1600-h/slither+bracelet.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rl1H0ca_HWI/AAAAAAAAAYY/xhaTNtDlFkc/s400/slither+bracelet.jpg" alt="" id="BLOGGER_PHOTO_ID_5070287721797197154" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;(links created by Random Calliope)&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Links to tutorials, documentation, FAQs&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;I would VERY highly recommend working through the entire tutorial, from the beginning to end. It will start with a very simple introduction, and then introduce you to more and more advanced features, until you will be familiarized with all of power features available.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slged.blogspot.com/2007/05/linkrez-tutorial.html"&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:130%;" &gt;LinkRez Tutorial&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://slged.blogspot.com/2007/05/linkrez-tutorial.html"&gt;Part I&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Introduction&lt;/span&gt; to LinkRez: what comes in the box?&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Lesson 1:&lt;/span&gt; creating a necklace in less than a minute with one word (TEST)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Lesson 2:&lt;/span&gt; changing the orientation of the necklace links (LINKTYPE, LINKANGLE)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Lesson 3:&lt;/span&gt; custom sizing the necklace: using the Guide Ellipses&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Lesson 4:&lt;/span&gt; changing the shape of the necklace (BEND, PENDANT)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Lesson 5:&lt;/span&gt; tweaking details of necklaces, bracelets, and rings (EVENLINKS, ODDLINKS, BRACELET, NECKLACE)&lt;/li&gt;&lt;/ul&gt;&lt;a href="http://slged.blogspot.com/2007/05/linkrez-tutorial-part-2.html"&gt;&lt;span style="font-size:130%;"&gt;Part II&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Lesson 6:&lt;/span&gt; custom links, the Sizing Board, and the LINK command&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Lesson 7:&lt;/span&gt; necklaces with different links: using notecard programs&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Lesson 8:&lt;/span&gt; more powerful notecard programs, repeating sets of links (REPEAT, REPEATUNTIL, ENDREPEAT)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:130%;" &gt;&lt;br /&gt;&lt;a href="http://slged.blogspot.com/2007/05/linkrez-tips-tricks-and-ideas.html"&gt;Tips, tricks, and ideas&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:130%;" &gt;&lt;a href="http://slged.blogspot.com/2007/05/linkrez-faq-troubleshooting.html"&gt;Frequently Asked Questions / Troubleshooting&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://slged.blogspot.com/2007/05/linkrez-command-list.html"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;font-size:130%;" &gt;Command list&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-style: italic;font-size:130%;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slged.blogspot.com/2007/06/linkrez-reviews-and-comments.html"&gt;&lt;span style="font-weight: bold;"&gt;Reviews and Comments&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDhcR9FDBI/AAAAAAAAAeg/DFzIG0KfkLI/s1600-h/slither2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDhcR9FDBI/AAAAAAAAAeg/DFzIG0KfkLI/s400/slither2.jpg" alt="" id="BLOGGER_PHOTO_ID_5080308255646092306" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;(links created by Random Calliope)&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-1233190175196588009?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/1233190175196588009'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/1233190175196588009'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/05/linkrez.html' title='LinkRez'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_YAGAPYfAZxw/RmNuPMa_HtI/AAAAAAAAAbU/uxjNMeRrTv8/s72-c/testNecklace2+copy.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-6649702922213252983</id><published>2007-05-29T17:32:00.000-05:00</published><updated>2007-05-30T05:07:58.987-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>LinkRez, bracelets and rings</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rl1H0ca_HWI/AAAAAAAAAYY/xhaTNtDlFkc/s1600-h/slither+bracelet.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rl1H0ca_HWI/AAAAAAAAAYY/xhaTNtDlFkc/s400/slither+bracelet.jpg" alt="" id="BLOGGER_PHOTO_ID_5070287721797197154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I've added support for generating ring and bracelet loops to LinkRez, whose release is still probably a week or two away, pending my ability to write decent documentation, and forcing myself to stop adding features.&lt;br /&gt;&lt;br /&gt;It seems like a lot of people like to release jewelry in sets, including sets with necklaces, bracelets, rings, and earrings. I can't do much about earrings, but bracelets and rings are intrinsically "loop"-like, and I figured it'd be nice to be able to use the same links, commands, and notecard programs to generate bracelets and rings.&lt;br /&gt;&lt;br /&gt;If you really look closely at how necklace links "rotate" from the front of the torso to the back of the neck, you'll realize that there's generally a 90 degree rotation around the axis of the necklace path, from the front to the back of a necklace. Bracelets and rings (and skirts...) are all simpler in rotational structure than necklaces, without this "twisting."&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rl1HsMa_HVI/AAAAAAAAAYQ/zvNJlDO43Qk/s1600-h/necklace.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rl1HsMa_HVI/AAAAAAAAAYQ/zvNJlDO43Qk/s400/necklace.jpg" alt="" id="BLOGGER_PHOTO_ID_5070287580063276370" border="0" /&gt;&lt;/a&gt;example of "twisting" that necklaces use&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rl1Hr8a_HUI/AAAAAAAAAYI/oX0QTNgWLS0/s1600-h/bracelet.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rl1Hr8a_HUI/AAAAAAAAAYI/oX0QTNgWLS0/s400/bracelet.jpg" alt="" id="BLOGGER_PHOTO_ID_5070287575768309058" border="0" /&gt;&lt;/a&gt;using the "bracelet" mode removes the necklace twist&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rl1Hrca_HRI/AAAAAAAAAXw/KQ8lfyBQB-w/s1600-h/bracelet+constant.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rl1Hrca_HRI/AAAAAAAAAXw/KQ8lfyBQB-w/s400/bracelet+constant.jpg" alt="" id="BLOGGER_PHOTO_ID_5070287567178374418" border="0" /&gt;&lt;/a&gt;with bracelet mode, using a constant angle linktype; equivalent to "skirt flare" using LoopRez&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rl1Mr8a_HbI/AAAAAAAAAZA/nQiycupnimg/s1600-h/bracelet+alternate.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rl1Mr8a_HbI/AAAAAAAAAZA/nQiycupnimg/s400/bracelet+alternate.jpg" alt="" id="BLOGGER_PHOTO_ID_5070293073326448050" border="0" /&gt;&lt;/a&gt;with bracelet mode, using an alternating angle linktype&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rl1Hr8a_HSI/AAAAAAAAAX4/oc0UGX-Kn7U/s1600-h/bracelet+increment.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rl1Hr8a_HSI/AAAAAAAAAX4/oc0UGX-Kn7U/s400/bracelet+increment.jpg" alt="" id="BLOGGER_PHOTO_ID_5070287575768309026" border="0" /&gt;&lt;/a&gt;with bracelet mode, using an incrementing angle linktype&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rl1MsMa_HcI/AAAAAAAAAZI/zpAiZJJwPo4/s1600-h/bracelet+random.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rl1MsMa_HcI/AAAAAAAAAZI/zpAiZJJwPo4/s400/bracelet+random.jpg" alt="" id="BLOGGER_PHOTO_ID_5070293077621415362" border="0" /&gt;&lt;/a&gt;with bracelet mode, using an random angle linktype&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rl1Hr8a_HTI/AAAAAAAAAYA/7b5co1VfSXo/s1600-h/bracelet+sizing.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rl1Hr8a_HTI/AAAAAAAAAYA/7b5co1VfSXo/s400/bracelet+sizing.jpg" alt="" id="BLOGGER_PHOTO_ID_5070287575768309042" border="0" /&gt;&lt;/a&gt;the guide ellipses can be tilted and positioned to assist with bracelet sizing&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rl1H0ca_HWI/AAAAAAAAAYY/xhaTNtDlFkc/s1600-h/slither+bracelet.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rl1H0ca_HWI/AAAAAAAAAYY/xhaTNtDlFkc/s400/slither+bracelet.jpg" alt="" id="BLOGGER_PHOTO_ID_5070287721797197154" border="0" /&gt;&lt;/a&gt;using the previously written necklace notecard (necklace shown below), to make a bracelet&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/RlHtkca_HHI/AAAAAAAAAWg/dGFqjvd7ZcM/s1600-h/slither2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/RlHtkca_HHI/AAAAAAAAAWg/dGFqjvd7ZcM/s400/slither2.jpg" alt="" id="BLOGGER_PHOTO_ID_5067092266128972914" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Also, TINY links can be placed to make loops that are ring sized. Starting with a severely dimpled sphere, converted to a tapered cylinder, and with a gemstone texture applied, I generated a tiny "sapphire," and ran it on the sizing board. Notice how far above the gem the perceived "center point" is -- this is NOT a prim that could be placed in a useful shape with LoopRez. Incidentally, the diameter of the gem is 1.8 mm -- really tiny!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rlyqp8a_HQI/AAAAAAAAAXo/yoayrRnjzHM/s1600-h/Sizing+sapphires.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rlyqp8a_HQI/AAAAAAAAAXo/yoayrRnjzHM/s400/Sizing+sapphires.jpg" alt="" id="BLOGGER_PHOTO_ID_5070114918083009794" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Loading the gem into LinkRez, along with some similarly sized gems with random colors just for fun, I was able to generate this rather awful looking ring. This ring is actually about twice the minimum size possible, so you could get even smaller loops.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rlyqpsa_HPI/AAAAAAAAAXg/Mf6Z8_1s2l8/s1600-h/LinkRez+ring.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rlyqpsa_HPI/AAAAAAAAAXg/Mf6Z8_1s2l8/s400/LinkRez+ring.jpg" alt="" id="BLOGGER_PHOTO_ID_5070114913788042482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So, &lt;span&gt;you can now easily make rings with any assortment of severely tortured prims&lt;/span&gt;. For example, maybe one made up of a large central stone, flanked by some spacing elements, flanked by some tinier gemstones, followed by an incrementally twisting set of connection links. I think it could be rather poweful, in the hands of a real jeweler.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lastly, I played with some tiny tubes, per &lt;a href="http://slnatalia.blogspot.com/2007/05/day-223-creating-jewelry-part-3.html"&gt;Natalia's excellent tiny prim jewelry tutorial&lt;/a&gt;, and make a necklace with it. I'm still rather enamored of how nicely the prims are aligned.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rl1H0sa_HYI/AAAAAAAAAYo/dfDD4BjJbVo/s1600-h/tube+link+necklace.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rl1H0sa_HYI/AAAAAAAAAYo/dfDD4BjJbVo/s400/tube+link+necklace.jpg" alt="" id="BLOGGER_PHOTO_ID_5070287726092164482" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rl1H0sa_HXI/AAAAAAAAAYg/JCDI0LGG5ag/s1600-h/tiny+tube+links.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rl1H0sa_HXI/AAAAAAAAAYg/JCDI0LGG5ag/s400/tiny+tube+links.jpg" alt="" id="BLOGGER_PHOTO_ID_5070287726092164466" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-6649702922213252983?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/6649702922213252983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/6649702922213252983'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/05/linkrez-bracelets-and-rings.html' title='LinkRez, bracelets and rings'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_YAGAPYfAZxw/Rl1H0ca_HWI/AAAAAAAAAYY/xhaTNtDlFkc/s72-c/slither+bracelet.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-6140436868184237664</id><published>2007-05-27T06:06:00.001-05:00</published><updated>2007-05-27T06:37:24.412-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>LinkRez precision improvement and limits</title><content type='html'>Here are some pictures showing the improvements with yesterday's re-writes. "Normal" sized necklace links are rather forgiving; shifting a fraction of a millimeter just doesn't really show that much.&lt;br /&gt;&lt;br /&gt;To test the precision of LinkRez, I instead tried using a link that is ~4.5 mm long x ~0.25 mm wide. (Just think about that: 0.25 mm...) I then rezzed two necklaces with identical settings, the one on the&lt;span style="font-weight: bold; font-style: italic;"&gt; left with the previous version of LinkRez&lt;/span&gt;, and the one &lt;span style="font-weight: bold; font-style: italic;"&gt;on the right with the re-written version&lt;/span&gt;. (Click on the pictures to see larger versions.)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rllph8a_HKI/AAAAAAAAAW4/K5rr3Souaiw/s1600-h/toothpick1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rllph8a_HKI/AAAAAAAAAW4/K5rr3Souaiw/s400/toothpick1.jpg" alt="" id="BLOGGER_PHOTO_ID_5069198887458118818" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;As you can see, from a "normal" perspective and distance, there isn't that much of a difference between the two. Looks pretty good, right? But, if you zoom in a bit more:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/RllpiMa_HLI/AAAAAAAAAXA/3YWS9nyx7F4/s1600-h/toothpick2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/RllpiMa_HLI/AAAAAAAAAXA/3YWS9nyx7F4/s400/toothpick2.jpg" alt="" id="BLOGGER_PHOTO_ID_5069198891753086130" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;… you can definitely see that the necklace on the left has some rotational errors. These errors were due to some bad math on my part, in the transition from the rotation from a "front" to a "back" half of the necklace, which the new version does properly.&lt;br /&gt;&lt;br /&gt;These errors don't even show up with a "normal" necklace link, because shifting a large 10 mm  wide plywood oval by a fraction of a mm just doesn't show up.&lt;br /&gt;&lt;br /&gt;Here's another picture, which includes one selected link (~4.5 mm by ~0.25 mm):&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rllpica_HMI/AAAAAAAAAXI/rhGEe-6hRq4/s1600-h/toothpick3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rllpica_HMI/AAAAAAAAAXI/rhGEe-6hRq4/s400/toothpick3.jpg" alt="" id="BLOGGER_PHOTO_ID_5069198896048053442" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;You can see that the rotations now are accurate to sub-millimeter distances (probably ~0.1 mm or better). And, you can see with the selected link, how far off the "center" position is, which would generally make this sort of prim a real pain to position and rotate.&lt;br /&gt;&lt;br /&gt;The accuracy and precision levels are now probably at the point that simply working in a skybox at ~600 meters &lt;span style="font-weight: bold; font-style: italic;"&gt;might&lt;/span&gt; have some floating point rounding precision errors, compared to working with the necklace at "sub-sea level."&lt;br /&gt;&lt;br /&gt;In second life, floating point numbers only have &lt;a href="http://rpgstats.com/wiki/index.php?title=Float"&gt;~7 decimal digits of precision&lt;/a&gt;. So, because 0.1 mm is 0.0001 meters:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;600 and 600.0001 meters, versus&lt;/li&gt;&lt;li&gt;0 and 0.0001 meters&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;…notice that 600.0001 already uses up all 7 significant digits, whereas 0.0001 uses only 4 significant digits. So, I think LinkRez has just about reached the limits of allowable precision :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-6140436868184237664?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/6140436868184237664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/6140436868184237664'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/05/linkrez-precision-improvement-and.html' title='LinkRez precision improvement and limits'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_YAGAPYfAZxw/Rllph8a_HKI/AAAAAAAAAW4/K5rr3Souaiw/s72-c/toothpick1.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-5175489738725659991</id><published>2007-05-26T05:30:00.000-05:00</published><updated>2007-05-26T19:58:39.724-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>LinkRez algorithm re-write</title><content type='html'>Oh the pain of being a perfectionist.&lt;br /&gt;&lt;br /&gt;The current link placement algorithm LinkRez uses places the &lt;span style="font-weight: bold;"&gt;centers&lt;/span&gt; of links &lt;span style="font-weight: bold;"&gt;precisely&lt;/span&gt; on the desired chain link path. However, with large links on highly "curved" parts of necklaces (generally, the very front, or very back), the &lt;span style="font-weight: bold;"&gt;front&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;back&lt;/span&gt; ends of the link can be slightly misaligned with preceeding and following links.&lt;br /&gt;&lt;br /&gt;I realized that if I completely re-worked the fundamental link placing algorithm, to instead place the &lt;span style="font-weight: bold;"&gt;front&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;back&lt;/span&gt; ends of each link precisely, and permitting the center of the link to lie &lt;span style="font-style: italic;"&gt;inside&lt;/span&gt; the ideal necklace chain path, these gaps should be eliminated, or at least reduced. I think more people would prefer gap elimination over adherence of theoretical link centers to an arbitrary mathematical path construct of my own design. At least I hope so, considering the rather large effort it's going to take to re-write it.&lt;br /&gt;&lt;br /&gt;Worse yet, the main LinkRez script is now getting rather large. In the limited 16 kilobytes of memory available to a script, I have less than 800 bytes of free memory left. Because of the large number of interdependent calculations, there really isn't a good way to "split" the functions across multiple scripts, so I'm going to have to pore through the script, looking for minor memory inefficiencies to improve.&lt;br /&gt;&lt;br /&gt;&lt;sigh&gt; I wonder if it's all worth the effort.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Edited to add: &lt;/span&gt;oh my, a MAJOR re-write only introduced a few fixable problems, and was actually much less painful than I thought it'd be (maybe I'm actually getting better at this!). The restructured script:&lt;br /&gt;&lt;/sigh&gt;&lt;ul&gt;&lt;li&gt;improved precision of link placement, for fewer gaps, especially with bigger links&lt;br /&gt;&lt;/li&gt;&lt;li&gt;fixed a glitch in the transition from "front half" to "back half" of the necklace&lt;/li&gt;&lt;li&gt;simplified the algorithm logic&lt;br /&gt;&lt;/li&gt;&lt;li&gt;freed up ~700 bytes of memory, almost doubling the remaining memory&lt;/li&gt;&lt;/ul&gt;Woot!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-5175489738725659991?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/5175489738725659991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/5175489738725659991'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/05/linkrez-algorithm-re-write.html' title='LinkRez algorithm re-write'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-2687527436193891597</id><published>2007-05-25T10:08:00.000-05:00</published><updated>2007-05-25T10:24:35.515-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>Silliness</title><content type='html'>What do you get, when you combine:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://slged.blogspot.com/2007/05/preview-linkrez-necklace-chain.html"&gt;LinkRez&lt;/a&gt;, a necklace chainlink generator?&lt;/li&gt;&lt;li&gt;a script that generates &lt;a href="http://slged.blogspot.com/2007/03/heat-map-code-snippet.html"&gt;rainbow heat maps&lt;/a&gt;?&lt;/li&gt;&lt;li&gt;the previous concept of the &lt;a href="http://slged.blogspot.com/2007/02/skirt-scripting-language.html"&gt;LoopRez skirt programmer&lt;/a&gt;?&lt;/li&gt;&lt;li&gt;an utter lack of artistic sense, design ability, or common sense?&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;You get a sort of Frankenstein combination of Kindergarten project, spray-painted plywood, 60's hippie flower-power, smoothly color gradated, link-alternating necklace.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rlb9FMa_HJI/AAAAAAAAAWw/8ob-gN6-AjE/s1600-h/rainbowNecklace.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rlb9FMa_HJI/AAAAAAAAAWw/8ob-gN6-AjE/s400/rainbowNecklace.jpg" alt="" id="BLOGGER_PHOTO_ID_5068516696327658642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The necklace links that LinkRez creates are generally NOT scripted (unlike LoopRez skirt panels), so there's not really very much you can "do" to the necklace links. But, when a script rezzes an object, it can pass a single integer of information to it.&lt;br /&gt;&lt;br /&gt;Integers in LSL range from minus to plus 2 billion or so. So, I figured that it should be easy enough to pass "necklace position information" encoded in that integer, and then have a single temporary script in the necklace link decode that position information, transform it into a color vector, set the link color, and then delete itself.&lt;br /&gt;&lt;br /&gt;A lot less gaudy might have been a single hue of color, ranging from lighter to darker, but I wanted maximum ridiculousness.&lt;br /&gt;&lt;br /&gt;Practically, however, this doesn't really serve too much purpose, as the script would HAVE to be tweaked for each and every different necklace. But, it was silly, it was geeky, it was gaudy, and it was possible, so I had to do it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-2687527436193891597?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/2687527436193891597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/2687527436193891597'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/05/silliness.html' title='Silliness'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_YAGAPYfAZxw/Rlb9FMa_HJI/AAAAAAAAAWw/8ob-gN6-AjE/s72-c/rainbowNecklace.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-6326789149265006338</id><published>2007-05-23T16:43:00.000-05:00</published><updated>2007-05-30T13:48:19.307-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>LinkRez documentation, early draft</title><content type='html'>The following is a VERY early draft of documentation for LinkRez. It will likely be split to MANY pages, and have COPIOUS screenshots. There will probably be a quick-start guide, and then a series of lessons, generating more and more complex necklaces.&lt;br /&gt;&lt;br /&gt;This page will probably disappear, when more finalized and illustrated documentation is completed, but for now, this will give people a sense of LinkRez's complexity and power, as well as help early testers.&lt;br /&gt;&lt;br /&gt;Besides more testing, I think I'd like to write a utility that will help people generate some standard tiny prims that are generally useful.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;LinkRez&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;LinkRez is a tool to help position single or multi-prim "links" into a necklace chain that is shaped as closely as possible to an avatar's neck.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Features:&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;customization of necklace chain width, length in front and back, "drop" in front and back, curvature shape, and rounded vs. pointed fronts, to precisely fit avatars&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;can use necklace chain links made up of single or multiple prims&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;can use prims with unusual "center points", positional and rotational offsets&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;precise placement of links to be perfectly touching; unlike other utilities, links will NOT be "bunched up" or "spaced apart"&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;supports links that lie "flat" on the body, "alternating" chain links, "incrementing" twisting links, "random" (spinning round beads), or "constant" offset from flat-lying links&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;simple chat commands for single link-type necklaces&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;full-featured notecard-driven necklace program that support the use of an unlimited number of different link types in a necklace, with different link rotations and sizes, repeated necklace link segments&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;======================&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:180%;" &gt;Jumping right in&lt;br /&gt;&lt;/span&gt;======================&lt;br /&gt;&lt;br /&gt;This will let your create a few necklaces, using the included prims.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;rez the LinkRez object on the ground&lt;/li&gt;&lt;li&gt;if a pose stand does not automatically appear, "TOUCH" the LinkRez object&lt;/li&gt;&lt;ul&gt;&lt;li&gt;[ ] to do: figure out why it's not rezzing automatically, on-rez&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;br /&gt;Generate a default test necklace&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;type "/1 TEST", to rez a test necklace&lt;/li&gt;&lt;li&gt;the links will be Temp-On-Rez, and will disappear after a minute or so&lt;/li&gt;&lt;li&gt;it will use default settings, which should include:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;BEND 1.5&lt;/li&gt;&lt;li&gt;PENDANT 0.0&lt;/li&gt;&lt;li&gt;EVENLINKS&lt;/li&gt;&lt;li&gt;PATHTYPE SPLIT&lt;br /&gt;&lt;/li&gt;&lt;li&gt;LINKTYPE FLAT&lt;/li&gt;&lt;li&gt;LINKANGLE 20.0&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;congratulations, your first necklace!&lt;/li&gt;&lt;li&gt;notice that the links lie "flat" -- we'll change that in the next test necklace&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;br /&gt;Change to "alternating" links&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;wait for the first necklace to disappear, OR drag the clear disk a little bit to the side, so that you don't rez the 2nd necklace over the first one&lt;/li&gt;&lt;li&gt;type "/1 LINKTYPE ALTERNATE"&lt;br /&gt;&lt;/li&gt;&lt;li&gt;type "/1 TEST"&lt;/li&gt;&lt;li&gt;zoom in, and you'll see that each successive link "alternates" + or - 20 degrees (set by the LINKANGLE) from flat against the body&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;br /&gt;Change to "incrementing" links&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;wait for the first necklace to disappear, OR drag the clear disk a little bit to the side, so that you don't rez the 2nd necklace over the first one&lt;/li&gt;&lt;li&gt;type "/1 LINKTYPE INCREMENT"&lt;br /&gt;&lt;/li&gt;&lt;li&gt;type "/1 TEST"&lt;/li&gt;&lt;li&gt;zoom in, and you'll see that each successive link "twists" 20 degrees (set by the LINKANGLE) from the previous link&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;  &lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;br /&gt;Custom size the necklace&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;open the edit window (under Tools menu, or press CTRL-3)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;check the "Edit linked parts" checkbox&lt;/li&gt;&lt;li&gt;check the "Stretch Both Sides" checkbox&lt;br /&gt;&lt;/li&gt;&lt;li&gt;click to select the front BLUE half ellipse&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;press and hold CTRL- and SHIFT- to reveal the resizing arrows&lt;/li&gt;&lt;ul&gt;&lt;li&gt;drag the GREEN sizing box to change the &lt;span style="font-weight: bold; font-style: italic;"&gt;width&lt;/span&gt; of the necklace guide&lt;br /&gt;&lt;/li&gt;&lt;li&gt;drag the RED sizing box to change the front &lt;span style="font-weight: bold; font-style: italic;"&gt;length&lt;/span&gt; of the necklace guide&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;press and hold CTRL- to reveal the rotation circles&lt;/li&gt;&lt;ul&gt;&lt;li&gt;drag the GREEN rotation circle to change the &lt;span style="font-weight: bold; font-style: italic;"&gt;angle&lt;/span&gt; of the front drop&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;type "/1 TEST"&lt;/li&gt;&lt;li&gt;notice that the new necklace size is determined by how you resized and rotated the guide ellipse&lt;/li&gt;&lt;li&gt;you can do this while properly positioned over a pose stand, to precisely fit necklaces to an avatar&lt;/li&gt;&lt;li&gt;this works with the back guide ellipse too&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Change the necklace "drop" with the BEND parameter&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;type "/1 BEND 1.0"&lt;br /&gt;&lt;/li&gt;&lt;li&gt;type "/1 TEST"&lt;/li&gt;&lt;ul&gt;&lt;li&gt;notice that the necklace perfectly tracks the guide ellipse&lt;/li&gt;&lt;li&gt;notice that the connection between the front and back halves of the necklaces is a bit angular&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;type "/1 BEND 2.0" and then "/1 TEST"&lt;/li&gt;&lt;ul&gt;&lt;li&gt;notice that the necklace comes "off" of the guide ellipse, and that the curve over the shoulder is a bit smoother&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;you can vary the bend parameter to better fit specific avatars&lt;/li&gt;&lt;li&gt;[ ] To do: identify a good default BEND parameter&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt; &lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;br /&gt;Change the "pointiness" of the necklace with the PENDANT fraction&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;the previous necklaces should have been generated with a PENDANT fraction of 0&lt;/li&gt;&lt;li&gt;type "/1 PENDANT 0.5" and then "/1 TEST"&lt;/li&gt;&lt;li&gt;notice that the front of the necklace is now pointy, better for "pendants"&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;In future lessons, you will try using your own links, and then use notecard programs to use multiple different types of links, within the same necklace.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;======================&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:180%;" &gt;Using the sizing board&lt;br /&gt;&lt;/span&gt;======================&lt;br /&gt;&lt;br /&gt;This is absolutely critical when using weirdly shaped, twisted, tortured, and rotated prims as links, because otherwise, LinkRez has NO idea what a "flat" orientation looks like, or how "long" the link is, to space the links perfectly.&lt;br /&gt;&lt;br /&gt;To get the sizing / offset parameters of the link you'd like to use, you simply place, rotate, and position your link precisely; make a copy of that link that is the proper distance apart; and then touch the sizing board. The sizing parameters will be chatted, and can be copied and pasted for future use.&lt;br /&gt;&lt;br /&gt;In detail:&lt;br /&gt;&lt;br /&gt;1) the sizing board will automatically rotate itself to ZERO_ROTATION, so that the world's red axis lines up perfectly with the sizing board's red toothpick axis&lt;br /&gt;&lt;ul&gt;&lt;li&gt;this will make it MUCH easier to "shift-drag" your copy of the link at step 5&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;2) rez the link on the sizing board&lt;br /&gt;&lt;br /&gt;3) rotate it so that it is lying perfectly flat against the grey sizing board&lt;br /&gt;&lt;ul&gt;&lt;li&gt;   this defines what rotation offset makes a link lie "flat"&lt;/li&gt;&lt;li&gt;   rotation offset is an Euler representation of a rotation correction, using DEGREES (same as in the prim Edit window)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;4) position it so that it is &lt;span style="font-weight: bold; font-style: italic;"&gt;perfectly centered on the blue dot&lt;/span&gt; with the red, green, and blue toothpick axes&lt;br /&gt;&lt;ul&gt;&lt;li&gt;   this defines where the CENTER of the link is, where rotations will act&lt;/li&gt;&lt;li&gt;   position offset is a vector offset (in meters)&lt;/li&gt;&lt;li&gt;the &lt;span style="font-weight: bold; font-style: italic;"&gt;blue dot must be at the center&lt;/span&gt;, meaning half your link's height should be UNDER the surface of the grey slab&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;5) SHIFT-CLICK-DRAG on the appropriate axis to create a copy of the link, and move it PRECISELY down the RED toothpick axis until the 2 links are JUST touching (or overlapping, if you want interdigitated links)&lt;br /&gt;&lt;ul&gt;&lt;li&gt;   this defines the LENGTH of the link, so LinkRez will know how apart the links need to be separated&lt;/li&gt;&lt;li&gt;   length is reported in MILLIMETERS (not meters), so that you can more easily edit it by hand in notecard programs&lt;/li&gt;&lt;li&gt;do NOT rotate your copied link&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;6) TOUCH the sizing board, and it will detect the pair of links, and CHATthe length and offsets&lt;br /&gt;&lt;ul&gt;&lt;li&gt;   go into your chat history and copy the line NAME~LENGTH~rotOffset~posOffset&lt;/li&gt;&lt;li&gt;   I'd recommend immediately pasting this into the description field of your link, so that you'll always have easy access to the information&lt;/li&gt;&lt;li&gt;   note that to use this information for LinkRez, it will need to be preceeded with "LINK ", either in chat commands or notecard programs&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==============&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:180%;" &gt;Guide ellipses&lt;br /&gt;&lt;/span&gt;==============&lt;br /&gt;&lt;br /&gt;LinkRez is composed of 3 linked prims:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;large transparent disk, that defines the "plane" of the top of the necklace&lt;/li&gt;&lt;li&gt;blue half ellipse, that defines the FRONT width, length, and angle of the front of the necklace&lt;/li&gt;&lt;li&gt;purple half ellipse, that defines the BACK width, length, and angle of the front of the necklace&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Make sure "EDIT LINKED PARTS" is checked off in the Edit box to:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;move the transparent sizing plane disk forwards / backwards / up / down to "center" the necklace properly on a posing avatar&lt;/li&gt;&lt;li&gt;stretch, rotate, and position the blue and purple guide ellipses, to fit the avatar neck&lt;/li&gt;&lt;li&gt;it's OK if part of the blue front half ellipse embeds in the avatar's chest; using a larger BEND parameter will have the necklace rez further forwards&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;=================&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:180%;" &gt;Chat command list&lt;br /&gt;&lt;/span&gt;=================&lt;br /&gt;&lt;br /&gt;Default chat channel to use commands: /1&lt;br /&gt;&lt;br /&gt;BEND ##&lt;br /&gt;&lt;ul&gt;&lt;li&gt;## is a number greater than 1.0&lt;/li&gt;&lt;li&gt;1.0 will have the necklace follow the guide ellipse exactly&lt;/li&gt;&lt;li&gt;the bigger ## is, the farther out from the guide ellipse the necklace will go&lt;/li&gt;&lt;li&gt;1.3 to 1.5 seems to work OK, but I want YOU all to tell me what works for you&lt;/li&gt;&lt;/ul&gt;PENDANT ##&lt;br /&gt;&lt;ul&gt;&lt;li&gt;## is a number between 0.0 and 1.0&lt;/li&gt;&lt;li&gt;0.0 is a perfectly rounded front&lt;/li&gt;&lt;li&gt;1.0 is a completely pointy front&lt;/li&gt;&lt;/ul&gt;LINKTYPE ##&lt;br /&gt;&lt;ul&gt;&lt;li&gt;## is one of ["FLAT", "INCREMENT", "ALTERNATE", "RANDOM", "CONSTANT"]&lt;/li&gt;&lt;li&gt;FLAT against body&lt;/li&gt;&lt;li&gt;INCREMENT the angle of each successive link by LINKANGLE&lt;/li&gt;&lt;li&gt;ALTERNATE the angle of each successive link by plus or minus LINKANGLE&lt;/li&gt;&lt;li&gt;RANDOM -- spins the link randomly along the axis of the necklace&lt;/li&gt;&lt;li&gt;CONSTANT -- applies a constant angle change from the "FLAT" angle&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;LINKANGLE ##&lt;br /&gt;&lt;ul&gt;&lt;li&gt;## is a number in DEGREES that LINKTYPE INCREMENT, ALTERNATE, and CONSTANT uses&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;PATHTYPE ##&lt;br /&gt;&lt;ul&gt;&lt;li&gt;## is one of ["SPLIT", "FOLLOW"]&lt;/li&gt;&lt;li&gt;determines whether the links "SPLIT" from the front, or "FOLLOW" one another&lt;/li&gt;&lt;li&gt;important when the link is NOT symmetric, along various axes&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;EVENLINKS&lt;br /&gt;&lt;ul&gt;&lt;li&gt;rezzes pairs of links only&lt;/li&gt;&lt;li&gt;this is the default&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;ODDLINKS&lt;br /&gt;&lt;ul&gt;&lt;li&gt;rezzes a single front and center link, and then paired links subsequently&lt;/li&gt;&lt;li&gt;looks good with rounded fronts (low PENDANT), and terrible for pointy fronts&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;TEST&lt;br /&gt;&lt;ul&gt;&lt;li&gt;using the necklace parametersabove,  rezzes a "test necklace" made up of Temp-On-Rez links, so you can more easily test how well the necklace will fit&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;LINK LINKNAME~LENGTH~rotOffset~posOffset&lt;br /&gt;&lt;ul&gt;&lt;li&gt;create a necklace made up of a SINGLE prim type, without needing to use a notecard program&lt;/li&gt;&lt;li&gt;LINKNAME is the case-sensitive name of the link to be rezzed&lt;/li&gt;&lt;li&gt;LENGTH is the length in MILLIMETERS (not meters), of each link&lt;/li&gt;&lt;li&gt;rotOffset and posOffset are OPTIONAL: if they are not included, they will be assumed to be ZERO_ROTATION and ZERO_VECTOR&lt;/li&gt;&lt;li&gt;you can get LINKNAME~LENGTH~rotOffset~posOffset from the sizing board&lt;/li&gt;&lt;li&gt;e.g., LINK oval~6 --&gt; rezzes an entire necklace using prim "oval", treating each oval as 6 millimeters long&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;RUN ##&lt;br /&gt;&lt;ul&gt;&lt;li&gt;run an entire necklace notecard program ##&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;CHANNEL ##&lt;br /&gt;&lt;ul&gt;&lt;li&gt;changes the chat channel for commands to ##&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;REZLIMIT ##&lt;br /&gt;&lt;ul&gt;&lt;li&gt;to prevent inadvertent infinite loops of rezzing, if a rez limit is exceeded, the script stops&lt;/li&gt;&lt;li&gt;defaults to 300 links rezzed&lt;/li&gt;&lt;li&gt;you can change the limit to ##&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;RESET&lt;br /&gt;&lt;ul&gt;&lt;li&gt;resets the script and guide ellipses&lt;br /&gt;&lt;/li&gt;&lt;li&gt;unfortunately, will only work if the script is not currently doing anything&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==========================&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:180%;" &gt;Notecard program command structure&lt;br /&gt;&lt;/span&gt;==========================&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;one command per line&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;GUIDE FRONT~#####&lt;br /&gt;GUIDE BACK~#####&lt;br /&gt;&lt;ul&gt;&lt;li&gt;when you run a TEST, LINK, or NOTECARD, LinkRez will chat the ellipse GUIDE parameters, which you can copy and paste into future notecard programs&lt;/li&gt;&lt;li&gt;this includes the width, front length, front angle, back length, back angle information&lt;/li&gt;&lt;li&gt;this lets you set the size / position of the guide ellipses for future necklaces&lt;/li&gt;&lt;li&gt;I'd recommend including a comment, like "// sized for XYZ" or "// default avatar", so you know who the GUIDE fits well for&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;BEND, PENDANT, EVENLINKS, ODDLINKS&lt;br /&gt;&lt;ul&gt;&lt;li&gt;any of these commands can be included in a notecard program, BEFORE the first link is rezzed&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;LINKTYPE, LINKANGLE, PATHTYPE&lt;br /&gt;&lt;ul&gt;&lt;li&gt;any of these commands can be used anywhere in a notecard program&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;LINK LINKNAME~LENGTH~rotOffset~posOffset&lt;br /&gt;&lt;ul&gt;&lt;li&gt;rezzes that link, using the current linktype / linkangle / pathtype parameters&lt;/li&gt;&lt;li&gt;like above, rotOffset and posOffset are optional&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;REPEAT ##&lt;br /&gt;...&lt;br /&gt;...&lt;br /&gt;...&lt;br /&gt;ENDREPEAT&lt;br /&gt;- repeats all the commands between REPEAT ## and ENDREPEAT, a total of ## times&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;REPEATUNTIL ##&lt;br /&gt;...&lt;br /&gt;...&lt;br /&gt;...&lt;br /&gt;ENDREPEAT&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;repeats all the commands between REPEAT ## and ENDREPEAT, UNTIL the links have been rezzed to ## DEGREES&lt;/li&gt;&lt;li&gt;0 degrees is the front of the necklace; 90 degrees is the side; 180 degrees is the back&lt;/li&gt;&lt;li&gt;so REPEATUNTIL 90 ... ENDREPEAT will rezz links all the way up to the "side", before progressing with the rest of the notecard program&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;When the end of the notecard has been reached, &lt;span style="font-weight: bold; font-style: italic;"&gt;LinkRez will continue rezzing the LAST link rezzed&lt;/span&gt;, with the current LINKTYPE settings, until it reaches the back of the necklace.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The simplest notecard program would consist of a single line with a LINK command:&lt;br /&gt;- e.g., LINK oval~6&lt;br /&gt;- would rez an entire necklace using prim "oval", treating each oval as 6 millimeters long&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Tips:&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;all text on a line after a "/" is considered a comment and will be ignored; helpful to leave notes to yourself&lt;/li&gt;&lt;li&gt;"~" is frequently used as a delimiter (like for the LINK sizing board output), and shouldn't be used&lt;/li&gt;&lt;li&gt;blank lines will be ignored&lt;/li&gt;&lt;li&gt;be careful about extra spaces; they'll probably cause problems&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;================================&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:180%;" &gt;Tips on custom-fitting necklaces&lt;br /&gt;&lt;/span&gt;================================&lt;br /&gt;&lt;br /&gt;3 prim parts:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;"root plane": transparent disk, controls the overall position of the necklace chain; can be tilted&lt;/li&gt;&lt;li&gt;"front blue guide ellipse": controls width, front half length and angle&lt;/li&gt;&lt;li&gt;"back purple guide ellipse": controls width, back half length and angle&lt;/li&gt;&lt;/ul&gt;2 parameters set by chat commands&lt;br /&gt;&lt;ul&gt;&lt;li&gt;/1 BEND ##: how much the necklace curves AWAY from the guide ellipse, to allow a rounded, over-the-shoulder drape&lt;/li&gt;&lt;ul&gt;&lt;li&gt;1.0 (tracks guide ellipse perfectly); larger values come away from the guide ellipse further; try 1.3 to 2.0&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;/1 PENDANT ##&lt;/li&gt;&lt;ul&gt;&lt;li&gt;from 0.0 to 1.0, how pointy the front of the necklace will be&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;br /&gt;Pose avatar on posestand&lt;br /&gt;&lt;br /&gt;Position the "root plane" to "center" the necklace chain properly&lt;br /&gt;&lt;ul&gt;&lt;li&gt;right-click the "root plane" and select edit (shouldn't matter if Edit Linked Parts is on or off)&lt;/li&gt;&lt;li&gt;move to the correct height, at the very top of the shoulders&lt;/li&gt;&lt;li&gt;move to centered, with respect to left and right&lt;/li&gt;&lt;li&gt;move forward and back, so that "break" between the ellipse front and back halves is at the very top of the shoulders&lt;/li&gt;&lt;li&gt;perhaps JUST in front of the tops of the shoulders works better; NEED TO TEST THIS MORE&lt;/li&gt;&lt;/ul&gt;NOW, make sure the Edit window is open, and that:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;"Edit Linked Parts" is CHECKED&lt;/li&gt;&lt;li&gt;"Stretch Both Sides" is CHECKED&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Stretch and position the "front half ellipse"&lt;br /&gt;&lt;ul&gt;&lt;li&gt;STRETCH (ALT-SHIFT) the width to the desired width&lt;/li&gt;&lt;li&gt;STRETCH (ALT-SHIFT) the front tab to the desired length&lt;/li&gt;&lt;li&gt;ROTATE (ALT) so that the VERY front of the ellipse just emerges from the avatars body&lt;/li&gt;&lt;li&gt;it's OK if parts of the ellipse are embedded in the avatar body&lt;/li&gt;&lt;li&gt;modifying the BEND parameter will change how much the chain comes "forward" from the plane of the half ellipse&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Stretch position the "back half ellipse"&lt;br /&gt;&lt;ul&gt;&lt;li&gt;ROTATE (ALT) to the desired angle&lt;/li&gt;&lt;li&gt;STRETCH (ALT-SHIFT) the back tab so that the VERY back of the ellipse just hugs the back of the neck&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Check how the necklace chain will look by using the "/1 TEST" command&lt;br /&gt;&lt;ul&gt;&lt;li&gt;rezzes a necklace chain, using Temp On Rez prims that will disappear after a minute or so&lt;/li&gt;&lt;/ul&gt;Adjust as needed&lt;br /&gt;&lt;br /&gt;When it fits to your satisfaction:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;issue the "/1 LINK primName~length" command, to create a necklace with just one type of link&lt;br /&gt;&lt;br /&gt;OR&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;issue the "/1 RUN notecardName", to execute a notecard program&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;==========&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Other tips&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;==========&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;for a rounded front, choose a PendantFraction of 0.0&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;for a pointed front, choose a PendantFraction from 0.25 to 0.75 (maximum 1.0)&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;a bend parameter from around 1.3 to 1.5 seems to work well; NEED TO TEST THIS MORE&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;if the necklace is embedded in the avatars body, you can:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;use a higher bend parameter&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;move the entire "root plane" forwards a little bit (and then readjusting the front and back half ellipses)&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;if the necklace comes "off" the avatar's torso too far, you can:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;use a lower bend parameter&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;move the entire "root plane" back a little bit (and then readjusting the front and back half ellipses)&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;if you want the "top" of the necklace to be more rounded (less angular from front half to back half), use a higher bend parameter&lt;/li&gt;&lt;ul&gt;&lt;li&gt;because this will make the necklace come "out" away from the guide ellipse more, you may need to move the guide ellipses BACK a little bit&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;once you have settings that fit an avatar perfectly, SAVE them for re-use in future necklace chains&lt;/li&gt;&lt;ul&gt;&lt;li&gt;copy the settings from the CHAT HISTORY&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==============&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:180%;" &gt;Other Ideas&lt;br /&gt;&lt;/span&gt;==============&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;in general (especially with a pointed pendant front), you'll want an even number of necklace chain links&lt;/li&gt;&lt;li&gt;you can also specify that there be a single front link, for a total ODD number of necklace chain links&lt;/li&gt;&lt;li&gt;even better fits MIGHT be achievable by tilting the root plane forwards and backwards; NEED TO TEST MORE&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-6326789149265006338?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/6326789149265006338'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/6326789149265006338'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/05/linkrez-documentation-early-draft.html' title='LinkRez documentation, early draft'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-9014872365771946237</id><published>2007-05-21T20:06:00.002-05:00</published><updated>2007-05-21T20:17:46.647-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='peronaut'/><category scheme='http://www.blogger.com/atom/ns#' term='communal'/><category scheme='http://www.blogger.com/atom/ns#' term='linji'/><title type='text'>Shared item: Siggy's Waterworks Animations</title><content type='html'>These are &lt;a href="http://slged.blogspot.com/2007/05/communal-items.html"&gt;communal items&lt;/a&gt;, purchased for the use of &lt;a href="http://slged.blogspot.com/2007/03/linji-haven.html"&gt;Linji Haven&lt;/a&gt; and &lt;a href="http://slged.blogspot.com/2007/04/peronaut-new-mainland-rental-sim.html"&gt;Peronaut&lt;/a&gt; Sim tenants.&lt;br /&gt;&lt;br /&gt;Apparently, it's much harder to find COPY items than I had thought. Still, Sierra Mills chose a nice set of pool-side poses from Siggy's Waterworks for us all to share (although there are still some that we haven't gotten -- perhaps someone else might choose those).&lt;br /&gt;&lt;br /&gt;From Siggy's Waterworks (Siggy Romulus) at WaterWorks (177, 39, 25), purchased 2007-05-21:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;div&gt;Chillin'&lt;/div&gt;&lt;/li&gt;&lt;li&gt; &lt;div&gt;Layin'&lt;/div&gt;&lt;/li&gt;&lt;li&gt; &lt;div&gt;Sunnin'&lt;/div&gt;&lt;/li&gt;&lt;li&gt; &lt;div&gt;Lay back&lt;/div&gt;&lt;/li&gt;&lt;li&gt; &lt;div&gt;Lazin'&lt;/div&gt;&lt;/li&gt;&lt;li&gt; &lt;div&gt;Relax&lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/RlJCq8a_HII/AAAAAAAAAWo/yYZ4jlKJXHM/s1600-h/siggy1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/RlJCq8a_HII/AAAAAAAAAWo/yYZ4jlKJXHM/s400/siggy1.jpg" alt="" id="BLOGGER_PHOTO_ID_5067185836286483586" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-9014872365771946237?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/9014872365771946237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/9014872365771946237'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/05/shared-item-siggys-waterworks.html' title='Shared item: Siggy&apos;s Waterworks Animations'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_YAGAPYfAZxw/RlJCq8a_HII/AAAAAAAAAWo/yYZ4jlKJXHM/s72-c/siggy1.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-8255529006669387802</id><published>2007-05-21T14:04:00.000-05:00</published><updated>2007-06-30T09:41:48.810-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>LinkRez chain link programming working</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/RlHtkca_HGI/AAAAAAAAAWY/xsZJKMR5o7M/s1600-h/slither1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/RlHtkca_HGI/AAAAAAAAAWY/xsZJKMR5o7M/s400/slither1.jpg" alt="" id="BLOGGER_PHOTO_ID_5067092266128972898" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/RlHtkMa_HFI/AAAAAAAAAWQ/2Winm1V5Xts/s1600-h/collarRuggles.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/RlHtkMa_HFI/AAAAAAAAAWQ/2Winm1V5Xts/s400/collarRuggles.jpg" alt="" id="BLOGGER_PHOTO_ID_5067092261834005586" border="0" /&gt;&lt;/a&gt;A few days ago, I wrote about how &lt;a href="http://slged.blogspot.com/2007/05/linkrez-little-progress.html"&gt;symmetry and mirroring issues&lt;/a&gt; would affect  using necklace links for collar fringes. I re-coded LinkRez so there are two different "path types," which I'm calling "&lt;a href="http://2.bp.blogspot.com/_YAGAPYfAZxw/RkdYWfK7oPI/AAAAAAAAAVQ/7A_8-3a32O0/s1600-h/LinkRezMirrorPath.jpg"&gt;split&lt;/a&gt;" and "&lt;a href="http://2.bp.blogspot.com/_YAGAPYfAZxw/RkdYWfK7oQI/AAAAAAAAAVY/3UsFlCBDSOE/s1600-h/LinkRezLoopPath.jpg"&gt;follow&lt;/a&gt;" for now (based on the directions of the axis arrows of the links). In the previous post, I used little oval links with tiny red and green arrows on it, but the above picture shows more clearly how the two different path types will affect placement of chain links.&lt;br /&gt;&lt;br /&gt;The picture on the left is using a "split" path type, which obviously doesn't work for this particular necklace chain link. However, the "split" path is exactly what you'd want, if there was "directionality" along the path of the necklace -- e.g., you wanted all the necklace links to point "backwards." The picture on the right is using a "follow" path type, which works better here, so that all the links are "following" one another.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Necklace chain link programming&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The major progress is that I've added using notecards to "program" link placement, with lots of flexibility. I dissected a freebie necklace by &lt;a href="http://www.randomcalliope.blogspot.com/"&gt;Random Calliope&lt;/a&gt; (a truly gifted jeweler), so that I'd have links to play with, which included large and small oval pieces, and a metal ring.&lt;br /&gt;&lt;br /&gt;Although Random's necklace is a full-permissions freebie, I don't have permission to actually distribute the links, so they won't be included with LinkRez. I'm just using them for testing purposes. (I got tired of looking at plywood blocks and links.)&lt;br /&gt;&lt;br /&gt;Incidentally, it &lt;span style="font-weight: bold; font-style: italic;"&gt;took me about 30 to 40 minutes to create ~2,000 prims worth of necklaces&lt;/span&gt;, including these four and another half dozen or so. They were each differently sized, shaped, and had different link compositions. Much of the time was actually tweaking scripts and notecards, and dissecting Random Calliope's necklace. In any case, much quicker than placing them by hand ;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/RlHtkca_HGI/AAAAAAAAAWY/xsZJKMR5o7M/s1600-h/slither1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/RlHtkca_HGI/AAAAAAAAAWY/xsZJKMR5o7M/s400/slither1.jpg" alt="" id="BLOGGER_PHOTO_ID_5067092266128972898" border="0" /&gt;&lt;/a&gt;In the above picture, the right two necklaces use only a single link type, either a large or small oval. The one with the small oval is more than 255 prims, so wouldn't be linkable.&lt;br /&gt;&lt;br /&gt;The left two necklaces use various notecard programs, to define what links to place, how many times to repeat, whether the links are placed flat or whether the links have alternating angle changes. Zooming in on the second necklace from the left:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDhcR9FDBI/AAAAAAAAAeg/DFzIG0KfkLI/s1600-h/slither2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDhcR9FDBI/AAAAAAAAAeg/DFzIG0KfkLI/s400/slither2.jpg" alt="" id="BLOGGER_PHOTO_ID_5080308255646092306" border="0" /&gt;&lt;/a&gt;Here, the necklace program consists of:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;starting with a CENTER large oval link (so the total # of links will be ODD in this necklace; there's an option to have an EVEN number, too)&lt;/li&gt;&lt;li&gt;then, repeating a small oval + large oval set five times&lt;/li&gt;&lt;li&gt;then, repeating a large oval + metal ring four times (to "80 degrees")&lt;br /&gt;&lt;br /&gt;the above links were all placed "flat" to the body&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;finally, using just metal rings, but alternating the angle + and - 20 degrees from "flat" against the body&lt;/li&gt;&lt;ul&gt;&lt;li&gt;the "length" of the metal rings was decreased from what was used in the previous segment, so that they would intersect, while the earlier segment, they touched edge-to-edge&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;It's an ugly necklace, but a successful test of the notecard-driven necklace interface. Lots and lots of customizing is possible. "Repeat" segments can be for a set number of times, or until the necklace has rezzed an arbitrary number of degrees around the necklace path (0 degrees is the fron, 90 degrees is to the side, 180 degrees is all the way in the back).&lt;br /&gt;&lt;br /&gt;I think it's pretty cool.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Female body shapes in SL&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;There's really not going to be any great way to fit each and every possible body shape in Second Life. What fits one avatar &lt;span style="font-weight: bold; font-style: italic;"&gt;perfectly&lt;/span&gt;, digs into the collarbone or upper torso (which, ahem, tend to be rather generous in a large proportion of the female SL population) of another avatar, or floats far above the chest of a third person. For obvious reasons, shorter necklaces are much easier to fit, and necklaces that are longer in front have significantly more "issues."&lt;br /&gt;&lt;br /&gt;I'm going to have to test (or, more likely, have some friends test) LinkRez on avatars of all different shapes and sizes, and collect more information and tips on how to best fit necklaces. The nice thing is that once you've found a set of settings that fits YOU perfectly, all subsequent necklaces made with those settings (regardless of changes in link composition) should fit just as well.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Peronaut mainland rental sim&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;There was some good activity with additional tenants joining the &lt;a href="http://slged.blogspot.com/2007/04/peronaut-new-mainland-rental-sim.html"&gt;Peronaut community&lt;/a&gt; over the past week or so!&lt;br /&gt;&lt;br /&gt;There are now six 2,048 sq m parcels left, several of which will adjacent to a new Public Park that Sierra Mills has been working on. It has a really nice mini-rock waterfall, and a curvy pond, as well as a gazebo. I think it's going to be great.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-8255529006669387802?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/8255529006669387802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/8255529006669387802'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/05/linkrez-chain-link-programming-working.html' title='LinkRez chain link programming working'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_YAGAPYfAZxw/RlHtkca_HGI/AAAAAAAAAWY/xsZJKMR5o7M/s72-c/slither1.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-2538438071671350152</id><published>2007-05-13T09:44:00.000-05:00</published><updated>2007-06-30T09:33:28.182-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>LinkRez, a little progress</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/RkdYsvK7oRI/AAAAAAAAAVg/0a97XfT8pLA/s1600-h/sizingboardAxes.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/RkdYsvK7oRI/AAAAAAAAAVg/0a97XfT8pLA/s400/sizingboardAxes.jpg" alt="" id="BLOGGER_PHOTO_ID_5064113831601217810" border="0" /&gt;&lt;/a&gt;(two 12 millimeter links, precisely positioned on the sizing board)&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Some people have been asking about &lt;a href="http://slged.blogspot.com/2007/05/preview-linkrez-necklace-chain.html"&gt;LinkRez&lt;/a&gt;, my forthcoming necklace chain link-rezzing tool. There hasn't been a &lt;span style="font-weight: bold;"&gt;huge&lt;/span&gt; amount of progress (&lt;a href="http://slged.blogspot.com/2007/04/peronaut-new-mainland-rental-sim.html"&gt;Peronaut Sim&lt;/a&gt; has been keeping me busy), but things are moving along.&lt;br /&gt;&lt;br /&gt;Here's a quick update, one on a &lt;span style="font-weight: bold; font-style: italic;"&gt;critically&lt;/span&gt; important LinkRez support utility (the "Sizing board"), and another is another rezzing option added, so that &lt;a href="http://www.labicyclette.blogspot.com/"&gt;Virrginia Tombola&lt;/a&gt; &lt;span style="font-style: italic;"&gt;might&lt;/span&gt; have better luck getting lace collars to come out of it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;LinkRez Sizing Board&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;One challenge with tiny, tortured prims, is that very often the "center" of the prim, as stored in SL, is NOT the "center" of the prim visually. Sometimes, that's a good thing, like when you cut a rectangular prim so that the "center" is on an edge, and then rotations make it look like you are rotating about a hinge there.&lt;br /&gt;&lt;br /&gt;But, when you are trying to manipulate a micro prim, and the "center" is far outside the prim, it's much more of a pain to work with. The same problem exists with a rezzing script, because the position where the script rezzes the object is based on where SL thinks the center is. And, worse yet, all the rotations that scripts like LoopRez and LinkRez perform, also act about that "SL center point," so the prim gets moved all over the place, when you're simply trying to rotate the prim.&lt;br /&gt;&lt;br /&gt;Since so many necklaces will depend on using micro-prims, it was absolutely critical to have LinkRez support tortured, weirdly centered and rotated prims. The "Sizing Board" utility is used to collect information about the desired "center" and "flat rotation" of a given prim / linked object, as well as determining the "length" of the necklace element. LinkRez then uses this information (in the form of a length, a rotation offset, and a position offset), to know the proper position and rotation to rez the prim.&lt;br /&gt;&lt;br /&gt;The following shows how the sizing board is used:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/RoDcoh9FC7I/AAAAAAAAAdw/KpssqFS9YZ4/s1600-h/SizingBoardTinyLink.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/RoDcoh9FC7I/AAAAAAAAAdw/KpssqFS9YZ4/s400/SizingBoardTinyLink.jpg" alt="" id="BLOGGER_PHOTO_ID_5080302968541350834" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;ul&gt;&lt;li&gt;a 12 mm link has been precisely positioned&lt;/li&gt;&lt;ul&gt;&lt;li&gt;placed "flat", on the Sizing Board&lt;/li&gt;&lt;li&gt;centered on all 3 axes&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;notice that the link is selected and that SL thinks that the "center" of the link is quite a bit below the visual center of the link&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/RoDc0B9FC8I/AAAAAAAAAd4/aUT0aId_FXI/s1600-h/SizingBoardCopied.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/RoDc0B9FC8I/AAAAAAAAAd4/aUT0aId_FXI/s400/SizingBoardCopied.jpg" alt="" id="BLOGGER_PHOTO_ID_5080303166109846466" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;using shift-drag along the world X-axis, a copy of the link has been made, positioned exactly the distance apart I want two adjacent links to be placed in LinkRez&lt;/li&gt;&lt;li&gt;this allows LinkRez to determine the "length" of each link&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDhPR9FDAI/AAAAAAAAAeY/BDjZPDN2RYE/s1600-h/SizingBoardOutput.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/RoDhPR9FDAI/AAAAAAAAAeY/BDjZPDN2RYE/s400/SizingBoardOutput.jpg" alt="" id="BLOGGER_PHOTO_ID_5080308032307792898" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul style="text-align: left;"&gt;&lt;li&gt;activating the Sizing Board:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;senses the two perfectly positioned links&lt;/li&gt;&lt;li&gt;determines its name&lt;/li&gt;&lt;li&gt;calculates the desired "length" of the link&lt;br /&gt;&lt;/li&gt;&lt;li&gt;the rotational offset between what SL calls the "zero rotation" and what we are defining as "flat"&lt;/li&gt;&lt;li&gt;the positional offset between what SL calls the "center" and what we want the center to be&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;the output line needs to be copied into the LinkRez notecard program&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;br /&gt;As I've said before, LinkRez will not be a "plug and play" tool, because of this required level of complexity.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt; &lt;span style="font-weight: bold; font-style: italic;"&gt;Symmetry, mirrors, and requests&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Long ago, my friend &lt;a href="http://www.labicyclette.blogspot.com/"&gt;Virrginia Tombola&lt;/a&gt; asked about using a script to help place lace collars on her very complex Victorian ballgowns. Honestly, I don't know whether LinkRez is going to help at all with that, but when she reminded me in a comment on this blog, I realized that LinkRez, as previously written, would fail utterly at her purpose.&lt;br /&gt;&lt;br /&gt;Given a particular necklace element, LinkRez originally placed the "left" side of the necklace, and then did a sort of "mirroring" of each link to the "right" side (it isn't really mirrored, but rotated so that the "path" of the links goes up the right side). This worked fine, if the left and right sides of the link were identical; i.e., symmetric about the L-R axis, along the path of a necklace&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/RkdYWfK7oPI/AAAAAAAAAVQ/7A_8-3a32O0/s1600-h/LinkRezMirrorPath.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/RkdYWfK7oPI/AAAAAAAAAVQ/7A_8-3a32O0/s400/LinkRezMirrorPath.jpg" alt="" id="BLOGGER_PHOTO_ID_5064113449349128434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;&lt;li style="text-align: left;"&gt;if you look closely, notice that the red arrows denoting the "path" axis of the links point in opposite directions&lt;/li&gt;&lt;li style="text-align: left;"&gt;therefore, the green arrow, pointing to the "left" of the red arrow, point in OPPOSITE directions on the left and right of the necklace&lt;/li&gt;&lt;li style="text-align: left;"&gt;this would play havoc with trying to place "collars" around the neck&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;br /&gt;However, a lace collar would typically have the lace on one "side" and &lt;span style="font-weight: bold; font-style: italic;"&gt;nothing&lt;/span&gt; on the other side. And, if you "mirrored" the links, all the collars would be correct on one side of the neck, and flipped upwards on the other side.&lt;br /&gt;&lt;br /&gt;So, I had to rewrite LinkRez to include an option -- instead of "mirroring" a link from one side to the other, with the paths of the links going from front to back of the neck, on both the left and right sides, with a new option, to keep the path orientation of ALL the links pointing in one direction ("counterclockwise" around the neck).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/RkdYWfK7oQI/AAAAAAAAAVY/3UsFlCBDSOE/s1600-h/LinkRezLoopPath.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/RkdYWfK7oQI/AAAAAAAAAVY/3UsFlCBDSOE/s400/LinkRezLoopPath.jpg" alt="" id="BLOGGER_PHOTO_ID_5064113449349128450" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;this time, notice that the "path axis" red arrows all point the same direction around the necklace, and so all the "left" sides of the beads point in the same direction.&lt;/li&gt;&lt;li&gt;if the "right" side of the bead contained lace trim, this MIGHT be useful for placing collars. Or, it might still look awful.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;I could see situations where one "path" would be desired, and other times when the other path would be wanted. And, I could see where what is truly wanted is NOT something SL supports, which is truly mirroring a prim or multi-prim object, so I won't be able to do much about that.&lt;br /&gt;&lt;br /&gt;All this required more struggles with rotations, but I think I've bludgeoned it into submission. But, I still don't know whether this will be of any utility for placing lace collars. I suspect not, because the back of the neck will likely be placed very oddly. Maybe I need to write "CollarRez"... Sorry, I think not...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-2538438071671350152?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/2538438071671350152'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/2538438071671350152'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/05/linkrez-little-progress.html' title='LinkRez, a little progress'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_YAGAPYfAZxw/RkdYsvK7oRI/AAAAAAAAAVg/0a97XfT8pLA/s72-c/sizingboardAxes.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-2051386629637663989</id><published>2007-05-12T07:54:00.000-05:00</published><updated>2007-05-24T18:01:27.563-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='peronaut'/><category scheme='http://www.blogger.com/atom/ns#' term='communal'/><category scheme='http://www.blogger.com/atom/ns#' term='linji'/><title type='text'>Communal item shopping sprees</title><content type='html'>To help foster community in the the sister Linji Haven and Peronaut rental sims, I've always wanted to support shared items. To help this, I will maintain an updated list of &lt;a href="http://slged.blogspot.com/2007/05/communal-items.html"&gt;shared communal items,&lt;/a&gt; which upon request, can be placed on a tenant's rental parcels.&lt;br /&gt;&lt;br /&gt;To further promote this, I'd like to make an offer: &lt;span style="font-weight: bold; font-style: italic;"&gt;for sims that are fully rented, each week one tenant will be asked to select ANY purchase up to L$1,000, for a communal item&lt;/span&gt;. I will purchase the item, and then make it available to all tenants, in either Sim, upon request.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;font-size:130%;" &gt;Communal item requirements:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;items &lt;span style="font-weight: bold; font-style: italic;"&gt;MUST have Copy permissions&lt;/span&gt; (otherwise, only a single resident could benefit from the purchase)&lt;/li&gt;&lt;li&gt;they &lt;span style="font-weight: bold; font-style: italic;"&gt;MUST NOT require significant configuration&lt;/span&gt; (i.e., no items that will require me to read documentation, edit configuration notecards, etc.)&lt;/li&gt;&lt;li&gt;otherwise, &lt;span style="font-weight: bold; font-style: italic;"&gt;anything goes&lt;/span&gt;,  and I will almost certainly NOT exercise any sort of "veto power" (well, except against giant spinning particle-spewing advertisements). However, I think items that are likely to benefit as many people as possible (i.e., landscaping, furniture, etc.) would be best!&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Tenants will be chosen in the order that they joined the community, once a week.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;For the Linji Haven Sim, the order would be:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Sierra Mills&lt;/li&gt;&lt;li&gt;Taffy Allandale&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Gabriel Watanabe&lt;/li&gt;&lt;li&gt;Eleanora Newell&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Stephen Bentham / Caliah Lyon&lt;/li&gt;&lt;li&gt;camilla Yosuke&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Charron Marseille / Roslin Petion / Morgaine Maktoum&lt;/li&gt;&lt;li&gt;Euterpe Zagoskin&lt;/li&gt;&lt;li&gt;Shizuka Hayashida&lt;/li&gt;&lt;li&gt;Tigress Jewell&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Crispin Cleanslate&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Tiy Ferraris&lt;/li&gt;&lt;li&gt;Harriet Hallard&lt;/li&gt;&lt;li&gt;JH + Jessie Gervasi&lt;br /&gt;&lt;/li&gt;&lt;li&gt; Patric Rotunno + Theodote Carthage&lt;/li&gt;&lt;li&gt;Anhayla Lycia&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Once Peronaut Sim fills, the order will be:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;D3: Johanna Hyacinth&lt;/li&gt;&lt;li&gt;D1: Lizbeth Saenz and Adriana Gustafson&lt;br /&gt;&lt;/li&gt;&lt;li&gt;C3: Nefertiti Nefarious&lt;/li&gt;&lt;li&gt;A4: Stuart Simonds&lt;/li&gt;&lt;li&gt;B3: Gabriel Watanabe&lt;br /&gt;&lt;/li&gt;&lt;li&gt;E2: Bodhisatva Paperclip&lt;/li&gt;&lt;li&gt;E4: Cameron Yip&lt;/li&gt;&lt;li&gt;C1: Kitten Sautereau&lt;/li&gt;&lt;li&gt;B1: Sierra Mills&lt;/li&gt;&lt;li&gt;E3: Axienne DeVaux&lt;/li&gt;&lt;li&gt;C4: Lucien Franciosa&lt;br /&gt;&lt;/li&gt;&lt;li&gt;E5: Shizuka Hayashida&lt;br /&gt;&lt;/li&gt;&lt;li&gt;A2: Mic Mills&lt;br /&gt;&lt;/li&gt;&lt;li&gt;E1b: Tigress Jewell&lt;br /&gt;&lt;/li&gt;&lt;li&gt;A1: Beauty Rosca&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Items chosen by tenants will be added to the &lt;a href="http://slged.blogspot.com/2007/05/communal-items.html"&gt;Communal Items page&lt;/a&gt;, listing who selected it and the date. I will definitely keep this offer going at least long enough to give everyone a chance to pick something, and depending on how popular / successful the program is, may choose to continue the program as long as possible.&lt;br /&gt;&lt;br /&gt;Feel free to &lt;span style="font-weight: bold;"&gt;post comments to this page to suggest specific items&lt;/span&gt; that we all might be interested in checking out. Let the shopping begin!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-2051386629637663989?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/2051386629637663989'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/2051386629637663989'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/05/communal-item-shopping-sprees.html' title='Communal item shopping sprees'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-1961213075211472402</id><published>2007-05-12T07:37:00.000-05:00</published><updated>2007-10-05T17:45:43.878-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='peronaut'/><category scheme='http://www.blogger.com/atom/ns#' term='communal'/><category scheme='http://www.blogger.com/atom/ns#' term='linji'/><title type='text'>Communal Items</title><content type='html'>As &lt;a href="http://slged.blogspot.com/2007/05/communal-item-shopping-sprees.html"&gt;mentioned here&lt;/a&gt;, this is a list of Communal Items, available for placement on parcels in the &lt;a href="http://slged.blogspot.com/2007/03/linji-haven.html"&gt;Linji Haven&lt;/a&gt; and &lt;a href="http://slged.blogspot.com/2007/04/peronaut-sim.html"&gt;Peronaut&lt;/a&gt; mainland rental communities.&lt;br /&gt;&lt;br /&gt;If you are a Linji Haven or Peronaut tenant and would like one of these objects for personal use, please contact Ged Larsen and specificy which object(s) and how many. A copy will be placed on your parcel, set to "Share with group," so that you can position and modify it (if permissions allow).&lt;br /&gt;&lt;br /&gt;If you like these items, &lt;span style="font-weight: bold; font-style: italic;"&gt;please support the creators&lt;/span&gt; by recommending their items or by purchasing their other products!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:180%;" &gt;&lt;br /&gt;Buildings&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.slexchange.com/modules.php?name=Marketplace&amp;amp;file=item&amp;amp;ItemID=169374"&gt;CHOC Modern Home&lt;/a&gt; (by Ace Albion)&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.slexchange.com/modules.php?name=Marketplace&amp;amp;file=item&amp;amp;ItemID=136015"&gt;ENRA Modern Beach Home&lt;/a&gt; (by Ace Albion)&lt;/li&gt;&lt;li&gt;&lt;a href="http://slged.blogspot.com/2007/04/linji-idea-for-shared-prefabs.html"&gt;"Larsen"  Prefab Stores and Accessories&lt;/a&gt; (by Barnesworth Anubis)&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.slexchange.com/modules.php?name=Marketplace&amp;amp;file=item&amp;amp;ItemID=70638"&gt;Lifestyle Prefab Villa #1&lt;/a&gt; (by Myles Cooper)&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.slexchange.com/modules.php?name=Marketplace&amp;amp;file=item&amp;amp;ItemID=91067"&gt;Paradise Blanket, fully loaded&lt;/a&gt; (by october brotherhood)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:180%;" &gt;&lt;br /&gt;Landscaping&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.slexchange.com/modules.php?name=Marketplace&amp;amp;file=item&amp;amp;ItemID=106720"&gt;Living Creek&lt;/a&gt; (by Zora Spoonhammer) (modifications by Ged Larsen, for standing pools)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:180%;" &gt;&lt;br /&gt;Furniture&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;(none purchased yet)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:180%;" &gt;Poses / Animations&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://slged.blogspot.com/2007/05/shared-item-siggys-waterworks.html"&gt;Siggy's Waterworks Animations&lt;/a&gt;: Chillin', Layin', Sunnin', Lay back, Laazin', Relax (by Siggy Romulus, WaterWorks (177, 39, 25) ): chosen by Sierra Mills 2007-05-21&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Suggestions for future purchases welcome!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-1961213075211472402?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/1961213075211472402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/1961213075211472402'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/05/communal-items.html' title='Communal Items'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-1087481800254344404</id><published>2007-05-09T20:38:00.000-05:00</published><updated>2007-05-12T06:57:07.301-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='peronaut'/><title type='text'>Peronaut Sim, more tenants, and some ideas</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;A new tenant (and 2 "maybes")!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It was a pleasantly active night for the Peronaut mainland rental sim. Three people expressed interest, and one (Bodhisatva Paperclip) has decided to join the community! I got a chance to visit his previous home, and it was a lovely wooded grove, with streams, waterfalls, bridges, etc. I'm feeling really fortunate.&lt;br /&gt;&lt;br /&gt;The two others (Axienne and Kitten) have mentioned which plots they're considering. We'll see!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;How about another public park?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;More and more, I think that what makes a pleasant sim is not only nice builds, but also nice parks. It's clear that the central Peronaut Park has driven up the "desirability" of the neighboring parcels. Sierra Mills did such a  great job with the park, that I claimed parcel B2 for my new home, overlooking the pond.&lt;br /&gt;&lt;br /&gt;I already think Peronaut is beautiful, but then I got to thinking tonight, even more public spaces would further improve it. &lt;span style="font-weight: bold; font-style: italic;"&gt;I'm very seriously considering making B4 into another public park&lt;/span&gt;; sort of a little oasis, surrounded by a number of rental parcels. It's a flat parcel, unlike the central park, which should make for a nice contrast in styles.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;And a boat launch?&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Lastly, Bodhisatva mentioned in passing his hopes for a boat launch, and I realized that the corner parcel that I've been holding on to has fairly little "buildable land" (and I am completely unwilling to "pave over" the water), but a GOOD amount of water. Hmmm... I'm really liking the idea of a small public boat launch, especially if we get lucky enough to have the two neighboring sims keep some sort of waterway open.&lt;br /&gt;&lt;br /&gt;I'm very excited with how Peronaut is shaping up. :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-1087481800254344404?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/1087481800254344404'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/1087481800254344404'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/05/peronaut-sim-more-tenants-and-some.html' title='Peronaut Sim, more tenants, and some ideas'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-5448475098404282000</id><published>2007-05-06T08:40:00.000-05:00</published><updated>2007-05-09T20:38:36.500-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='scripting'/><category scheme='http://www.blogger.com/atom/ns#' term='LinkRez'/><title type='text'>Preview: LinkRez, a necklace chain generator</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rj5zjfK7n9I/AAAAAAAAATA/Z9Hfm77TeGk/s1600-h/fittedNecklace.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rj5zjfK7n9I/AAAAAAAAATA/Z9Hfm77TeGk/s400/fittedNecklace.jpg" alt="" id="BLOGGER_PHOTO_ID_5061610084710981586" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;(Custom-fit, plywood necklaces -- it's the new thing! This is done with alternating links, +/- 20 degrees)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rj5K6_K7n6I/AAAAAAAAASo/c0KBm0ppTsQ/s1600-h/linkreztest.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rj5K6_K7n6I/AAAAAAAAASo/c0KBm0ppTsQ/s400/linkreztest.jpg" alt="" id="BLOGGER_PHOTO_ID_5061565408461168546" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;(early path + orientation test, with an unsightly "break" between the front and back of the necklace, now corrected)&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;It's been a very long time since I've worked seriously on script-assisted necklace generating, although I did post a &lt;a href="http://slged.blogspot.com/2007/01/musings-on-generating-necklaces.html"&gt;list of musings&lt;/a&gt;, way back in January, about the challenges a decent one would face. Necklace generating was actually something I thought about, back in November when I first  started in SL, and LoopRez was actually a spin-off, a much "easier" project.&lt;br /&gt;&lt;br /&gt;Johanna Hyacinth has done great work as well, with necklace generating, and it was partly from this shared interest that we met, long ago. Her &lt;a href="http://johannahyacinth.blogspot.com/2006/12/math-is-hard-lets-go-shopping.html"&gt;earliest blog posts&lt;/a&gt; talk about the challenges, very similar to my list of musings. We chatted recently, and it seemed that unlike "other individuals," she was perfectly fine with my again taking up the challenge.&lt;br /&gt;&lt;br /&gt;I think I'm making decent progress, and thought I'd share some of the initial results. There is a LOT of work to be done yet, but I'm pretty excited about how it's turning out.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;First off -- this really is NOT a "Necklace Generator."&lt;/span&gt; I think the real challenge in creating beautiful jewelry is the skill of manipulating tiny prims into ornate and intricate centerpieces. However, I suspect a lot of the tedium in making a nicely fitted necklace has to do with positioning either simple or intricate "links" into a chain that fits about an Avatars neck, shoulders, and torso.&lt;br /&gt;&lt;br /&gt;So, &lt;span style="font-weight: bold;"&gt;LinkRez&lt;/span&gt; will instead be a tool to &lt;span style="font-weight: bold;"&gt;assist in the tedious process of placing chain "links" with proper path and orientation, about an avatar's neck&lt;/span&gt;, and do it with maximal configurability. It's definitely a seriously difficult challenge, which is why, I suspect, there aren't more such aids available now. The amount of flexibility I plan to build into LinkRez makes me suspect that it will be a rather complex "power user" tool -- one that will require quite a bit of SL building experience (edit linked parts, precision placement and rotation of micro-prims, notecard editing).&lt;br /&gt;&lt;br /&gt;Here's what I've (mostly) accomplished so far, and what more I hope to do:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;highly configurable "shape" of the path&lt;/li&gt;&lt;ul&gt;&lt;li&gt;width&lt;/li&gt;&lt;li&gt;front drop&lt;/li&gt;&lt;li&gt;back drop&lt;/li&gt;&lt;li&gt;"sigmoidicity" of the front drop; i.e., how rapidly the "drop" occurs&lt;/li&gt;&lt;li&gt;should allow nearly perfect placement, customized to an individual avatar's shape, with only a minute or so of tweaking&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;allow for a front "round" vs. pointed "pendant" shape&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;flexibility in link orientation / rotation&lt;br /&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;"&lt;span style="font-weight: bold;"&gt;flat&lt;/span&gt;" against skin surface&lt;br /&gt;&lt;/li&gt;&lt;li&gt;"&lt;span style="font-weight: bold;"&gt;incrementing&lt;/span&gt;" angle, adding a definable rotation with each successive link; e.g., a progressive "chain link"&lt;/li&gt;&lt;li&gt;"&lt;span style="font-weight: bold;"&gt;alternating&lt;/span&gt;" angle, where each successive link alternatives by plus or minus a definable rotation&lt;/li&gt;&lt;li&gt;"&lt;span style="font-weight: bold;"&gt;random&lt;/span&gt;"; e.g., round beads on a string, which can rotate freely and randomly&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;allow for "links" that are multi-prim linked objects&lt;/li&gt;&lt;/ul&gt;Challenges in progress:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;allow for "links" that are made up of tortured prims (which sometimes have very funky center points and rotations); PARTIALLY SOLVED, WOOT! (see the linked chains)&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;use of multiple different link types within a chain, each with a different size&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;notecard driven chain link program, allowing use of:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;a single "link" type&lt;/li&gt;&lt;li&gt;a user-defined sequence of links&lt;/li&gt;&lt;li&gt;repeating "sets" of links; i.e., [A-B-C]-[A-B-C]-[A-B-C], etc.&lt;/li&gt;&lt;li&gt;allowing changing link orientation shapes throughout the necklace; i.e. [flat: A-B-C]-random:D-D-[flat: A-B-C]&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rj5K6_K7n7I/AAAAAAAAASw/Qgah3YNJ660/s1600-h/sizing.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rj5K6_K7n7I/AAAAAAAAASw/Qgah3YNJ660/s400/sizing.jpg" alt="" id="BLOGGER_PHOTO_ID_5061565408461168562" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;(the "sizing aids" are visible here, as a dark blue ellipse edge on the chest, with another one not visible in back, as well as the transparent partial disc)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rj5K7PK7n8I/AAAAAAAAAS4/srE2-uySZFI/s1600-h/plywoodlinks.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rj5K7PK7n8I/AAAAAAAAAS4/srE2-uySZFI/s400/plywoodlinks.jpg" alt="" id="BLOGGER_PHOTO_ID_5061565412756135874" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;(this is my first success at using tortured prims, with position and rotation offset corrections required; it's also an example of "alternating" link rotation, alternating "+30" and "-30" degrees from the orientation that would be "flat")&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;br /&gt;The following are examples of shaping and configuration parameters:&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rj5zj_K7oBI/AAAAAAAAATg/lgjXdglI678/s1600-h/SigmaVary2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rj5zj_K7oBI/AAAAAAAAATg/lgjXdglI678/s400/SigmaVary2.jpg" alt="" id="BLOGGER_PHOTO_ID_5061610093300916242" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rj5zj_K7oAI/AAAAAAAAATY/0mHDtpizBYI/s1600-h/SigmaVary.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rj5zj_K7oAI/AAAAAAAAATY/0mHDtpizBYI/s400/SigmaVary.jpg" alt="" id="BLOGGER_PHOTO_ID_5061610093300916226" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;Two views of varying "sigma" bendiness, for necklace chains that are otherwise the SAME size. Farthest left is "planar" (flat), and the subsequent ones come "forward" more, before diving down in front.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rj5zjvK7n-I/AAAAAAAAATI/S9_aVUROXC8/s1600-h/linkTypes.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rj5zjvK7n-I/AAAAAAAAATI/S9_aVUROXC8/s400/linkTypes.jpg" alt="" id="BLOGGER_PHOTO_ID_5061610089005948898" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;Four different link types. From left to right: "flat," "increment," "alternating," and "random"&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rj5zjvK7n_I/AAAAAAAAATQ/iDEcj_GSZ2s/s1600-h/pendantTypes.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rj5zjvK7n_I/AAAAAAAAATQ/iDEcj_GSZ2s/s400/pendantTypes.jpg" alt="" id="BLOGGER_PHOTO_ID_5061610089005948914" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;Pendants: increasing "pointiness" for chains that will have a pendant hanging in front&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:100%;"&gt;I'm really rather excited by the progress, but there's a LOT more to do, before LinkRez is ready for release though.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-5448475098404282000?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/5448475098404282000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/5448475098404282000'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/05/preview-linkrez-necklace-chain.html' title='Preview: LinkRez, a necklace chain generator'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_YAGAPYfAZxw/Rj5zjfK7n9I/AAAAAAAAATA/Z9Hfm77TeGk/s72-c/fittedNecklace.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-862401753919212336</id><published>2007-04-21T22:15:00.000-05:00</published><updated>2007-05-19T19:34:05.360-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='peronaut'/><category scheme='http://www.blogger.com/atom/ns#' term='land'/><title type='text'>Peronaut: new mainland rental sim</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rk-Xaca_HEI/AAAAAAAAAWI/6Go6PiZ3gi0/s1600-h/peronaut.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rk-Xaca_HEI/AAAAAAAAAWI/6Go6PiZ3gi0/s400/peronaut.jpg" alt="" id="BLOGGER_PHOTO_ID_5066434586376870978" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;hr /&gt;&lt;a style="font-weight: bold;" href="http://slged.blogspot.com/2007/04/peronaut-new-mainland-rental-sim.html"&gt;Peronaut&lt;/a&gt;, a mixed residential / commercial mainland rental sim &lt;span style="font-weight: bold; font-style: italic;"&gt;without casinos, clubs, camping, or eyesores&lt;/span&gt;. Beautiful park, nice walking paths, and ocean views.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span&gt;&lt;span&gt;Read the&lt;/span&gt;&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;a style="font-style: italic; font-weight: bold;" href="http://slged.blogspot.com/2007/04/peronaut-sim.html"&gt;Peronaut Sim Covenant&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt; &lt;div style="text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;17 parcels claimed&lt;br /&gt;0 parcels reserved&lt;br /&gt;6 parcels remaining&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/Ri6qJPK7n4I/AAAAAAAAASY/0B93P2Os7bY/s1600-h/peronautpark_001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/Ri6qJPK7n4I/AAAAAAAAASY/0B93P2Os7bY/s400/peronautpark_001.jpg" alt="" id="BLOGGER_PHOTO_ID_5057166507251572610" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Parcels in Peronaut Sim AVAILABLE&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;After my very positive experiences with the Linji Haven mainland rental sim, I've decided to try another mainland rental sim -- the Peronaut Sim, with improvements (I think) from lessons learned.&lt;br /&gt;&lt;br /&gt;Again, it's an unthemed sim, with a generally sensible covenant that tries to keep it as pleasant as possible. The sim itself is beautiful, with both nice flat areas and rolling hills, as well as access to water.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Parcels are now available for rent.&lt;/span&gt; The &lt;a href="http://slged.blogspot.com/2007/04/peronaut-sim.html"&gt;Peronaut Covenant&lt;/a&gt; is very similar to that of Linji Sim. Some differences include:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;setting aside dedicated land for roads and paths, as well as a single large central park, rather than small protected parcels&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;this park is shaping up REALLY nicely&lt;/span&gt;, with a pond at top, waterfall segments, and a wandering stream to the ocean&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;pre-defined sizes and shapes of the available parcels, which are now all either 2,048 or 3,072 sq m&lt;br /&gt;&lt;/li&gt;&lt;li&gt;"squaring off" the parcels, so that they are more usable, than the 32 x 64 m (2,048 sq m) parcels frequently found in Linji&lt;br /&gt;&lt;/li&gt;&lt;li&gt;the covenant is changed to be a bit stricter about build heights, because that was occasionally an issue in Linji&lt;/li&gt;&lt;/ul&gt;&lt;strong style="font-weight: normal;"&gt;Rental parcels are again going to be made available in a first-come, first-served basis.&lt;/strong&gt; Like before, if you are interested, contact Sierra Mills (or Ged Larsen), or post a comment here, with your SL name and which parcel you are interested in. &lt;strong style="font-weight: normal;"&gt;We can "reserve" the parcel for you for 3 days or so, after which we'll again make it available to other people.&lt;/strong&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Peronaut Public Park:&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/Ri6qJvK7n5I/AAAAAAAAASg/kcBBVEjSq0s/s1600-h/peronautpark_002.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/Ri6qJvK7n5I/AAAAAAAAASg/kcBBVEjSq0s/s400/peronautpark_002.jpg" alt="" id="BLOGGER_PHOTO_ID_5057166515841507218" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/RiuqU6BcX9I/AAAAAAAAAR4/BBwv0WZVn8k/s1600-h/2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5056322282802929618" style="margin: 0px auto 10px; display: block; cursor: pointer; text-align: center;" alt="" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/RiuqU6BcX9I/AAAAAAAAAR4/BBwv0WZVn8k/s400/2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/RiuqUqBcX8I/AAAAAAAAARw/omcpB88CXt0/s1600-h/1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5056322278507962306" style="margin: 0px auto 10px; display: block; cursor: pointer; text-align: center;" alt="" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/RiuqUqBcX8I/AAAAAAAAARw/omcpB88CXt0/s400/1.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/RiuqU6BcX-I/AAAAAAAAASA/irIP2Wbo_Zw/s1600-h/3.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5056322282802929634" style="margin: 0px auto 10px; display: block; cursor: pointer; text-align: center;" alt="" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/RiuqU6BcX-I/AAAAAAAAASA/irIP2Wbo_Zw/s400/3.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/Ri1AuqBcYAI/AAAAAAAAASQ/g0GRtUo4csQ/s1600-h/park.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/Ri1AuqBcYAI/AAAAAAAAASQ/g0GRtUo4csQ/s400/park.jpg" alt="" id="BLOGGER_PHOTO_ID_5056769126905438210" border="0" /&gt;&lt;/a&gt;&lt;p style="font-weight: bold; font-style: italic;"&gt;&lt;span style="font-size:130%;"&gt;Parcels claimed:&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;E1 / B2: Ged Larsen&lt;/li&gt;&lt;li&gt;D3: Johanna Hyacinth&lt;/li&gt;&lt;li&gt;D1: Lizbeth Saenz and Adriana Gustafson&lt;br /&gt;&lt;/li&gt;&lt;li&gt;C3: Nefertiti Nefarious&lt;/li&gt;&lt;li&gt;A4: Stuart Simonds&lt;/li&gt;&lt;li&gt;B3: Gabriel Watanabe&lt;br /&gt;&lt;/li&gt;&lt;li&gt;E2: Bodhisatva Paperclip&lt;/li&gt;&lt;li&gt;E4: Cameron Yip&lt;/li&gt;&lt;li&gt;C1: Kitten Sautereau&lt;/li&gt;&lt;li&gt;B1: Sierra Mills&lt;/li&gt;&lt;li&gt;E3: Axienne DeVaux&lt;/li&gt;&lt;li&gt;C4: Lucien Franciosa / Caliae Jewell&lt;/li&gt;&lt;li&gt;E5: Shizuka Hayashida&lt;/li&gt;&lt;li&gt;A2: Mic Mills&lt;/li&gt;&lt;li&gt;E1b: Tigress Jewell&lt;/li&gt;&lt;li&gt;A1: Beauty Rosca&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p style="font-weight: bold; font-style: italic;"&gt;&lt;span style="font-size:130%;"&gt;Parcels reserved (held for 3 days):&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;(no current reservations)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-862401753919212336?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/862401753919212336'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/862401753919212336'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/04/peronaut-new-mainland-rental-sim.html' title='Peronaut: new mainland rental sim'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_YAGAPYfAZxw/Rk-Xaca_HEI/AAAAAAAAAWI/6Go6PiZ3gi0/s72-c/peronaut.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-3127627608399790383</id><published>2007-04-21T20:19:00.000-05:00</published><updated>2007-06-02T05:51:42.024-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='peronaut'/><category scheme='http://www.blogger.com/atom/ns#' term='land'/><title type='text'>Peronaut Sim</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(0, 0, 0);font-size:100%;" &gt;&lt;span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:180%;" &gt;Please follow &lt;a href="http://slged.blogspot.com/2007/06/mainland-sim-rental-charters.html"&gt;this link to the CURRENT updated and consolidated covenant for the Peronaut mainland rental sim&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: rgb(0, 0, 0);font-size:100%;" &gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(0, 0, 0);font-size:100%;" &gt;&lt;span&gt;The below information is being kept for archival purposes only.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="color: rgb(0, 0, 0);font-size:100%;" &gt;&lt;span&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="color: rgb(0, 0, 153); font-weight: bold; font-style: italic;font-size:78%;" &gt;&lt;span&gt;--== Peronaut ==--&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;This is the&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt; charter of the Peronaut Sim (last updated 2007-April-21)&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt;. Whether you are interested in joining this community or not, &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;questions, comments, and suggestions are very welcome&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The goal of the Peronaut Sim is to provide:&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;an &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;unthemed mixed-residential and low-impact commercial&lt;/span&gt;&lt;span style="font-size:78%;"&gt; oasis on the Mainland&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;a &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;community&lt;/span&gt;&lt;span style="font-size:78%;"&gt; of like-minded individuals who believe that the Mainland can still be a beautiful, wonderful, minimal lag place to enjoy Second Life&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;the &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;lowest price&lt;/span&gt;&lt;span style="font-size:78%;"&gt; possible&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt;To insure that the Sim can maintain it's zoning guidelines, it is a &lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;rental only&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt; community. Estate Managers to contact for more information or problems: &lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Ged Larsen&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Sierra Mills&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;ZONING GUIDELINES&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;&lt;span style="font-weight: bold;"&gt;Residential and low-impact commericial&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;&lt;span style="font-weight: bold;"&gt;Guidelines:&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;be considerate&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;low-impact commercial welcomed&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;small events encouraged&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;no Casinos, no Clubs, no Camping, and no Crap (ad farms, lag hogs, incredibly ugly builds)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;&lt;span style="font-weight: bold;"&gt;Lag control&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;try to use efficiently-written scripts, without loads of listeners and scans&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;try to use the minimum-sized texture that gives you good results&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Spelling it all out&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Really, if you're just being considerate of others, you don't need to read these details. If you are trying to use this list to find loopholes of what you can get away with, this community is probably not for you.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;And, &lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;if you and ALL your neighbors are OK with it, bending the guidelines is fine too&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt;. Just see "Conflict Resolution".&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-size:78%;"&gt;restrict build heights to twice the distance from the nearest neighbor's parcel boundary&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;a 2:1 build height tool will be provided to you to help you determine whether you are within bounds&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;IF you and your neighbor agree, you are free to violate this rule&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;however, &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;agreement should be obtained BEFORE building higher / closer than allowed&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;try not to obstruct your neighbor's views&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;no major eyesores&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;no excessive particle effects&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;no flashing / rotating / neon signs&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;no banlines (banning specific avatars is fine)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;no walls or fences that completely close off your land&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;skyboxes shouldn't be visible from ground level builds&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;no non-consensual combat&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;events should not be so large and frequent as to cause problems for other residents&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;&lt;span style="font-weight: bold;"&gt;COMMUNITY&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;&lt;span style="font-weight: bold;"&gt;Goal:&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt; it would be wonderful if instead of a bunch of separate carved out parcels, we had a community. Of course, this can never be something dictated, but I'd welcome ideas to help promote this.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;To promote this:&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;a central 4,928 sq m public park to provide a focus and meeting place for the community&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;footpaths, small roads, and stopping areas (5,504 sq m) set aside, to encourage foot-exploration of the sim&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;shared resources (e.g., pre-fab buildings, landscaping objects, resident creations, etc.)&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Barnesworth Anubis pre-fab buildings and landscaping&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;"Living Creek" streams and waterfalls landscaping&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;suggestions welcome for additional community purchases (copyable items)&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;CONFLICT RESOLUTION&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;I want to remain as absolutely hands-off as possible, hoping that the simple rule of being considerate towards others will minimize conflict. And, I hope that people will be as open-minded and accepting as possible of other people's tastes. But, conflicts happen.&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;if 3 members of the community have a grievance against another member, and a Peronaut Estate Manager agrees, then the grievance must be addressed.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;&lt;span style="font-weight: bold;"&gt;RENTING&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;In addition to weekly rent, there may be an &lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;initial L$1 per sq m non-refundable joining fee&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt;, which will be used for community purchases and other expenses. This fee is waived for the founding members of the Sim.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Weekly rent will be closely tied to the &lt;/span&gt;&lt;a style="font-style: italic;" href="http://secondlife.com/whatis/landpricing.php"&gt;Linden Lab Mainland Tier Schedule&lt;/a&gt;&lt;span style="font-style: italic;"&gt;, recalculated in L$ per week at the current L$ sell exchange rate, correcting for the 3.5% LL exchange fee.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;If the current L$ sell rate is L$267 per US$1 + 3.5% LL exchange fee:&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;2,048 sq m:&lt;/span&gt;&lt;span style="font-size:78%;"&gt; US$15/month =~ L$4,145/month =~ &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;L$951/week&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;3,072 sq m:&lt;/span&gt;&lt;span style="font-size:78%;"&gt; US$20/month =~ L$5,527/month =~ &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;L$1,268/week&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;4,096 sq m:&lt;/span&gt;&lt;span style="font-size:78%;"&gt; US$25/month =~ L$6,908/month =~ &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;L$1,586/week&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;prim allotment: 234 prims per 1,024 sq m&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;extra prim allotment may be rentable, based on availability. The rate will be based on the 4,096 sq m parcel rental rate; i.e., US$3.125/month for an extra 117 prims&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;rent to be paid weekly, in advance&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;there will be &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;no grace period for late rent&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;if there are people on the waitlist when the rent expires, it is possible that the parcel will be re-assigned to a new tenant&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;full refunds of remaining rent, with no penalty, if one week advance notice is given&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;otherwise, a maximum penalty of 1 week's rent will be assessed, and the remainder refunded&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;no plans to increase rent&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;the only reason I will raise rent would be if LL's mainland tier prices increase. If this were to happen, I would increase rental rates proportionally, and offer current tenants the option to cancel their leases with full refunds without penalty&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;no support for sub-leasing&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;you will be able to add others to the Peronaut Group, but they will be regular group "Members" without the "Resident" abilities that tenants will have (see below)&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;however, on a case-by-case basis, estate managers can grant "Resident" abilities to multiple people who are &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;sharing&lt;/span&gt;&lt;span style="font-size:78%;"&gt; a parcel&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;GROUP ROLE ABILITIES FOR RESIDENTS&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;The group role abilities listed below are my attempt to give maximal flexibility to Peronaut Sim residents, while trying to keep inadvertent disasters to a minimum. They may be adjusted, as necessary.&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;&lt;br /&gt;&lt;br /&gt;Group Roles&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Owner (Ged Larsen) / Estate Manager&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Estate manager has all abilities EXCEPT:&lt;br /&gt;- assign members to any roll&lt;br /&gt;- assign and remove abilities in roles&lt;br /&gt;- deed land and buy land for group (?)&lt;br /&gt;- abandon land to governor lindon&lt;br /&gt;- set land for sale info&lt;br /&gt;- pay group liabilities and receive group dividends&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Resident&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;this is the baseline role that &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;ALL&lt;/span&gt;&lt;span style="font-size:78%;"&gt; renters will get&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Regular Member&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;residents can invite people to join the group, who can then set objects to the Peronaut group, avoiding auto-return&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;they will NOT, however, have access to most other Resident abilities&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Group abilities, complete list&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Membership&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Invite People to this Group &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;(ALL)&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;non-owners can only invite people to the plain "member" status&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Eject Members from this Group &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;(ALL)&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;non-owners can only eject people who have plain "member" status&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Toggle 'Open Enrollment' and change 'Signup Fee' (OWNER)&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Roles&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Create New Roles (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Delete Roles (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Change Role names, titles, and descriptions (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Assign Members to Assigner's Roles (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Assign Members to Any Role (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Remove Members from Roles (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Assign and Remove Abilities in Roles (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Group Identity&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Change Charter, Insignia, 'Publish on the Web', and which members are publicly visible in Group Information (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Parcel Management&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Deed land and buy land for group (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Abandon land to Governor Linden (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Set land for sale info (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Subdivide and join parcels (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Parcel Identity&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Toggle 'Show in Find Places' and set category &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;(ALL)&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Change parcel name, description, and 'Publish on the Web' settings &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;(ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Set landing point and set teleport routing &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;(ALL)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Parcel Settings&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Change music &amp; media settings&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Toggle 'Edit Terrain'&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; &lt;/span&gt;&lt;span style="font-size:78%;"&gt;(OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Toggle various About Land &gt; Options settings&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL? or ON REQUEST?)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Parcel Powers&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Always allow 'Edit Terrain'&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL? or ON REQUEST?)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Always allow 'Fly'&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Always allow 'Create Objects'&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Always allow 'Create Landmark'&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Allow 'Set Home to Here' on group land&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL, regular members)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Parcel Access&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Manage parcel Access lists&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; &lt;/span&gt;&lt;span style="font-size:78%;"&gt;(OWNER; no general banlines allowed)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Manage parcel Ban lists&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Change parcel 'Sell passes...' settings&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Eject and freeze Residents on parcels&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Parcel Content&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Return objects owned by group (OWNER)&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Return objects set to group (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Return non-group objects&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Landscaping using Linden plants&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Object Management&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Deed objects to group (OWNER)&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Manipulate (move, copy, modify) group-owned objects (OWNER)&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Set group-owned objects for sale (OWNER)&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Accounting&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Pay group liabilities and receive group dividends (OWNER)&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Notices&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Send Notices&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Receive Notices and view past Notices&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL, and regular members)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Proposals&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Create Proposals&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Vote on Proposals&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL, and regular members)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-3127627608399790383?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/3127627608399790383'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/3127627608399790383'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/04/peronaut-sim.html' title='Peronaut Sim'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-7713899428139211043</id><published>2007-04-05T09:12:00.000-05:00</published><updated>2007-04-05T09:31:31.107-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='linji'/><title type='text'>Linji Haven has filled</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Linji Haven has filled -- all parcels have now been claimed.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In the future, further announcements will be moved to Linji Haven's own blog page at &lt;a href="http://www.linjihaven.com/"&gt;http://www.linjihaven.com/&lt;/a&gt;, provided and administered, thanks to Gabriel Watanabe.&lt;br /&gt;&lt;br /&gt;A public forum is also in the process of being set-up, administered by Gabriel Watanabe and Crispin Cleanslate -- &lt;a href="http://www.linjihaven.com/forum/"&gt;http://www.linjihaven.com/forum/&lt;/a&gt; -- and I would encourage residents to comment, discuss, request, and contribute anything and everything they would like.&lt;br /&gt;&lt;br /&gt;I'd like to thank everybody for their support!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/RhUIF0gjT_I/AAAAAAAAARQ/4hujEFl9ZBg/s1600-h/linji-reservations.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/RhUIF0gjT_I/AAAAAAAAARQ/4hujEFl9ZBg/s400/linji-reservations.jpg" alt="" id="BLOGGER_PHOTO_ID_5049951453253423090" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Founding Members of Linji Haven&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;Ged Larsen&lt;/li&gt;&lt;li&gt;Sierra Mills&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Taffy Allandale&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Gabriel Watanabe&lt;/li&gt;&lt;li&gt;Eleanora Newell&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Stephen Bentham / Caliah Lyon&lt;/li&gt;&lt;li&gt;camilla Yosuke&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Charron Marseille / Roslin Petion / Morgaine Maktoum&lt;/li&gt;&lt;li&gt;Euterpe Zagoskin&lt;/li&gt;&lt;li&gt;Shizuka Hayashida&lt;/li&gt;&lt;li&gt;Tigress Jewell&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Crispin Cleanslate&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Tiy Ferraris&lt;/li&gt;&lt;li&gt;Harriet Hallard&lt;/li&gt;&lt;li&gt;Tamala Tombola&lt;/li&gt;&lt;li&gt;JH + Jessie Gervasi&lt;br /&gt;&lt;/li&gt;&lt;li&gt; Patric Rotunno + Theodote Carthage&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;It's silly, but I think I'm going to ask that somebody create a little chunk of prim rock, with our names "engraved" in it, to place in our central public park. Nothing Starax-like, but I think it'd be nice to commemorate our achievement. Any volunteers?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-7713899428139211043?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/7713899428139211043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/7713899428139211043'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/04/linji-haven-has-filled.html' title='Linji Haven has filled'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_YAGAPYfAZxw/RhUIF0gjT_I/AAAAAAAAARQ/4hujEFl9ZBg/s72-c/linji-reservations.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-3358093153656143415</id><published>2007-04-04T03:59:00.000-05:00</published><updated>2007-04-04T04:07:21.761-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='looprez'/><title type='text'>LoopRez texture problems? Need comments!</title><content type='html'>Recently, LoopRez users have described a really mysterious sounding bug (or BUGS), with textures reverting to previous ones, textures changes after linking (although I'm not clear why a user would be re-linking a skirt, after starting to work on it), etc.&lt;br /&gt;&lt;br /&gt;Because several people have mentioned these problems, and yet I can't reproduce the problem on my own, I'd love it if people could post comments to this blog entry, describing in step-by-step detail what they did, and what happened. That way, I'm much more likely to be able to figure out what happened, and try to fix it.&lt;br /&gt;&lt;br /&gt;Please post! And if you have the ability to host pictures, and think pictures would make it more clear, please do that too!&lt;br /&gt;&lt;br /&gt;I hope, once I have more of a clue, to be able to get together with LoopRez users in-world, in-person, to come to a solution, too.&lt;br /&gt;&lt;br /&gt;Thanks!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-3358093153656143415?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/3358093153656143415'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/3358093153656143415'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/04/looprez-texture-problems-need-comments.html' title='LoopRez texture problems? Need comments!'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-3029559600286146982</id><published>2007-04-03T17:36:00.000-05:00</published><updated>2007-04-05T09:07:16.773-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='linji'/><title type='text'>Linji Haven, almost completely filled</title><content type='html'>Wow, the enthusiasm for this project, and the amount of diversity, creativity, and talent that have come to the Linji sim is really amazing. We have creators of clothing, jewelry, skin textures, buildings, landscaping; future museum curators; public space designers; and at least one scripter (who hasn't done squat for scripting lately, unfortunately).&lt;br /&gt;&lt;br /&gt;Invitations to participate were taken starting March 27, and now, 7 days later, every parcel has been spoken for, and all but two parcels have residents who have completed the rental arrangements. (Two potential residents have requested a little extra time to decide, but I was too excited and impatient and wanted to post about our community's great start.)&lt;br /&gt;&lt;br /&gt;So, what now? Obviously people are going to be busy building, creating the spaces that they envision. But beyond that, there are some chores, some projects, and some ideas I have:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Sierra Mills&lt;/span&gt;, as well as Ged Larsen, can now be asked to handle Linji Haven estate management issues; we'll share in the management chores&lt;br /&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;send requests to whichever of us is around, or by notecard to both (I'll probably set up a Drop A Notecard kiosk, that will get the requests to us)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;if she has any difficulties, while she's still in the training and trial by fire phase, she'll forward the requests to me :)&lt;/li&gt;&lt;li&gt;this is being done so I don't burn out and go stark raving mad, which would probably be bad for the sim&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;the covenant has to be finalized&lt;/span&gt; and agreed to by all residents; obviously, nothing construed as potentially "negative" will be added, but clarification and additions are necessary&lt;/li&gt;&lt;ul&gt;&lt;li&gt;current build height rules are NOT tenable, and require clarification to prevent conflict and misunderstanding&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;refund and late payment policies need to be described&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;state that rent will never be increased, so long as mainland tier doesn't increase&lt;/li&gt;&lt;li&gt;how to handle filling vacancies&lt;/li&gt;&lt;li&gt;starting a L$1 or L$2 per sq m initial buy-in charge for future tenants, after the Sim fills, to be used for Sim-related improvements and support (some ideas below)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;In case you're curious, at this point, with this kind of tenancy, the future of the Linji Haven community Sim is absolutely assured, from a financial standpoint -- it can continue indefinitely, so long as tenancy is this good, and mainland tier doesn't go up. If you're curious, I'd be willing to post the nitty gritty details of the financials -- I'm perfectly fine with an "open book accounting" policy.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;I'll admit this though: &lt;/span&gt;the only major threat to the continued long-term existence of Linji Haven is if maintaining it becomes a terrible burden, chore, or hassle to me. I'm a reluctant organizer of this, and don't really want to be a "landlord" if it means conflict resolution,  facing disputes and arguments, dealing with non-payment, etc. Luckily, from what I can see so far, we have a GREAT group of people, so I'm hoping this won't be an issue, and I can just step back from the organizing, and let you guys just create and have fun :)&lt;br /&gt;&lt;br /&gt;OK, those were the chores, ranging from unpleasant, to merely boring. Now for the more fun stuff:&lt;br /&gt;&lt;ul&gt;&lt;li style="font-weight: bold;"&gt;http://linjihaven.com/&lt;/li&gt;&lt;ul&gt;&lt;li&gt;we happen to have at least two professional web / IT professionals in our midst. Gabriel Watanabe has registered a domain name for us and set up a Wordpress blog, which may take over much of the role of this blog for Linji Haven-related business&lt;/li&gt;&lt;li&gt;Crispin Cleanslate has also volunteered, if Gabriel is willing, to share responsibility for maintaining a phpbb forum&lt;/li&gt;&lt;li&gt;for those who are familiar with Linden Lab's web services, this would be analogous to the official &lt;a href="http://blog.secondlife.com/"&gt;Linden Lab Second Life Blog&lt;/a&gt; and the &lt;a href="http://forums.secondlife.com/"&gt;official SL Forums&lt;/a&gt;; one might be best for announcements and official business and comments, and the other for community discussions and planning&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Community benefits.&lt;/span&gt; Why would we need a place to discuss anything? well, other than complaining about management, I'd like to solicit suggestions for perks and benefits to the community. Here are some ideas:&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;community "wish list"&lt;/span&gt; for items to be purchases for communal use, for example the recently acquired &lt;a href="http://slged.blogspot.com/2007/04/linji-idea-for-shared-prefabs.html"&gt;Barnesworth Anubis "Larsen" pre-fab shops&lt;/a&gt;. Any item that might be useful to the community that is COPY / NO TRANSFER, I'd be wiling to consider purchasing and providing to Linji Haven, set to "Share with group"&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Radio Linji&lt;/span&gt;. If there were interest, I could lease a Shoutcast external server to distribute our own audio streams. Some uses might be to broadcast live performances (I have some friends in the classical music community; I'm sure some of you might have friends in more normal music), or else to simply share (inflict?) our own music streams as DJ's. (Will have to look into the limits of "fair use", though, of audio streams.)&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Shared / discounted creations.&lt;/span&gt; Obviously, this is totally up to the content creators, but I personally would like to eventually offer up script gadgets and tools that might be of interest to others. Even collections of useful freebies that are used in the Sim (like, shared cobblestone path textures, lamp posts, and whatnot), could be housed in a communal location.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;any other suggestions?&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;I think we're off to a great start, far better than I ever hoped for! And somehow, I think the best is yet to come. :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-3029559600286146982?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/3029559600286146982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/3029559600286146982'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/04/linji-haven-almost-completely-filled.html' title='Linji Haven, almost completely filled'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-3683722636515706372</id><published>2007-04-02T05:34:00.000-05:00</published><updated>2007-05-21T20:15:51.644-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='peronaut'/><category scheme='http://www.blogger.com/atom/ns#' term='communal'/><category scheme='http://www.blogger.com/atom/ns#' term='linji'/><title type='text'>Linji, idea for shared prefabs</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/RhDcVD81TzI/AAAAAAAAAQg/wuagweuuP4M/s1600-h/barnesworthPrefabs.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/RhDcVD81TzI/AAAAAAAAAQg/wuagweuuP4M/s400/barnesworthPrefabs.jpg" alt="" id="BLOGGER_PHOTO_ID_5048777436678147890" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Caliah Lyon (who has excellent taste) suggested that I check out prefab builds by Barnesworth Anubis. And they ARE really really nice builds, for the residential as well as commercial work. Someday, I'd like to have a script thingie store, and one of these might work nicely.&lt;br /&gt;&lt;br /&gt;But the above advertisement got me thinking -- if there was interest, I'd be willing to purchase the 11-store pack, and share them out on Linji Group-deeded land. They are "COPY/MOD" and I think it would be fair use, so long as they weren't "over-used".&lt;br /&gt;&lt;br /&gt;I'd like to place that nice park bench, maybe a pair or two in each Linji Haven Protected Land area (even though I know they'll be a bit prim-expensive, they just look nice!). The table / umbrella / chairs might also be nice, if anyone felt inclined to build a cafe.&lt;br /&gt;&lt;br /&gt;I'm more likely to go ahead with this if anybody else will get use out of a pre-fab store front, too. If it's just me, then I might as well just get things separately.&lt;br /&gt;&lt;br /&gt;Any interest?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Edited to add:&lt;/span&gt; this collection has been purchased. All components are now available to any Linji Haven residents upon request.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-3683722636515706372?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/3683722636515706372'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/3683722636515706372'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/04/linji-idea-for-shared-prefabs.html' title='Linji, idea for shared prefabs'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_YAGAPYfAZxw/RhDcVD81TzI/AAAAAAAAAQg/wuagweuuP4M/s72-c/barnesworthPrefabs.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-7248848006299678876</id><published>2007-04-01T07:26:00.000-05:00</published><updated>2007-04-02T08:58:21.546-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='linji'/><title type='text'>Linji Haven, proposal for more green space</title><content type='html'>I am proposing to set aside a few 1,024 sq m parcels as "Linji Haven Protected Land", along a border of the sim. If this seems like it'd be a popular idea, I would place in the covenant the promise that these areas would remain protected and unrented.&lt;br /&gt;&lt;br /&gt;These plots would NOT be accessible for public projects, but would instead remain green spaces, with a few trees, bushes, maybe paths and a park bench or two. In fact, I think I'd like to contact the SL Arbor Project folks for suggestions.&lt;br /&gt;&lt;br /&gt;The purpose of these parcels would be to help provide more open green space. A side-benefit would be that they could be used to provide Residents with a potential source of extra prims, which could be made available for rental -- rates to be determined, but hopefully none of you have run out yet ;)&lt;br /&gt;&lt;br /&gt;Comments or suggestions?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-7248848006299678876?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/7248848006299678876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/7248848006299678876'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/04/linjij-haven-proposal-for-more-green.html' title='Linji Haven, proposal for more green space'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-7726901190219610193</id><published>2007-03-31T13:43:00.000-05:00</published><updated>2007-04-01T07:26:25.318-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='linji'/><title type='text'>Linji Haven, in-world directory</title><content type='html'>I was playing around with the "Vendor" portion of the Hippotech Rental System, and although using a vendor to market rental spaces doesn't appeal to me, it does strike me that it could instead be co-opted into functioning as a directory of shops, public places, and even (if people wanted) private homes.&lt;br /&gt;&lt;br /&gt;Essentially, the "vendor" pages through pictures of each rental parcel, and when clicked, can show the map location / set the red "Beacon."&lt;br /&gt;&lt;br /&gt;In the future, when the little boutiques, parks, art galleries, and whatnot are ready, perhaps I could load the "vendor" with pictures of each shop, and the display placed in the corner of a central, public place.&lt;br /&gt;&lt;br /&gt;Just an idea.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-7726901190219610193?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/7726901190219610193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/7726901190219610193'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/03/linji-haven-in-world-directory.html' title='Linji Haven, in-world directory'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-3727338060078956037</id><published>2007-03-30T08:14:00.000-05:00</published><updated>2007-03-30T08:30:17.234-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='linji'/><title type='text'>Linji Haven, future ideas</title><content type='html'>Hodge-podge of ideas, about furthering formation of "community" in Linji Haven:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;sharing textures or objects, to better integrate the visual feel of various parcels&lt;/li&gt;&lt;ul&gt;&lt;li&gt;if a particular footpath / road texture can be agreed upon, it'd be nice if we could all have access to it&lt;/li&gt;&lt;li&gt;nobody can "force" anyone else to use the same texture, but some may wish to use the same style, to keep things nice looking&lt;/li&gt;&lt;li&gt;the same might go for, say, lamp-posts, public benches, etc.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;sharing / discounting creations&lt;/li&gt;&lt;ul&gt;&lt;li&gt;there seem to be a significant number of content creators in our midst&lt;/li&gt;&lt;li&gt;I'd be happy to write a vendor script that would sell or give objects ONLY to people who are in the Linji Haven group&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;community events?&lt;/li&gt;&lt;ul&gt;&lt;li&gt;I'm really, really wanting to try to convince some musicians I know (in the rather tiny Classical Music community) to perform live. This wouldn't be a "regular" thing (remember our guidelines: low-impact events, no huge crowds that will shut down the sim to others), but I'm thinking more along the lines of a half dozen to a dozen people in an audience&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;public space building&lt;/li&gt;&lt;ul&gt;&lt;li&gt;I think it'd be a bad idea for a single individual to, on their own, just start building in the public areas. I can see hard feelings and conflict, if either someone else didn't like what was built, or if they had wanted to contribute&lt;/li&gt;&lt;li&gt;rather, it might be good if people who were interested in beautifying the public areas had a way to cooperate, either by building at the same time, or by having a forum where suggestions and ideas could be shared&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I posted in a comment someplace that perhaps a public Wiki (readable by all, but posts only by Linji Haven group members) could be used to coordinate efforts&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;br /&gt;As for sharing objects and creations, here's my contribution:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;a week or so ago, I wrote a parcel audio-stream radio, that can read an unlimited number of audio stream URLs from a notecard&lt;/li&gt;&lt;li&gt;when clicked, you choose your station via pages of buttons, with each button labeled with the station name&lt;/li&gt;&lt;li&gt;I'm planning on putting this in a script store, but would like to distribute it to all the Residents in Linji sim free -- especially since any parcel audio radio requires being deeded to group, which only I can do, so maybe this will preempt some minor hassle for me ;)&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-3727338060078956037?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/3727338060078956037'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/3727338060078956037'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/03/linji-haven-future-ideas.html' title='Linji Haven, future ideas'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-4953680837932485711</id><published>2007-03-29T15:57:00.000-05:00</published><updated>2007-04-01T04:26:18.165-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='linji'/><title type='text'>Linji Haven Group Settings</title><content type='html'>&lt;span&gt;The group role abilities listed below are my attempt to give maximal flexibility to Linji Haven Sim residents, while trying to keep inadvertent disasters to a minimum.&lt;span style="font-style: italic;"&gt; (Like, OOPS, I didn't mean to terraform that beautifully crafted garden of yours into a small mountain.)&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Group Roles&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;Owner (Ged Larsen) / Estate Manager&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Resident&lt;/li&gt;&lt;ul&gt;&lt;li&gt;this is the baseline role that &lt;span style="font-weight: bold;"&gt;ALL&lt;/span&gt; renters will get&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Resident Plus&lt;/li&gt;&lt;ul&gt;&lt;li&gt;this is an additional setting that will &lt;span style="font-weight: bold;"&gt;TEMP&lt;/span&gt;orarily be assigned, on request&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Regular Member&lt;/li&gt;&lt;ul&gt;&lt;li&gt;residents can invite people to join the group, who will then be able to rez objects that will be set to the Linji Haven group, so that auto-return will not affect them&lt;/li&gt;&lt;li&gt;they will NOT, however, have access to the ANY other Resident abilities (except the ability to set home on group land, vote and receive notices)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;this will be useful for people who want to give a partner or friend the ability to build on their parcel&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Membership&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Invite People to this Group &lt;span style="font-weight: bold;"&gt;(ALL)&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;non-owners can only invite people to the plain "member" status&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Eject Members from this Group &lt;span style="font-weight: bold;"&gt;(ALL)&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;non-owners can only eject people who have plain "member" status&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Toggle 'Open Enrollment' and change 'Signup Fee' (OWNER)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Roles&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Create New Roles (OWNER)&lt;/li&gt;&lt;li&gt;Delete Roles (OWNER)&lt;/li&gt;&lt;li&gt;Change Role names, titles, and descriptions (OWNER)&lt;/li&gt;&lt;li&gt;Assign Members to Assigner's Roles (OWNER)&lt;/li&gt;&lt;li&gt;Assign Members to Any Role (OWNER)&lt;/li&gt;&lt;li&gt;Remove Members from Roles (OWNER)&lt;/li&gt;&lt;li&gt;Assign and Remove Abilities in Roles (OWNER)&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Group Identity&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Change Charter, Insignia, 'Publish on the Web', and which members are publicly visible in Group Information (OWNER)&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Parcel Management&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Deed land and buy land for group (OWNER)&lt;/li&gt;&lt;li&gt;Abandon land to Governor Linden (OWNER)&lt;/li&gt;&lt;li&gt;Set land for sale info (OWNER)&lt;/li&gt;&lt;li&gt;Subdivide and join parcels (OWNER)&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Parcel Identity&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Toggle 'Show in Find Places' and set category &lt;span style="font-weight: bold;"&gt;(ALL)&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Change parcel name, description, and 'Publish on the Web' settings &lt;span style="font-weight: bold;"&gt;(ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Set landing point and set teleport routing &lt;span style="font-weight: bold;"&gt;(ALL)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Parcel Settings&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Change music &amp; media settings&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Toggle 'Edit Terrain'&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;(OWNER)&lt;/li&gt;&lt;li&gt;Toggle various About Land &gt; Options settings&lt;span style="font-weight: bold;"&gt; (ALL? or TEMP?)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Parcel Powers&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Always allow 'Edit Terrain'&lt;span style="font-weight: bold;"&gt; (TEMP)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Always allow 'Fly'&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Always allow 'Create Objects'&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Always allow 'Create Landmark'&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Allow 'Set Home to Here' on group land&lt;span style="font-weight: bold;"&gt; (ALL, regular members)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Parcel Access&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Manage parcel Access lists&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;span&gt;(OWNER; no banlines allowed, except to specific avatars)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Manage parcel Ban lists&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Change parcel 'Sell passes...' settings&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Eject and freeze Residents on parcels&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Parcel Content&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Return objects owned by group (OWNER)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Return objects set to group (OWNER)&lt;/li&gt;&lt;li&gt;Return non-group objects&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Landscaping using Linden plants&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Object Management&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Deed objects to group (OWNER)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Manipulate (move, copy, modify) group-owned objects (OWNER; TEMP?)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Set group-owned objects for sale (OWNER)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Accounting&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Pay group liabilities and receive group dividends (OWNER)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Notices&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Send Notices&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Receive Notices and view past Notices&lt;span style="font-weight: bold;"&gt; (ALL, and regular members)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Proposals&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Create Proposals&lt;span style="font-weight: bold;"&gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Vote on Proposals&lt;span style="font-weight: bold;"&gt; (ALL, and regular members)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-4953680837932485711?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/4953680837932485711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/4953680837932485711'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/03/linji-haven-group-settings.html' title='Linji Haven Group Settings'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-7029819561336810620</id><published>2007-03-29T07:34:00.000-05:00</published><updated>2007-04-05T09:32:14.948-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='linji'/><title type='text'>Map of the Linji Sim, and parcel requests</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;Linji Haven availability: all parcels claimed&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/RhUIF0gjT_I/AAAAAAAAARQ/4hujEFl9ZBg/s1600-h/linji-reservations.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/RhUIF0gjT_I/AAAAAAAAARQ/4hujEFl9ZBg/s400/linji-reservations.jpg" alt="" id="BLOGGER_PHOTO_ID_5049951453253423090" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;Parcels are assigned on a first-come, first-served basis. When a request is posted here specifying a specific parcel, that spot will be "reserved" for a couple of days. If not claimed in a couple of days, it will be released to the next person who requested it&lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;The above shows the entire Sim, with blue markers placed every 32 m. A square of four blue markers encloses 1,024 sq m. Encouraged plot sizes are 2,048 (two squares) to 4,096 sq m (four squares).&lt;br /&gt;&lt;br /&gt;One central and one peripheral 2,048 sq m plots is being reserved for use by the community to turn into public spaces, for example for use as public plazas, parks, meeting spaces or performance venues. Also, I am very likely going to permanently assign three 1,024 sq m plots as "Linji Haven Protected Land," which will not be available for public projects, but will kept as low-prim green and open spaces (with trees, bushes, and perhaps paths and a few parkbenches.)&lt;br /&gt;&lt;br /&gt;I also wonder whether those interested in low-impact commercial endeavors might be encouraged to take plots that are more central, perhaps along a path, to maximize their foot-traffic. Residential only plots might be more comfortable on the perimeter, where they could be afforded more privacy?&lt;br /&gt;&lt;br /&gt;I've scribbled in possible paths below. They look "grid-like" here, but I hope they'd wander a little bit, back and forth, around vegetation, trees, rocks, etc. But, these are YOUR parcels, the final design will be up to you. I just wanted to start by penciling in some ideas. Suggestions welcome!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Current list of participants:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;People who are considering joining the community might want to check out the Linji sim in person, and post a comment requesting what size parcel and the preferred location. I'll update the map whenever I can, to show how the planning is coming along.&lt;br /&gt;&lt;br /&gt;After I receive your request, I'll parcel the land and set up a rental box set to your SL avatar name. If you change your mind, or don't "claim" the box after say 3 - 5 days, I'll open up the spots again so other people can request them.&lt;br /&gt;&lt;br /&gt;The planned use listed certainly is NOT "binding", but I thought it might help people choose locations near friends or to facilitate cooperative efforts.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Residents:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Ged Larsen: mostly residential; maybe a script gadget store ;)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Sierra Mills: probably residential&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Taffy Allandale: mixed residential / commercial (Taffy Apple Designs)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Gabriel Watanabe: residential&lt;/li&gt;&lt;li&gt;Eleanora Newell: light retail&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Stephen Bentham / Caliah Lyon&lt;/li&gt;&lt;li&gt;camilla Yosuke (retail)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Charron Marseille / Roslin Petion / Morgaine Maktoum&lt;/li&gt;&lt;li&gt;Euterpe Zagoskin / Caliah Lyon: light retail (Haute Couture clothing, Muse Jewelry)&lt;/li&gt;&lt;li&gt;Shizuka Hayashida&lt;/li&gt;&lt;li&gt;Tigress Jewell (residential and retail)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Crispin Cleanslate (medieval theme, retail)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Tiy Ferraris (ancient Egypt educational museum and shop)&lt;/li&gt;&lt;li&gt;Stephen Bentham (light retail and public space)&lt;/li&gt;&lt;li&gt;Harriet Hallard (non-commercial build)&lt;/li&gt;&lt;li&gt;Tamala Tombola (medieval theme, retail)&lt;/li&gt;&lt;li&gt;JH + Jessie Gervasi (residential + retail)&lt;/li&gt;&lt;li&gt; Patric Rotunno + Theodote Carthage (residential + art gallery)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Requests submitted:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Lizbeth Saens (waitlist)&lt;/li&gt;&lt;li&gt;                            Stuart Simonds (waitlist; prefer 3,072, but 2,048 OK; residential and future retail)&lt;/li&gt;&lt;li&gt;Nefertiti Nefarious (posted on &lt;a href="http://slged.blogspot.com/2007/04/linjij-haven-proposal-for-more-green.html" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)"&gt;Linji Haven, proposal for more green space&lt;/a&gt;", but parcel too small -- 512 sq m)&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;no more requests are being taken&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;Rent&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Amount of rent will be closely tied to the &lt;a href="http://secondlife.com/whatis/landpricing.php"&gt;Linden Lab Mainland Tier Schedule&lt;/a&gt;, recalculated in L$ per week at the current L$ sell exchange rate, correcting for the 3.5% LL exchange fee.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Example: if the current L$ "sell" rate is L$267 per US$1 + 3.5% LL exchange fee:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;1,024 sq m:&lt;/span&gt; US$8/month = L$2,211/month = &lt;span style="font-weight: bold;"&gt;L$507/week&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;2,048 sq m:&lt;/span&gt; US$15/month = L$4,145/month = &lt;span style="font-weight: bold;"&gt;L$951/week&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;3,072 sq m:&lt;/span&gt; US$20/month = L$5,527/month = &lt;span style="font-weight: bold;"&gt;L$1,268/week&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;4,096 sq m:&lt;/span&gt; US$25/month = L$6,909/month = &lt;span style="font-weight: bold;"&gt;L$1,586/week&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-7029819561336810620?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/7029819561336810620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/7029819561336810620'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/03/map-of-linji-sim-and-parcel-requests.html' title='Map of the Linji Sim, and parcel requests'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_YAGAPYfAZxw/RhUIF0gjT_I/AAAAAAAAARQ/4hujEFl9ZBg/s72-c/linji-reservations.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-8539211059539111413</id><published>2007-03-29T05:16:00.000-05:00</published><updated>2007-03-29T15:57:45.726-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='linji'/><title type='text'>Linji Haven Progress Report</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Public Space Expansion&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;I think I'll go ahead and reserve TWO 1,024 sqm parcels near the center of the Sim as public areas, that Linji residents can collaborate and cooperatively sculpt into a pleasant center park / plaza / open space. I imagined that one 1,024 sqm parcel just wouldn't be enough to maintain a sense of open space.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Rental system set-up&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I have purchased and read the documentation of the HippoTech Rental System (looks great, hopefully easy to get started up).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Group abilities and roles&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;The concern is that due to the restrictions of Mainland (compared with private islands), ALL members of the group with an ability will be able to apply that ability to &lt;span style="font-weight: bold;"&gt;ANY&lt;/span&gt; parcel in Linji Haven.&lt;br /&gt;&lt;br /&gt;I do not worry so much about malicious damage -- hopefully the Sim will select for people who will play nice and be considerate -- but it is altogether too easy to mis-click and cause inadvertent damage. So, the goal is to give EVERY ability that is safe to give to all residents of Linji Haven. Other abilities (like terraforming) might be given for a couple hours at a time upon request, and then removed. And finally, some will never be given -- like, the ability to sell the entire Sim for L$1)&lt;br /&gt;&lt;br /&gt;Because all these settings are quite new to me, and because there is little documentation, I would like to list them all here, and perhaps people can tell me why some innocuous ability is actually "dangerous," or why some "dangerous" ones are actually fine.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-8539211059539111413?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/8539211059539111413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/8539211059539111413'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/03/linji-haven-progress-report.html' title='Linji Haven Progress Report'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-9034676805616904694</id><published>2007-03-27T13:07:00.000-05:00</published><updated>2007-03-28T07:43:56.016-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='random'/><title type='text'>Meeting creative talent: Caliah Lyon and Argent Stonecutter</title><content type='html'>A few days ago, I had the pleasure of meeting Caliah Lyon, via a mutual friend. She's already shown herself a talented jeweler (Muse Jewelry in Imogen), and is now branching into watch-making. The watch-making is how I had the good fortune to meet her -- her watches needed a little more movement to them, so I wrote a script for the clock hands (hour, minute, and second), so that the timepieces would show the correct time.&lt;br /&gt;&lt;br /&gt;The script was a fun little exercise, but best of all was getting the chance to see in person the exquisite detail work that goes into tiny prim sculpture. Let's just say that I was unable to even test the scripts, because I didn't even have the skill to select a watch hand, let alone manipulate it. Anyhow, I hope the watches will be released soon. In the meantime, I'll take the liberty of displaying the picture that she shows on her &lt;a href="http://caliah.livejournal.com/"&gt;blog page&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/RglfE_gUR0I/AAAAAAAAAN8/vx_ITmVMKhU/s1600-h/0001gq99.jpeg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/RglfE_gUR0I/AAAAAAAAAN8/vx_ITmVMKhU/s400/0001gq99.jpeg" alt="" id="BLOGGER_PHOTO_ID_5046669396816447298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Also, last night I got to meet Argent Stonecutter, who happened to be test-flying a very cool flying machine over the wide open spaces over Linji. I knew of Argent from his very informative posts in the Scripting forum, and just had to hail him. We had a pleasant chat, and showed off various scripting thingies we had each written. I got to pull out my ancient Lissajous prim thingie as well as a medium-sized geodesic dome, and he let me swoop and soar on his really incredible flying machine (I've got to get me one of those things...)&lt;br /&gt;&lt;br /&gt;I think the best part of SL is meeting people who are talented and creative.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-9034676805616904694?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/9034676805616904694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/9034676805616904694'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/03/few-days-ago-i-had-pleasure-of-meeting.html' title='Meeting creative talent: Caliah Lyon and Argent Stonecutter'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_YAGAPYfAZxw/RglfE_gUR0I/AAAAAAAAAN8/vx_ITmVMKhU/s72-c/0001gq99.jpeg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-7858074007805825401</id><published>2007-03-27T05:19:00.000-05:00</published><updated>2007-06-02T05:56:00.738-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='linji'/><title type='text'>Linji Haven</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(0, 0, 0);font-size:100%;" &gt;&lt;span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:180%;" &gt;Please follow &lt;a href="http://slged.blogspot.com/2007/06/mainland-sim-rental-charters.html"&gt;this link to the CURRENT updated and consolidated covenant for the Linji (and Peronaut) mainland rental sims&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; &lt;span style="color: rgb(0, 0, 0);font-size:100%;" &gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt; &lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(0, 0, 0);font-size:100%;" &gt;&lt;span&gt;The below information is being kept for archival purposes only.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="color: rgb(0, 0, 153); font-weight: bold; font-style: italic;font-size:78%;" &gt;&lt;span&gt;--== LINJI HAVEN ==--&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;This is the&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt; charter of Linji Haven (last updated 2007-April-8)&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt;. Whether you are interested in joining this community or not, &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;questions, comments, and suggestions are very welcome&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The goal of Linji Haven (in the Linji mainland sim) is to provide:&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;an &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;unthemed mixed-residential and low-impact commercial&lt;/span&gt;&lt;span style="font-size:78%;"&gt; oasis on the Mainland&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;a &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;community&lt;/span&gt;&lt;span style="font-size:78%;"&gt; of like-minded individuals who believe that the Mainland can still be a beautiful, wonderful, minimal lag place to enjoy Second Life&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;the &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;lowest price&lt;/span&gt;&lt;span style="font-size:78%;"&gt; possible&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt;To insure that the Sim can maintain it's zoning guidelines, it is a &lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;rental only&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt; community.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;We hope to have more information and community discussion at the Linji Haven blog and forums at &lt;/span&gt;&lt;a style="font-style: italic;" href="http://www.linjihaven.com/"&gt;&lt;span style="font-weight: bold;"&gt;http://www.linjihaven.com/&lt;/span&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;. Estate Managers to contact for more information or problems: &lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Ged Larsen&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Sierra Mills&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;ZONING GUIDELINES&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;&lt;span style="font-weight: bold;"&gt;Residential and low-impact commericial&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;&lt;span style="font-weight: bold;"&gt;Guidelines:&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;be considerate&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;low-impact commercial welcomed&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;small events encouraged&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;no Casinos, no Clubs, no Camping, and no Crap (ad farms, lag hogs, incredibly ugly builds)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;&lt;span style="font-weight: bold;"&gt;Lag control&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;try to use efficiently-written scripts, without loads of listeners and scans&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;try to use the minimum-sized texture that gives you good results&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Spelling it all out&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Really, if you're just being considerate of others, you don't need to read these details. If you are trying to use this list to find loopholes of what you can get away with, this community is probably not for you.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;And, &lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;if you and ALL your neighbors are OK with it, bending the guidelines is fine too&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt;. Just see "Conflict Resolution".&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;restrict build heights to twice the distance from the nearest parcel boundary, unless you and your neighbors agree otherwise&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;try not to obstruct your neighbor's views&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;no major eyesores&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;no excessive particle effects&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;no flashing / rotating / neon signs&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;no banlines (banning specific avatars is fine)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;no walls or fences that completely close off your land&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;skyboxes shouldn't be visible from ground level builds&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;no non-consensual combat&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;events should not be so large and frequent as to cause problems for other residents&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;&lt;span style="font-weight: bold;"&gt;COMMUNITY&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;&lt;span style="font-weight: bold;"&gt;Goal:&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt; it would be wonderful if instead of a bunch of separate carved out parcels, we had a community. Of course, this can never be something dictated, but I'd welcome ideas to help promote this.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Some ideas:&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;footpaths and small roads to encourage foot-exploration of the sim&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;a central 2,048 sq m Linji Haven public park and a 2,048 sq m waterfront parcel have been reserved for use as public spaces, to benefit the entire community&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;three 1,024 sq m Linji Haven Protected Land parcels will be maintained as lightly landscaped open areas&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;shared resources (e.g., pre-fabs, landscaping objects, resident creations, etc.)&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;a listing of available objects will be maintained at the &lt;a href="http://www.linjihaven.com/"&gt;Linji Haven web site&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;events: live music, product shows, classes, get-togethers&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;CONFLICT RESOLUTION&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;I want to remain as absolutely hands-off as possible, hoping that the simple rule of being considerate towards others will minimize conflict. And, I hope that people will be as open-minded and accepting as possible of other people's tastes. But, conflicts happen.&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;if 3 members of the community have a grievance against another member, and a Linji Haven Estate Manager agrees, then the grievance must be addressed.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;&lt;span style="font-weight: bold;"&gt;RENTING&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;In addition to weekly rent, there may be an &lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;initial L$1 per sq m non-refundable joining fee&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt;, which will be used for community purchases and other expenses. This fee is waived for the founding members of the Sim.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Weekly rent will be closely tied to the &lt;/span&gt;&lt;a style="font-style: italic;" href="http://secondlife.com/whatis/landpricing.php"&gt;Linden Lab Mainland Tier Schedule&lt;/a&gt;&lt;span style="font-style: italic;"&gt;, recalculated in L$ per week at the current L$ sell exchange rate, correcting for the 3.5% LL exchange fee.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;If the current L$ sell rate is L$267 per US$1 + 3.5% LL exchange fee:&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;1,024 sq m:&lt;/span&gt;&lt;span style="font-size:78%;"&gt; US$8/month = L$2,211/month =~ &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;L$507/week&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;2,048 sq m:&lt;/span&gt;&lt;span style="font-size:78%;"&gt; US$15/month = L$4,145/month =~ &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;L$951/week&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;3,072 sq m:&lt;/span&gt;&lt;span style="font-size:78%;"&gt; US$20/month = L$5,527/month =~ &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;L$1,268/week&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;4,096 sq m:&lt;/span&gt;&lt;span style="font-size:78%;"&gt; US$25/month = L$6,909/month =~ &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;L$1,586/week&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;encouraged plot sizes: 2,048 to 4,096 sq m (1,024 plots may be considered, but the goal is to avoid a cramped feel of packed plots)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;prim allotment: 234 prims per 1,024 sq m&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;extra prim allotment may be rentable, based on availability. The rate will be based on the 4,096 sq m parcel rental rate; i.e., US$3.125/month for an extra 117 prims&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;rent to be paid weekly, in advance&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;there will be &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;no grace period for late rent&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;if there are people on the waitlist when the rent expires, it is possible that the parcel will be re-assigned to a new tenant&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;full refunds of remaining rent, with no penalty, if one week advance notice is given&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;otherwise, a maximum penalty of 1 week's rent will be assessed, and the remainder refunded&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;no plans to increase rent&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;the only reason I will raise rent would be if LL's mainland tier prices increase. If this were to happen, I would increase rental rates proportionally, and offer current tenants the option to cancel their leases with full refunds without penalty&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;no support for sub-leasing&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;you will be able to add others to the Linji Haven Group, but they will be regular group "Members" without the "Resident" abilities that tenants will have (see below)&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;however, on a case-by-case basis, estate managers can grant "Resident" abilities to multiple people who are &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;sharing&lt;/span&gt;&lt;span style="font-size:78%;"&gt; a parcel&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;LIQUIDATING&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;I am not trying to make money from this venture, and would like to keep it going so long as I am not LOSING money in monthly tier (currently US$195), and hopefully, slowly offsetting the initial purchase price of the sim (US$2,756).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;However, should it become necessary for the sim to be sold off, I will do my utmost to keep the following promises:&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;I will give at least several weeks of warning&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;I will offer each parcel for sale to the current parcel resident first&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;if the current tenant does not want it, it will be offered to sale to other Linji Haven residents&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;if sold to a Linji Haven resident, the land sale price will set at the "Avg L$ Paid Per Square Meter" price for the previous month, available at &lt;a href="http://secondlife.com/whatis/economy_stats.php"&gt;http://secondlife.com/whatis/economy_stats.php&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;if no Linji Haven tenants want it, it will be sold on the open market&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;GROUP ROLE ABILITIES FOR RESIDENTS&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:78%;" &gt;The group role abilities listed below are my attempt to give maximal flexibility to Linji Haven Sim residents, while trying to keep inadvertent disasters to a minimum. They may be adjusted, as necessary.&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;&lt;br /&gt;&lt;br /&gt;Group Roles&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Owner (Ged Larsen) / Estate Manager&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Estate manager has all abilities EXCEPT:&lt;br /&gt;- assign members to any roll&lt;br /&gt;- assign and remove abilities in roles&lt;br /&gt;- deed land and buy land for group (?)&lt;br /&gt;- abandon land to governor lindon&lt;br /&gt;- set land for sale info&lt;br /&gt;- pay group liabilities and receive group dividends&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;the Estate Manager also has to be a member of the Resident group role, to be able to assign new tenants to the Resident role&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Resident&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;this is the baseline role that &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;ALL&lt;/span&gt;&lt;span style="font-size:78%;"&gt; renters will get&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Regular Member&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;residents can invite people to join the group, who can then set objects to the Linji Haven group, avoiding auto-return&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;they will NOT, however, have access to most other Resident abilities&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Group abilities, complete list&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Membership&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Invite People to this Group &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;(ALL)&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;non-owners can only invite people to the plain "member" status&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Eject Members from this Group &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;(ALL)&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;non-owners can only eject people who have plain "member" status&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Toggle 'Open Enrollment' and change 'Signup Fee' (OWNER)&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Roles&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Create New Roles (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Delete Roles (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Change Role names, titles, and descriptions (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Assign Members to Assigner's Roles (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Assign Members to Any Role (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Remove Members from Roles (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Assign and Remove Abilities in Roles (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Group Identity&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Change Charter, Insignia, 'Publish on the Web', and which members are publicly visible in Group Information (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Parcel Management&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Deed land and buy land for group (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Abandon land to Governor Linden (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Set land for sale info (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Subdivide and join parcels (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Parcel Identity&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Toggle 'Show in Find Places' and set category &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;(ALL)&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Change parcel name, description, and 'Publish on the Web' settings &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;(ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Set landing point and set teleport routing &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;(ALL)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Parcel Settings&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Change music &amp; media settings&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Toggle 'Edit Terrain'&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; &lt;/span&gt;&lt;span style="font-size:78%;"&gt;(OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Toggle various About Land &gt; Options settings&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL? or ON REQUEST?)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Parcel Powers&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Always allow 'Edit Terrain'&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL? or ON REQUEST?)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Always allow 'Fly'&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Always allow 'Create Objects'&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Always allow 'Create Landmark'&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Allow 'Set Home to Here' on group land&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL, regular members)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Parcel Access&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Manage parcel Access lists&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; &lt;/span&gt;&lt;span style="font-size:78%;"&gt;(OWNER; no general banlines allowed)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Manage parcel Ban lists&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Change parcel 'Sell passes...' settings&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Eject and freeze Residents on parcels&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Parcel Content&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Return objects owned by group (OWNER)&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Return objects set to group (OWNER)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Return non-group objects&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Landscaping using Linden plants&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Object Management&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Deed objects to group (OWNER)&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Manipulate (move, copy, modify) group-owned objects (OWNER)&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Set group-owned objects for sale (OWNER)&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Accounting&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Pay group liabilities and receive group dividends (OWNER)&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Notices&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Send Notices&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Receive Notices and view past Notices&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL, and regular members)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:78%;" &gt;Proposals&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Create Proposals&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:78%;"&gt;Vote on Proposals&lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt; (ALL, and regular members)&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-7858074007805825401?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/7858074007805825401'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/7858074007805825401'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/03/linji-haven.html' title='Linji Haven'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-2097324697030066285</id><published>2007-03-26T11:35:00.000-05:00</published><updated>2007-03-27T11:06:14.065-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='linji'/><category scheme='http://www.blogger.com/atom/ns#' term='land'/><title type='text'>Putting my money where my mouth is: I have a Sim</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;/span&gt;&lt;a style="font-weight: bold; font-style: italic;" href="See%20http://slged.blogspot.com/2007/03/linji-haven.html%20for%20more%20information."&gt;Main page and more information&lt;br /&gt;about the Linji Haven community sim&lt;/a&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/RgjzivgURxI/AAAAAAAAANk/NWRvBlLiTjE/s1600-h/linji+from+front.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/RgjzivgURxI/AAAAAAAAANk/NWRvBlLiTjE/s320/linji+from+front.jpg" alt="" id="BLOGGER_PHOTO_ID_5046551160661755666" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I've spoken, written, rambled, and even ranted in multiple venues about how it should be possible to create a community that would not have the eyesore and lag issues that frequently (but not always) plague the mainland.&lt;br /&gt;&lt;br /&gt;And moreover, that this vision should be possible at a price better than individuals acquiring land on their own (because the L$ per sqm tier price improves dramatically, as the amount of owned land increases).&lt;br /&gt;&lt;br /&gt;Well, enough ranting. Enough waiting for someone else to do it. I'm a fool, and a dreamer, but it was time to try putting my money where my mouth was. Last night, I bid and won an entire mainland Sim in LL auction. It came down to being outbid in the last 15 seconds, and then throwing in one last bid, and winning.&lt;br /&gt;&lt;br /&gt;My goal, my dream, is still as previously described: to gather together like-minded individuals in &lt;span style="font-weight: bold;"&gt;a residential and low-impact commercial Sim, with the simple covenant of trying to be considerate&lt;/span&gt;. Raymond Figtree, on the forums, suggested an interesting covenent, which I've extended just a little bit: &lt;span style="font-weight: bold;"&gt;the C with no CCCCC Covenant&lt;/span&gt;: - be Considerate, with no Casinos, Clubs, Camping, (huge) Commercial, or other Crap. Simple enough.&lt;br /&gt;&lt;br /&gt;I've written before, both &lt;a href="http://slged.blogspot.com/2007/03/island-dreams-contd.html"&gt;here&lt;/a&gt; and &lt;a href="http://forums.secondlife.com/showthread.php?t=172618"&gt;in the forums&lt;/a&gt;, about how a Private Island would be far more flexible for this sort of goal. But, my other goal, to keep it CHEAP, with rent equal to mainland tier alone for 2,048 and/or 4,096 sq m plots, meant that with a private island, I'd require at least 75% occupancy, merely to cover the monthly fees. There's no way I could assure myself that that would be possible. But with a mainland Sim, I could survive at break-even with only 50% occupancy (overlooking the large initial expense though...), but with these drawbacks:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;loss of terraforming freedom and unlimited water access&lt;br /&gt;&lt;/li&gt;&lt;li&gt;loss of ability to "sell" parcels to individuals (although selling on an Island is just glorified renting)&lt;/li&gt;&lt;li&gt;relying on "groups" to deal with land permissions and parcels&lt;br /&gt;&lt;/li&gt;&lt;li&gt;loss of the Estate tools (including monitoring highest lag-offensive scripts and physics)&lt;/li&gt;&lt;li&gt;no control on the visual clutter of what might be placed in adjacent mainland sims&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;There's a lot of thought I still need to put to this. Maybe a few months from now, this experiment will confirm that I'm a dreamer and a fool. Or, maybe this will become a sanctuary, an oasis, and a retreat that will bring enjoyment and creativity to a small corner of SL. And maybe even serve as a model, of what CAN be done, if people work together.&lt;br /&gt;&lt;br /&gt;We shall see.&lt;br /&gt;&lt;br /&gt;See &lt;a href="http://slged.blogspot.com/2007/03/linji-haven.html"&gt;http://slged.blogspot.com/2007/03/linji-haven.html&lt;/a&gt; for more information.&lt;br /&gt;&lt;br /&gt;=====&lt;br /&gt;&lt;br /&gt;Some pictures, from a giddy and proud land owner:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/RgjzjPgURzI/AAAAAAAAAN0/fCb4MQDcuBY/s1600-h/linji+at+dusk.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/RgjzjPgURzI/AAAAAAAAAN0/fCb4MQDcuBY/s320/linji+at+dusk.jpg" alt="" id="BLOGGER_PHOTO_ID_5046551169251690290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/RgjziPgURvI/AAAAAAAAANU/HIVXNiVpZ6Y/s1600-h/linji+from+above.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/RgjziPgURvI/AAAAAAAAANU/HIVXNiVpZ6Y/s320/linji+from+above.jpg" alt="" id="BLOGGER_PHOTO_ID_5046551152071821042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/RgjzifgURwI/AAAAAAAAANc/sOUST7_9d-c/s1600-h/linji+from+behind.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/RgjzifgURwI/AAAAAAAAANc/sOUST7_9d-c/s320/linji+from+behind.jpg" alt="" id="BLOGGER_PHOTO_ID_5046551156366788354" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rgjzi_gURyI/AAAAAAAAANs/1JrONKT3UHM/s1600-h/linji+shoreline.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/Rgjzi_gURyI/AAAAAAAAANs/1JrONKT3UHM/s320/linji+shoreline.jpg" alt="" id="BLOGGER_PHOTO_ID_5046551164956722978" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-2097324697030066285?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/2097324697030066285'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/2097324697030066285'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/03/putting-my-money-where-my-mouth-is-i.html' title='Putting my money where my mouth is: I have a Sim'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_YAGAPYfAZxw/RgjzivgURxI/AAAAAAAAANk/NWRvBlLiTjE/s72-c/linji+from+front.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-4004261140075534472</id><published>2007-03-21T14:49:00.000-05:00</published><updated>2007-05-26T19:50:48.271-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='scripting'/><title type='text'>heat map, code snippet</title><content type='html'>It's been a long time since I've posted a little code snippet that might be of use to people. (OK, not many people.) But, I wrote a function to simulate a "heat map", to map a number to a color, depending on where it falls in a range.&lt;br /&gt;&lt;br /&gt;As mentioned previously, one way to generate a rainbow progression of colors is &lt;a href="http://addictedtor.free.fr/graphiques/RGraphGallery.php?graph=108"&gt;described here&lt;/a&gt;:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rc-1fYU-gmI/AAAAAAAAAKY/aUGw05wghlM/s1600-h/rainbowRGB.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rc-1fYU-gmI/AAAAAAAAAKY/aUGw05wghlM/s400/rainbowRGB.jpg" alt="" id="BLOGGER_PHOTO_ID_5030438859507139170" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;What I wanted to do was to write a function so that "big" numbers would yield a red color, which would then progress through yellow, then green, to light blue, to dark blue. In other words, 4 of the 6 segments in the above progression.&lt;br /&gt;&lt;br /&gt;The following function "heatMap()" takes 3 input variables: map, min, and max. "Map" is the number you want to heat map. If it's greater than or equal to "max", the color is returned as red. From "max" to "min", the colors progress through yellow, green, light blue, and dark blue. It's a linear function, and a "map" value exactly in the middle of "min" and "max" maps to pure green. "Map" values lower than min return pure blue. It returns a vector that can be used in color-setting functions in LSL.&lt;br /&gt;&lt;br /&gt;I used the heatMap() function for color-coding in my avatar radar HUD, so that avatar target radar blips above you were red, those at the same altitude were green, and those below you were blue, all along a spectrum of colors. I found that the color was enough information, and less cluttered than numbers.&lt;br /&gt;&lt;br /&gt;Hope you find the function helpful :)&lt;br /&gt;&lt;br /&gt;&lt;div style="margin: 5px 20px 20px;"&gt;  &lt;div class="smallfont" style="margin-bottom: 2px;"&gt;&lt;br /&gt;&lt;/div&gt;  &lt;div class="alt2" style="border: 1px inset ; margin: 0px; padding: 6px; overflow: auto; width: 440px; height: 338px;"&gt;   &lt;code style="white-space: nowrap;"&gt;   &lt;/code&gt;&lt;div dir="ltr" style="text-align: left;"&gt;    &lt;!-- php buffer start --&gt;&lt;code&gt;&lt;span style="color: rgb(0, 0, 0);"&gt; &lt;span style="color: rgb(0, 0, 187);"&gt; vector heatMap&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;(&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;float map&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;, &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;float min&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;, &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;float max&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;)&lt;br /&gt;{&lt;br /&gt; &lt;/span&gt;&lt;span style="color: rgb(255, 128, 0);"&gt;// by Ged Larsen&lt;br /&gt; // map a float to 4 of 6 segments of a color progression&lt;br /&gt; //&lt;br /&gt; // -1 to -0.5    &lt;0,0,1&gt; to &lt;0,1,1&gt;    dark blue to light blue&lt;br /&gt; // -0.5 to 0    &lt;0,1,1&gt; to &lt;0,1,0&gt;    light blue to green&lt;br /&gt; // 0 to 0.5        &lt;0,1,0&gt; to &lt;1,1,0&gt;    green to yellow&lt;br /&gt; // 0.5 to 1        &lt;1,1,0&gt; to &lt;1,0,0&gt;    yellow to red&lt;br /&gt;&lt;br /&gt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;float fraction&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;;&lt;br /&gt;&lt;br /&gt; if (&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;map &lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;&lt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;min&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;) { &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;fraction &lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;= -&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;1.0&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;; }&lt;br /&gt; else if (&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;map &lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;&gt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;max&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;) { &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;fraction &lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;= &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;1.0&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;; }&lt;br /&gt; else { &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;fraction &lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;= &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;2.0&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;*&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;map&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;/(&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;max&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;-&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;min&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;)+&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;1.0 &lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;- (&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;2.0&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;*&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;max &lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;/ (&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;max&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;-&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;min&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;)); }&lt;br /&gt;&lt;br /&gt; if ( &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;fraction &lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;&lt; -&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;0.5 &lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;) { return &lt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;0.0&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;, &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;2&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;*(&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;fraction&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;+&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;1&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;), &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;1.0&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;&gt;; }&lt;br /&gt; else if ( &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;fraction &lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;&lt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;0 &lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;) { return &lt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;0.0&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;, &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;1.0&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;, &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;1.0 &lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;- &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;2.0&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;*(&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;fraction&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;+&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;0.5&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;)&gt;; }&lt;br /&gt; else if ( &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;fraction &lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;&lt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;0.5 &lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;) { return &lt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;2.0&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;*&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;fraction&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;, &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;1.0&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;, &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;0.0&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;&gt;; }&lt;br /&gt; else { return &lt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;1.0&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;, &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;1.0 &lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;- &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;2.0&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;*(&lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;fraction &lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;- &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;0.5&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;), &lt;/span&gt;&lt;span style="color: rgb(0, 0, 187);"&gt;0.0&lt;/span&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;&gt;; }&lt;br /&gt;}&lt;br /&gt;&lt;/span&gt; &lt;/span&gt; &lt;/code&gt;&lt;!-- php buffer end --&gt;   &lt;/div&gt;     &lt;/div&gt; &lt;/div&gt;     &lt;br /&gt;&lt;br /&gt;&lt;code&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(0, 119, 0);"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-4004261140075534472?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/4004261140075534472'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/4004261140075534472'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/03/heat-map-code-snippet.html' title='heat map, code snippet'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_YAGAPYfAZxw/Rc-1fYU-gmI/AAAAAAAAAKY/aUGw05wghlM/s72-c/rainbowRGB.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-995570486410840844</id><published>2007-03-18T10:13:00.000-05:00</published><updated>2007-03-18T10:47:26.426-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='random'/><category scheme='http://www.blogger.com/atom/ns#' term='scripting'/><title type='text'>The Illusion of Privacy</title><content type='html'>Because scripting forces you to understand the "details" of how Second Life works, it sometimes reveals that more is possible than one might previously have thought.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;"Privacy" in Second Life is somewhat of an illusion&lt;/span&gt;, especially when compared to real life. (Although, privacy in RL is also somewhat illusory as well.)&lt;br /&gt;&lt;br /&gt;Most of us know that "talking" in SL can be heard by everybody within ~20 meters or so (and whisper within 10 meters, shout within 100 meters). Most of us also know that even if there are no other avatars within 20 meters, chat still might not be private, if there's a scripted object, a "bug" so to speak, within 20 meters that can "hear" your chat and then either record or relay it (although this is against LL's Terms of Service).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;As far as I know, IM's are the only way to communicate privately in SL.&lt;/span&gt; There were some forum posts that even suggested that IM's are transmitted to and from the client program encrypted, so even packet sniffers should not easily be able to read chat.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;But what about visual privacy?&lt;/span&gt; Unlike in RL, with a little facility, SL has camera controls that allow you to look around corners, through walls, etc. By default, this range is limited to about 50 meters, but that's still a lot of freedom. Sensors in SL can detect avatars within 96 meters, so some people think that if there are no other avatars within 96 meters, they have a semblance of "visual privacy."&lt;br /&gt;&lt;br /&gt;I learned recently that this, too, is an illusion. It is possible to remove camera distance constraints completely. On quick testing, &lt;span style="font-weight: bold;"&gt;it seems that you can see anything within the same Sim, regardless of distance&lt;/span&gt;. You can also view the terrain / parcel boundaries many Sims away (but apparently not avatars or prims). So, even if there are no avatars within 96 meters, any avatar within the same Sim as you can see anything you are doing.&lt;br /&gt;&lt;br /&gt;I think the bottom line is &lt;span style="font-weight: bold;"&gt;it would be good to assume that privacy (except, as far as we know, private IM's) in SL is purely an illusion&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;hr&gt;&lt;br /&gt;&lt;br /&gt;How did I stumble upon these issues? Well, I've continued to play with &lt;a href="http://slged.blogspot.com/2007/03/sensors-huds-sl-radar.html"&gt;my avatar sensor + radar HUD&lt;/a&gt;. It evolved because although I love my MystiTool, knowing simply distance to avatars seemed limiting, so I wrote the HUD radar.&lt;br /&gt;&lt;br /&gt;But then I thought that only having relative position information was also limiting. If you were trying to find a friend you were following, and had gotten separated, wouldn't it be nice to be able to have a quick glimpse at their surroundings, to try to get oriented?&lt;br /&gt;&lt;br /&gt;So, I updated the HUD / AV radar so that if you clicked on an avatar radar "blip", the script would take control of your camera and move it to a few meters from the avatar, pointing at them. Even at this point, the thought about privacy issues made me uncomfortable, so I hard-coded into the script a 5 second maximum "look time". But, this is a purely arbitrary limit.&lt;br /&gt;&lt;br /&gt;Of course, I'm always tweaking and experimenting, and trying to see how far I can push something... So, I then learned about movement controls, and looked at some freely available scripts, and found that you could also very easily have the camera respond to your movement controls, to look around. But, I initially hit the 50 meter camera distance limit.&lt;br /&gt;&lt;br /&gt;But, then I found that the 50 m limit is also arbitrary, and easily removed it.&lt;br /&gt;&lt;br /&gt;Well, now I have an HUD / avatar radar that detects any avatar within 96 meters, allow clicking on a radar blip to move the camera to them, and then freely control the camera at its new position. So much for visual privacy in SL.&lt;br /&gt;&lt;br /&gt;I'm sure some people will consider all this essentially public knowledge, but it was a minor revelation to me.&lt;br /&gt;&lt;br /&gt;I still want to release my avatar radar HUD, but think it might be best to release it in a crippled form, with only quick-glimpse capability and without camera movement controls. But, it still makes me uncomfortable.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-995570486410840844?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/995570486410840844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/995570486410840844'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/03/illusion-of-privacy.html' title='The Illusion of Privacy'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-4043339560440574604</id><published>2007-03-13T06:08:00.000-05:00</published><updated>2007-03-14T08:09:09.855-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='land'/><category scheme='http://www.blogger.com/atom/ns#' term='scripting'/><title type='text'>LandScanner v1.0</title><content type='html'>&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;LandScanner v1.0&lt;/span&gt; is an avatar-attached multi-purpose tool performing functions ranging from &lt;span style="font-weight: bold; font-style: italic;"&gt;prim-counting and parcel analysis, to sim-wide land-ownership and terrain evaluation.&lt;/span&gt; It is highly configurable and able to provide information across multiple parcels in multiple Sims with minimal user intervention.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;LandScanner v1.0 available now at SL Exchange and SL Boutique, and will be available very soon in-world.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/RffzxiJc1HI/AAAAAAAAANE/rEq3ZYsA5Ak/s1600-h/LandScanner.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/RffzxiJc1HI/AAAAAAAAANE/rEq3ZYsA5Ak/s400/LandScanner.jpg" alt="" id="BLOGGER_PHOTO_ID_5041766340170142834" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Features:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:130%;" &gt;for each parcel&lt;/span&gt;, LandScanner reports:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;parcel &lt;span style="font-weight: bold;"&gt;name&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;description&lt;/span&gt;, and &lt;span style="font-weight: bold;"&gt;size&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;parcel &lt;span style="font-weight: bold;"&gt;owner&lt;/span&gt; (avatar name and key) and &lt;span style="font-weight: bold;"&gt;group&lt;/span&gt; (key)&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;parcel &lt;span style="font-weight: bold;"&gt;prim counts&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;total prims&lt;/span&gt; by category (owner, group, other, selected, temp on rez)&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;if you own the land parcel&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;, &lt;/span&gt;lists &lt;span style="font-weight: bold;"&gt;number of prims used by avatar name&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;parcel &lt;span style="font-weight: bold;"&gt;flags&lt;/span&gt; (i.e., fly, scripts, landmarks, terraform, damage, create objects, access group, ban list, land pass list, spatialized sound, push restriction)&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;for each Sim, &lt;/span&gt;&lt;/span&gt;LandScanner reports:&lt;/li&gt;&lt;ul&gt;&lt;li style="font-weight: bold;"&gt;all avatars (names and keys) and groups (keys) that own land in that sim&lt;/li&gt;&lt;li&gt;maximal and minimal &lt;span style="font-weight: bold;"&gt;terrain elevations&lt;/span&gt;&lt;/li&gt;&lt;li&gt;approximate &lt;span style="font-weight: bold;"&gt;percentage of sim terraformable to water&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;calculate the average &lt;span style="font-weight: bold;"&gt;"slopiness" of the terrain&lt;/span&gt; in the sim, a degree of how un-flat the Sim is&lt;br /&gt;&lt;/li&gt;&lt;li&gt;region &lt;span style="font-weight: bold;"&gt;flags&lt;/span&gt; (i.e., damage, fixed sun, block terraform, sandbox, collisions, physics, fly, telehub, push restriction)&lt;/li&gt;&lt;li&gt;entire &lt;span style="font-weight: bold;"&gt;lists of sims can be cut and pasted from the &lt;/span&gt;&lt;a style="font-weight: bold;" href="http://secondlife.com/auctions/"&gt;Linden Lab "Auctions" page&lt;/a&gt;, for convenient teleportation to and analysis of upcoming sims&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;completely flexible configuration, &lt;/span&gt;&lt;/span&gt;via a notecard, to specify:&lt;br /&gt;&lt;/li&gt;&lt;ul&gt;&lt;li style="font-weight: bold;"&gt;as many parcels, in as many different sims, as desired&lt;/li&gt;&lt;li&gt;whether whole-sim terrain analysis should be performed&lt;/li&gt;&lt;li&gt;whether whole-sim land ownership analysis should be performed&lt;/li&gt;&lt;li&gt;whether parcel flags and region flags should be displayed&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;output to owner chat&lt;/span&gt;, allowing copy / paste from the chat history&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;How to use the LandScanner:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;wear the LandScanner&lt;/span&gt; as an attachment&lt;/li&gt;&lt;li&gt;right-click the LandScanner and choose Edit&lt;/li&gt;&lt;ul&gt;&lt;li&gt;navigate to the Contents Tab&lt;/li&gt;&lt;li&gt;double-click the notecard "scan program" to open it&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;edit the contents of the notecard "scan program"&lt;/span&gt; as desired&lt;/li&gt;&lt;ul&gt;&lt;li&gt;see the Notecard Configuration section and sample notecards below&lt;/li&gt;&lt;li&gt;save the notecard&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;close the notecard window and edit window&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;touch the attached LandScanner to start&lt;/span&gt;!&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Notecard configuration:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li style="font-weight: bold;"&gt;sample notecards, from very simple to complex, are included below&lt;/li&gt;&lt;li&gt;LandScanner starts at the top of the notecard, and works its way down&lt;/li&gt;&lt;li&gt;blank lines are ignored&lt;/li&gt;&lt;li&gt;all characters after a '/' character in a line are ignored (helpful for comments)&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;SIM~simname&lt;/span&gt;, or &lt;span style="font-weight: bold;"&gt;simname (#,#)...&lt;/span&gt; (the format of the LL Auction page)&lt;/li&gt;&lt;ul&gt;&lt;li&gt;if not currently in the sim "simname", will offer teleport to that sim&lt;/li&gt;&lt;li&gt;once arrived, will execute any whole-sim analysis desired&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li style="font-weight: bold;"&gt;PARCEL~x,y~comment&lt;span style="font-weight: normal;"&gt;&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-weight: normal;"&gt;will analyze the parcel at the coordinates &lt;x,y&gt;&lt;x,y&gt; in the current sim&lt;/x,y&gt;&lt;/x,y&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-weight: normal;"&gt;"comment" is an optional comment that will be in the report&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-weight: normal;"&gt;the report will note if the prim allotment is exceeded&lt;/span&gt;&lt;/li&gt;&lt;li style="font-weight: bold;"&gt;&lt;span style="font-weight: normal;"&gt;if comment ends with "|###", "###" will be taken as a maximal prim count (rather than the LL-assigned max prim count, based on parcel area)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li style="font-weight: bold;"&gt;TERRAIN~TRUE/FALSE (default FALSE)&lt;br /&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;all subsequent Sims in the notecard program have terrain analysis done if TRUE, or not, if FALSE&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li style="font-weight: bold;"&gt;OWNER~TRUE/FALSE (default FALSE)&lt;br /&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;all subsequent Sims in the notecard program have land owner cataloging done if TRUE, or not, if FALSE&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li style="font-weight: bold;"&gt;FLAG~TRUE/FALSE (default FALSE)&lt;br /&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;all subsequent Sims and Parcels in the notecard program will have Sim and Parcel flags reported if TRUE, or not, if FALSE&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li style="font-weight: bold;"&gt;SCAN~## (default 8 meters)&lt;br /&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;sets the scan distance in whole-sim analysis to "##" meters&lt;/li&gt;&lt;li&gt;## = 4 meters will be a completely accurate but slow scan (all 4,096 4x4 meter possible parcels will be analyzed)&lt;/li&gt;&lt;li&gt;## = 8 meters will be 4x faster&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li style="font-weight: bold;"&gt;DELAY~## (default 7.5 seconds)&lt;br /&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;set the waiting time allowed to return an avatar name from a UUID  key to ## seconds&lt;/li&gt;&lt;li&gt;set higher for more accuracy or laggy sims&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;Sample Notecards:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;Goal: check prim counts in 2 parcels located at &lt;40,50&gt; and &lt;70,90&gt; within the sim "ThisLand". If you own the land and are renting parcels out, this will report prim-usage by avatar, for each parcel.&lt;br /&gt;&lt;pre&gt;SIM~ThisLand&lt;br /&gt;PARCEL~40,50&lt;br /&gt;PARCEL~70,90&lt;br /&gt;&lt;/pre&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Same as above, but with optional comment and 234 as specified prim limit. Useful if you've allowed a "double-prim allowance" on your parcel.&lt;br /&gt;&lt;pre&gt;SIM~ThisLand&lt;br /&gt;PARCEL~40,50~comment about a plot|234&lt;br /&gt;PARCEL~70,90~another comment|234&lt;br /&gt;&lt;/pre&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Same as above, but then teleport to the sim AnotherLand, and check another parcel. Great if you are renting out parcels in multiple sims.&lt;br /&gt;&lt;pre&gt;SIM~ThisLand&lt;br /&gt;PARCEL~40,50~comment about a plot|234&lt;br /&gt;PARCEL~70,90~another comment|234&lt;br /&gt;&lt;br /&gt;SIM~AnotherLand&lt;br /&gt;PARCEL~20,60&lt;br /&gt;&lt;/pre&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Same as above, but also include parcel flags for the parcels in AnotherLand, and after checking the parcels, check a high-resolution sim-wide owner analysis of the sim GooberVille. Finding all owners of land in GooberVille may facilitate forming a Sim Landowners Group, or identifying people who might wish to buy or sell land within the Sim.&lt;br /&gt;&lt;pre&gt;SIM~ThisLand&lt;br /&gt;PARCEL~40,50~comment about a plot|234&lt;br /&gt;PARCEL~70,90~another comment|234&lt;br /&gt;&lt;br /&gt;SIM~AnotherLand&lt;br /&gt;FLAG~TRUE&lt;br /&gt;PARCEL~20,60&lt;br /&gt;&lt;br /&gt;OWNER~TRUE&lt;br /&gt;SCAN~4&lt;br /&gt;SIM~GooberVille&lt;br /&gt;&lt;/pre&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Same as above, but finally, do a lower resolution terrain analysis (without flags or owner lists) of a set of Sims cut and pasted from the Linden Labs Auction page. A very quick way to get a sense of which new Sims may have waterfront potential.&lt;br /&gt;&lt;pre&gt;SIM~ThisLand&lt;br /&gt;PARCEL~40,50~comment about a plot|234&lt;br /&gt;PARCEL~70,90~another comment|234&lt;br /&gt;&lt;br /&gt;SIM~AnotherLand&lt;br /&gt;FLAG~TRUE&lt;br /&gt;PARCEL~20,60&lt;br /&gt;&lt;br /&gt;OWNER~TRUE&lt;br /&gt;SCAN~4&lt;br /&gt;SIM~GooberVille&lt;br /&gt;&lt;br /&gt;OWNER~FALSE&lt;br /&gt;FLAG~FALSE&lt;br /&gt;TERRAIN~TRUE&lt;br /&gt;SCAN~16&lt;br /&gt;Mills Haven (128,128) Mature 65504m   2h 23m   US$2,751.00&lt;br /&gt;Ottewell (128,128) Mature 65536m  2h 24m  US$2,751.00&lt;br /&gt;Malvern (128,128) Mature 65536m  2h 24m  US$2,732.00&lt;br /&gt;Peacock Park (128,128) PG 60656m  2h 25m  US$2,539.00&lt;br /&gt;Laurier (128,128) Mature 65536m  2h 37m  US$2,731.00&lt;br /&gt;Granville (128,128) PG 60544m  2h 37m  US$2,501.00&lt;br /&gt;Maplegrove (128,128) Mature 60144m  2h 41m  US$2,632.00&lt;br /&gt;Granada (128,128) PG 62944m  2h 41m  US$2,601.00&lt;br /&gt;&lt;/pre&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;As you can see, notecard scanning programs can be as simple or as complex as you want&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;Tips:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;recommend being in "fly" mode, at an altitude at least 50 meters above ground&lt;br /&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;"no-script" zones do not apply, when high enough over the ground&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;however, Sims with defined "telehubs" may force you to no-script ground levels, so you might have to manually fly back up&lt;/li&gt;&lt;ul&gt;&lt;li&gt;if your scanner program seems to stop, make sure you are not in no-script territory&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;inter-sim teleport is not possible via the LSL scripting language without any user intervention, so you will have to click the "Teleport" button when moving between sims&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;how "fine" the sim-wide scan depends on how accurate you want the results to be&lt;/li&gt;&lt;ul&gt;&lt;li&gt;the minimum size of a parcel is 4 x 4 meters (frequently used for those 16 sq m ad spam lots), so if you want to be sure to detect these, you will want a "SCAN" fineness of 4 meters&lt;/li&gt;&lt;ul&gt;&lt;li&gt;will catalog EVERY owner of land in the sim&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;scanning every 8 meters will be 4x faster, and will catch every parcel greater than or equal to 8 x 8 meters&lt;/li&gt;&lt;ul&gt;&lt;li&gt;will catalog almost every owner of land in the sim&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;scanning every 16 meters will be 16x faster than the 4 meter scan&lt;/li&gt;&lt;ul&gt;&lt;li&gt;good for a quick terrain analysis&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;li&gt;the "DELAY" time will determine how accurate assignment of owner to an avatar vs. a group will be&lt;/li&gt;&lt;ul&gt;&lt;li&gt;there is no LSL function at present to determine for sure whether a UUID key belongs to a group&lt;/li&gt;&lt;li&gt;there is no way to retrieve the group name via a UUID key&lt;/li&gt;&lt;li&gt;instead, LSL forces you to try to find an avatar name linked with a UUID key, and if no response is returned, we assume it was a UUID to a group&lt;/li&gt;&lt;li&gt;the "DELAY" time is how many seconds the script will wait for an avatar name to be returned, before giving up and assuming that the UUID is for a group&lt;/li&gt;&lt;li&gt;set the "DELAY" time higher for more accuracy, or in laggy sims&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;LSL allows checking of &lt;span style="font-weight: bold; font-style: italic;"&gt;current&lt;/span&gt; ground height and terrain slope, but &lt;span style="font-weight: bold; font-style: italic;"&gt;not&lt;/span&gt; what the original pre-terraforming levels are&lt;/li&gt;&lt;ul&gt;&lt;li&gt;therefore, estimates of percent of sim able to be converted to water may be inaccurate&lt;/li&gt;&lt;li&gt;for example, imagine an entire sim with an original elevation throughout of 4.1 meters which is then maximally terraformed downwards to an elevation of 0.1 meters; when the LandScanner runs, it will erroneously report that the entire land mass is within terraforming distance of water, although in actuality, none of it will be&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;LSL does NOT support checking to see whether a parcel is for sale, for what price, or allowing automated buying&lt;/li&gt;&lt;ul&gt;&lt;li&gt;the "Landbots" that you may have heard of use custom-written clients to access SL&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;if Linden Labs updates LSL to allow for any of the above issues to be dealt with, LandScanner will be updated and distributed to all purchasers&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-4043339560440574604?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/4043339560440574604'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/4043339560440574604'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/03/landscanner-v10.html' title='LandScanner v1.0'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_YAGAPYfAZxw/RffzxiJc1HI/AAAAAAAAANE/rEq3ZYsA5Ak/s72-c/LandScanner.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-8358049630450511244</id><published>2007-03-09T09:31:00.000-05:00</published><updated>2007-03-09T09:41:09.671-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='land'/><title type='text'>Island plans shelved for now</title><content type='html'>Ah well, there doesn't seem to be enough interest in sharing a private island for me to be able to relatively safely proceed with those plans. No worries -- perhaps some day in the future.&lt;br /&gt;&lt;br /&gt;While browsing around though, I did find a &lt;a href="http://www.notabene-sl.com/Backhoe/"&gt;really cool looking freeware (Mac) tool, Backhoe&lt;/a&gt;. It allows for easy editing of the 13-channel .RAW topography description of private islands. It looks &lt;span style="font-weight: bold; font-style: italic;"&gt;very&lt;/span&gt; cool, so maybe I'll play around with it, for use in the future ;)&lt;br /&gt;&lt;br /&gt;If the private island project ever did have enough interest, it'd be fun to &lt;span style="font-weight: bold; font-style: italic;"&gt;easily&lt;/span&gt; custom-create the terrain, so that everybody involved could have exactly the sort of terrain they'd like. Fun! Doesn't it look cool?&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/RfFxtiJc1GI/AAAAAAAAAM8/fukQwsO9Uzw/s1600-h/full-window.png"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/RfFxtiJc1GI/AAAAAAAAAM8/fukQwsO9Uzw/s400/full-window.png" alt="" id="BLOGGER_PHOTO_ID_5039934485078791266" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;(from Zarf Vantongerloo's Backhoe webpage)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-8358049630450511244?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/8358049630450511244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/8358049630450511244'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/03/island-plans-shelved-for-now.html' title='Island plans shelved for now'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_YAGAPYfAZxw/RfFxtiJc1GI/AAAAAAAAAM8/fukQwsO9Uzw/s72-c/full-window.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-1931558307236976494</id><published>2007-03-06T06:58:00.000-05:00</published><updated>2007-03-06T09:49:46.895-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='land'/><title type='text'>Island dreams, continued</title><content type='html'>I'm still &lt;a href="http://slged.blogspot.com/2007/03/land-wouldnt-it-be-nice.html"&gt;dreaming of acquiring an Island, as a shared place to live&lt;/a&gt;. The idea is to gather together a group of like-minded individuals in a &lt;span style="font-weight: bold; font-style: italic;"&gt;residential / low-impact commercial environment&lt;/span&gt; with no theme, but the general consensus that we would try to all get along, not engaging in activities that impinged on the enjoyment of one another (no major lag-inducers, clubs, casinos, malls, camp chair farms, giant rotating for sale signs, etc).&lt;br /&gt;&lt;br /&gt;If enough people could be gathered, I would be willing to pay the upfront costs of acquiring an island, and &lt;span style="font-weight: bold; font-style: italic;"&gt;residents would pay only the equivalent mainland tier prices&lt;/span&gt; for 2,048 sq m ($15/month) or 4,096 sq m ($25/month) plots of land.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;Here's what the "default islands" look like, from Linden Lab's "&lt;a href="http://secondlife.com/community/land-islands.php"&gt;Land: Island's&lt;/a&gt;" information page. However, the cool thing is that you can custom design every aspect of the island, as well, submitting an &lt;a href="http://secondlife.com/knowledgebase/article.php?id=288"&gt;appropriately designed terrain file&lt;/a&gt;. Still, the default islands are a good place to start:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_YAGAPYfAZxw/Re1dLzSDM6I/AAAAAAAAAMM/3MejUspnDLk/s1600-h/island_01.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_YAGAPYfAZxw/Re1dLzSDM6I/AAAAAAAAAMM/3MejUspnDLk/s200/island_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5038786015423312802" border="0" /&gt;&lt;/a&gt;1) a nice coastline and interesting terrain, but I wonder whether the interior parcels might get a little dull (although they'd have the advantage of altitude)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/Re1dMDSDM7I/AAAAAAAAAMU/pq-DTkurBbI/s1600-h/island_02.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/Re1dMDSDM7I/AAAAAAAAAMU/pq-DTkurBbI/s200/island_02.jpg" alt="" id="BLOGGER_PHOTO_ID_5038786019718280114" border="0" /&gt;&lt;/a&gt;2) maximizes land available, but is rather dull&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/Re1dMDSDM8I/AAAAAAAAAMc/KH8FN1Qs8vI/s1600-h/island_03.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/Re1dMDSDM8I/AAAAAAAAAMc/KH8FN1Qs8vI/s200/island_03.jpg" alt="" id="BLOGGER_PHOTO_ID_5038786019718280130" border="0" /&gt;&lt;/a&gt;3) very promising! the edge parcels having ocean, but the interior ones get a nice lake, as well as what looks like a good amount of terrain variety&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/Re1dMTSDM9I/AAAAAAAAAMk/skLhQAtRDPc/s1600-h/island_04.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/Re1dMTSDM9I/AAAAAAAAAMk/skLhQAtRDPc/s200/island_04.jpg" alt="" id="BLOGGER_PHOTO_ID_5038786024013247442" border="0" /&gt;&lt;/a&gt;4) also nice, with the bays and interesting terrain, but people with parcels on the western edge might not want quite so much water&lt;br /&gt;&lt;br /&gt;My personal tastes run towards having access to water, gentle rolling green hills, and perhaps, if possible, a steep drop-off someplace for a bit of a dramatic look.&lt;br /&gt;&lt;br /&gt;Although terraforming would be available, it'd be nice if the island started with a general terrain format that would be acceptable enough that terraforming changes would be more "tweaks" and less "drastic," because drastic changes might impact on neighbor's build plans.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-1931558307236976494?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/1931558307236976494'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/1931558307236976494'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/03/island-dreams-contd.html' title='Island dreams, continued'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_YAGAPYfAZxw/Re1dLzSDM6I/AAAAAAAAAMM/3MejUspnDLk/s72-c/island_01.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-8791273699579846206</id><published>2007-03-05T05:59:00.000-05:00</published><updated>2007-03-05T06:20:25.685-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='scripting'/><title type='text'>Sensors + HUD's: an SL radar</title><content type='html'>Despite 2+ months of messing with scripting, I've never written a script that used Sensors or tried my hand at HUD's (heads-up display). Yesterday, I decided to finally give it a shot.&lt;br /&gt;&lt;br /&gt;I really like my MystiTool HUD, and it has a very helpful feature of showing all avatars within range, and the distance to them. But, it's still a bit of a hassle when you're trying to find someone, because it doesn't give the direction ( although there &lt;span style="font-weight: bold; font-style: italic;"&gt;is&lt;/span&gt; a feature to send particles towards a target).&lt;br /&gt;&lt;br /&gt;So, here's my first attempt at an avatar radar:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rev4IQX53WI/AAAAAAAAALE/FCui408DfCw/s1600-h/HUDscreenshot.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rev4IQX53WI/AAAAAAAAALE/FCui408DfCw/s400/HUDscreenshot.jpg" alt="" id="BLOGGER_PHOTO_ID_5038393428861902178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It basically scans within a specified range for all avatars and then displays their position on a radar-like HUD, in a top-down representation. The wearer of the HUD is in the center of the circle. Avatars that are straight ahead are at a 12 o'clock; behind are at 6 o'clock, etc. If the wearer rotates, the positions of all the target "blips" rotate around the HUD.&lt;br /&gt;&lt;br /&gt;I thought it worked out pretty well for a first attempt!&lt;br /&gt;&lt;br /&gt;There are a bunch of tweaks I'd like to implement:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;take the text height information out of the blips, and change the blips to squares vs. upward and downward pointing triangles to represent targets that are at the same height, above, or below the user&lt;/li&gt;&lt;li&gt;re-scale the HUD. Right now, it's a "linear" scale, just like a normal map. Usually you are most interested in positions of avatars within 20 meters. If they are farther than that, relative position is good enough. So, I'd like most of the HUD area to be used for targets within 20 meters, and then the outermost rim of the HUD to be for all targets from 20 to 96 meters. This should decluster clumping of the avatars, and all the text info.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;click on a blip to track ONLY that target (reduces sensor lag, and declutters the screen); click again and show all targets again&lt;/li&gt;&lt;li&gt;when tracking only a single target, display more information about them (perhaps the llRequestAgentData, but that could be a bit slow)&lt;/li&gt;&lt;li&gt;click the HUD to minimize it (get it out of the way), and again to maximize it&lt;/li&gt;&lt;li&gt;it'd be easy to add the option to scan for not just avatars, but physical / non-physical objects, scripted objects, etc.&lt;/li&gt;&lt;li&gt;add in a nifty submarine "ping-ping-PING" sound, as well as the option for sending griefer missiles at the targets &lt;span style="font-size:78%;"&gt;(just kidding!)&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;It also amuses me when instead of wearing it as an HUD, it can be placed on the ground, and you can watch the little green blips moving around. Can anyone say "Mischief managed!" for a Harry Potter-esque Marauder's Map?&lt;br /&gt;&lt;br /&gt;Kind of fun to work on something besides LoopRez for a bit!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-8791273699579846206?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/8791273699579846206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/8791273699579846206'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/03/sensors-huds-sl-radar.html' title='Sensors + HUD&apos;s: an SL radar'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_YAGAPYfAZxw/Rev4IQX53WI/AAAAAAAAALE/FCui408DfCw/s72-c/HUDscreenshot.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-163142760389800674</id><published>2007-03-04T16:45:00.000-05:00</published><updated>2007-03-05T12:06:23.147-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='land'/><title type='text'>Land -- wouldn't it be nice...</title><content type='html'>Land in Second Life -- it's an interesting situation. Perhaps the best option is to purchase a private island, shared amongst friends. Why?&lt;br /&gt;&lt;br /&gt;Well, thanks to a very generous person, I've recently tasted land ownership for the first time. Although I am VERY fond of my 512 sq m plot, the 117 prims allotted are just not enough to comfortably furnish a place to live. Still, I'd like to show off what a few friends and I have done with the place. Here's a pic:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/RetLeQX53VI/AAAAAAAAAK8/I7sHHKB0eCI/s1600-h/home.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/RetLeQX53VI/AAAAAAAAAK8/I7sHHKB0eCI/s400/home.jpg" alt="" id="BLOGGER_PHOTO_ID_5038203591307418962" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;But, now, not surprisingly, I want more space. I've notecarded my 3 adjacent neighbors asking if they might be interested in selling, but no responses thus far. And in the long run, the people  in the sim trying to get extortion money with their 16 sq m plots with giant, rotating eyesores will still be there.&lt;br /&gt;&lt;br /&gt;I've looked into land for sale elsewhere on the mainland, and even educated myself a bit on how LL land auctions work, for entire Sims as well as parcels. All of which makes me wonder whether the best option is to get together with other like-minded individuals, and going all-out and purchasing a private island.&lt;br /&gt;&lt;br /&gt;Rentals I would definitely consider for the short-term, but in the long-term, it doesn't really make financial sense. Owning for long enough should provide savings.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:130%;" &gt;Mainland small parcels&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;at historical high prices now, generally over L$13 per square meter&lt;/li&gt;&lt;li&gt;historically, just half a year ago, land could be obtained for L$6 / sq m&lt;br /&gt;&lt;/li&gt;&lt;li&gt;a "quality" parcel (protected water-front), might run to L$20-30 per square meter; this gets REALLY expensive&lt;br /&gt;&lt;/li&gt;&lt;li&gt;at risk of plummeting in value, if the rumors of LL's stepping up sim releases are true&lt;/li&gt;&lt;li&gt;no matter what the neighborhood looks like currently, you might always end up with "land griefers" putting up their ugly signs, or starting up a giant camp-chair driven casino&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:130%;" &gt;&lt;br /&gt;Mainland entire sim auction purchase&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;because a quality parcel can run up to L$30 per square meter, I wondered whether a better way to obtain a "quality" parcel might be to purchase an ENTIRE sim at auction, keep the nice parcel for my own use, and then sell off the rest, hoping to not take on too much of a loss (i.e., selling off parcels for L$, and then converting to USD)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;the goal would NOT be to become a baby land baron, but merely to acquire the small parcel for a net cost that would be less than trying to purchase it separately&lt;/li&gt;&lt;li&gt;here's how the math sort of worked out:&lt;br /&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;mainland sims are now being auctioned at ~$3,000+ USD&lt;/li&gt;&lt;li&gt;tier for an entire 65,536 sq m sim for a month $195 USD&lt;/li&gt;&lt;li&gt;exchange fees to recoup L$ to USD transfer 3.5%&lt;/li&gt;&lt;li&gt;current exchange rate ~L$270 per USD&lt;/li&gt;&lt;li&gt;$3,195 USD = L$ 862,650; increase that by 3.5% = L$ 892,842&lt;/li&gt;&lt;li&gt;divide by 65,536 sq m in a Sim, means you'd need to sell the whole thing off at an &lt;span style="font-weight: bold; font-style: italic;"&gt;average of L$ 13.6 per sq m, just to break even&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;this REALLY makes me respect the Land Barons&lt;/span&gt;, who must be working at really slim profit margins (granted, their $195 USD of tier is split amongst many Sims, not just one)&lt;/li&gt;&lt;li&gt;with this tight a margin, I could imagine not being able to sell all of the rest of the Sim, and getting stuck with additional months of tier fees&lt;/li&gt;&lt;li&gt;sounded rather risky&lt;/li&gt;&lt;li&gt;and even if it succeeded, I might end up living next to a giant lag-inducing casino, under a neon sky of rotating porn advertising&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;br /&gt;Private Island&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;when mainland sims are auctioning for $3,000+ USD, it starts to make the startup cost of a private island at ~$1,700 sound almost reasonable&lt;/li&gt;&lt;ul&gt;&lt;li&gt;also, unlike the current mainland sim auction prices, I'd be really surprised if LL dropped prices of Private Islands, given that they've just recently increased them; this makes it perhaps a bit more stable of an "investment", as its value should not drop precipitously&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;add that the complete control you have over what types of neighbors will be allowed, and the advantage of increased terraforming flexibility, and it sounds like a better guarantee of long-term pleasant surroundings&lt;br /&gt;&lt;/li&gt;&lt;li&gt;however, monthly island fees are $295 USD/month, compared to $195 USD/month for a mainland sim's worth of tier&lt;/li&gt;&lt;li&gt;and, as an island owner, you are left with the bill, no matter what. You can't really "sell" off parts of the island; in the end, the island owner is stuck with the monthly bill.&lt;/li&gt;&lt;li&gt;but it's still an enticing thought. How might this work?&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;I think the way it could work would be if a group of people with similar overall land desires grouped together and shared an island. Because LL will only recognize one island owner, there has to be somebody willing to take the risk of island ownership.&lt;br /&gt;&lt;br /&gt;What I would envision, ideally, would not be a themed community, like the wonderful sims of of Caledon, but more like a Mainland sim where gross inconsideration and eyesores were disallowed. A pseudo-mainland sim, free of ugly signs, laggy casinos, griefers...&lt;br /&gt;&lt;br /&gt;So, suppose I was willing to foot the $1,700 bill for a private island, retaining sole ownership of it (seeing as LL only recognizes one island owner)?&lt;br /&gt;&lt;br /&gt;And suppose I knew enough people in SL, who felt the same way about just wanting a nice place to live, to rent from me? At a rent enough to offset the monthly $295/month island fee, as well as to slowly offset the $1,700 initial investment?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mainland tiers:&lt;/span&gt; are $15/month for 2,048 sq m; or $25/month for 4,096 sq m. I think many people who want a "nice" place to live are looking at this amount of space.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;So, suppose the rent was simply EQUAL to what people would pay in mainland tier:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;if there were 32 people renting 2,048 sq m plots at $15/month --&gt; $480 USD/month&lt;/li&gt;&lt;li&gt;if there were 16 people renting 4,096 sq m plots at $25/month --&gt; $400 USD/month&lt;/li&gt;&lt;/ul&gt;I kind of doubt a private island could be kept at FULL occupancy, and it'd probably be nice to have a nice central plot of public area, so rent income would be less than that. Plus, rent would probably be paid in L$, so there would be the 3.5% fee to convert to USD (which is how LL accepts Island monthly fees).&lt;br /&gt;&lt;br /&gt;Anyone renting under what I envision would have all the benefits of Mainland ownership, and more. They would be able to terraform beyond the +/- 4 meters height change. They would not have to pay the purchase price of currently overpriced mainland.&lt;br /&gt;&lt;br /&gt;They would live, without the fear of their neighborhood becoming a horrific laggy eyesore. BUT, they would lose freedom -- need to agree to some basic level of covenant.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Covenant would likely be something like:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;mixed residential / low impact commercial&lt;br /&gt;&lt;/li&gt;&lt;li&gt;play nice&lt;br /&gt;&lt;/li&gt;&lt;li&gt;no horrible rotating signs&lt;/li&gt;&lt;li&gt;no maxing out sim capacity with avatars or laggy scripts; i.e.,&lt;br /&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;no camp chair farms&lt;/li&gt;&lt;li&gt;no very busy clubs / casinos&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;no terraforming / building heights that would ruin a neighbor's experience&lt;/li&gt;&lt;ul&gt;&lt;li&gt;probably some sort of "distance to border" / "height" ratio&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;sigh&gt;With such a vague covenant, this really would depend on people "playing nice" and not trying to abuse the system. As such, it would probably work best with a group of friends, and friends-of-friends, as opposed to bringing together complete strangers.&lt;br /&gt;&lt;br /&gt;Anyone else interested?&lt;br /&gt;&lt;br /&gt;&lt;/sigh&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-163142760389800674?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/163142760389800674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/163142760389800674'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/03/land-wouldnt-it-be-nice.html' title='Land -- wouldn&apos;t it be nice...'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_YAGAPYfAZxw/RetLeQX53VI/AAAAAAAAAK8/I7sHHKB0eCI/s72-c/home.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-7424669047923943581</id><published>2007-03-03T07:46:00.000-05:00</published><updated>2007-06-28T05:25:45.787-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='looprez'/><title type='text'>Comments on LoopRez Deluxe</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;This is what makes it all worth it&lt;/span&gt;&lt;span style="font-size:180%;"&gt; :)&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;OMG this is a very very big help for rush orders. Typically yes I will take the time to meticulously put each prim in the proper place but sometimes, some jobs don't requre so much detail. I think this is great, Thanks for this great tool - NG&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Some days ago I got the LoopRezzer - its a wonderfull tool ,never made a skirt easy like this. -UD&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Your free version of this little gem was great this was even better. I was hunt for something that free me up from the tedious task of tweaking numbers and let me get to the core of designing, this dose the trick. I foucs on texturing my strength and do on the fly adjustment much as would as if I were really sewing with real fabric. (I am master level costume designer in RL) -Q&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I just purchased this item and I have to say I'm very excited about it's ease of use and how quickly you can make a prim skirt! I look forward to a full wardwrobe!!&lt;br /&gt;Thanks for making something so very helpful!!!  - anonymous&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;great working tool,and at half the price of other's that do the same exact thing.....a bargain.Many thanks for making this tool. - KA&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;This product is an absolute MUST for dress/clothes makers.&lt;br /&gt;I have arthritis &amp; it helps me immensley.&lt;br /&gt;Not so much fiddling about. I can now concentrate on making good clothes in great time.&lt;br /&gt;Thanx so much Ged for coming up with this fantastic gadget :) - BS&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I bought this item on about February 15, 2007 for about L$2200. I actually already had another prim skirt maker, which is quite good, that cost more than twice as much as the LoopRez. I like the LoopRez better. The first advantage of the the LoopRez is that it has copy permission so I'm not nervous all the time about the possibility of accidentally deleting it or messing it up. Also I find that the center ball makes it easier to adjust a skirt properly on an avatar. The the Parameter Template DropScript works great too. I'm very pleased with the skirts I've made using this tool. I recommend it for making prim skirts. -KK&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;This is a must-have product for the beginning dressmaker, and even for experienced dressmakers.&lt;br /&gt;&lt;br /&gt;I'd previously tried the &lt;span style="font-style: italic;"&gt;######&lt;/span&gt; and been dissatisfied with it's functionality, so was hesitant to buy another product. But, after trying the personal version, I was completely sold on this script and invested in the commercial version.&lt;br /&gt;&lt;br /&gt;Even if you like to modify your skirts afterward (which isn't necessarily a requirement when using this product), the LoopRez Deluxe will save you hours of time creating your baseline skirt.&lt;br /&gt;&lt;br /&gt;Thank you for taking the time to create this product, and for making it so flexible and easy to use!! -RD&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I just bought your LoopRezDeluxe, and I just want to say that I love it. You're a true genius! ;) -SS&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Hello Ged, I just bought your &lt;span class="st" id="st" name="st"&gt;LoopRez&lt;/span&gt; Deluxe and I love it -NS&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I am very sorry to bother you with a direct IM , but I just wanted to say how much I am enjoying the &lt;span class="st" id="st" name="st"&gt;LoopRez&lt;/span&gt; Generator , its a fantastic invention :-) Thank you very much. -ID&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I just had to tell you thank you for making the &lt;span class="st" id="st" name="st"&gt;Looprez&lt;/span&gt; deluxe commercial. it is so cool. I hope you continue to make more cool items. thank you again. -KS&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Hey, it's cool, hon! I just got the &lt;span class="st" id="st" name="st"&gt;LoopRez&lt;/span&gt; Deluxe yesterday, and for the first time, I've been able to make clothes! -LC&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;From a happy customer: Thank you ever so much for developing the Free &lt;span class="st" id="st" name="st"&gt;LoopRez&lt;/span&gt; script. I've played about with it, and loved it. It made my life so much easier in SL! You made my day when I discovered it. I've treated myself to your commercial edition and I look forward to having lots of fun with it. Thanks again! -UP&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;thanks for making such a wonderfully useful script! - RH&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Ged, your device is simply fantastic. I picked it up today and have been tinkering to get the hang of it. Having made panel skirts 'by hand' before I nearly fell off my chair when I saw there was a way to automate the process! Thank you so much! -MC&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I'd like to ... thank you so much for proceeding with your plans and releasing the LoopRez Deluxe. As an owner of both products now, I can say with all honesty that there simply aren't any improvements to your product that could be suggested based on his. The LoopRez is far superior in every way. - BD&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I love your LoopRez!!!! I just took the class on it - IE&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I just wanted to stop by and say "Thank You!" for your looprez script. Really, you &lt;i&gt;cannot&lt;/i&gt; imagine how tedious making a flexidress was before this. - VT&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;(If anybody does NOT want me to share their comments with others, let me know, and I'll happily remove it.)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-7424669047923943581?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/7424669047923943581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/7424669047923943581'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/03/comments-on-looprez-deluxe.html' title='Comments on LoopRez Deluxe'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-4268220497483022577</id><published>2007-02-28T04:49:00.000-05:00</published><updated>2007-02-28T04:54:01.365-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='scripting'/><title type='text'>New LSL commands for setting linked prim parameters</title><content type='html'>Things that make script geeks happy -- I came across this in the forums:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;strong&gt;New LSL Commands in 1.13.4 (posted by Milo Linden)&lt;br /&gt;&lt;/strong&gt;&lt;div class="smallfont"&gt;    &lt;/div&gt;    &lt;hr style="color: rgb(30, 64, 112);" size="1"&gt;    &lt;!-- / icon and title --&gt;         &lt;!-- message --&gt;  &lt;div id="post_message_1422635" style="color: rgb(204, 102, 51);"&gt;These seem to have slipped from the release notes, but i know quite a few have been looking forward to these.&lt;br /&gt;&lt;br /&gt;Currently on the aditi beta grid.&lt;br /&gt;&lt;br /&gt;llSetLinkTexture(integer link_pos, string texture, integer face)&lt;br /&gt;Sets the texture of face for link_pos&lt;br /&gt;&lt;br /&gt;llSetLinkPrimitiveParams(integer linknumber, list rules)&lt;br /&gt;Set primitive parameters for linknumber based on rules.&lt;br /&gt;&lt;br /&gt;Each with a 0.2 second sleep and rules as per their non link counterpart.&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;What does it mean? It will make life SO much easier to pass prim parameter information between linked sets. Faster too. And, reduce memory requirements. The SkirtProgrammer should become MUCH easier to extend to modify anything.&lt;br /&gt;&lt;br /&gt;It's not slated for release for a few months, but it will be &lt;span style="font-weight: bold;"&gt;very&lt;/span&gt; welcome when it arrives!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-4268220497483022577?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/4268220497483022577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/4268220497483022577'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/02/new-lsl-commands-for-setting-linked.html' title='New LSL commands for setting linked prim parameters'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-5151667634641829149</id><published>2007-02-21T18:58:00.000-05:00</published><updated>2007-03-04T17:35:19.287-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='random'/><category scheme='http://www.blogger.com/atom/ns#' term='land'/><title type='text'>First Land, and good people</title><content type='html'>Yesterday, without any warning, Linden Labs &lt;a href="http://blog.secondlife.com/2007/02/20/first-land-program-to-end/"&gt;announced the end of the First Land program&lt;/a&gt;. It was a bit disappointing, because I had actually upgraded to a Premium account just 7 or 8 days prior, in the hopes of someday acquiring a little parcel to call my own. I was going to write what I think of Linden Labs, but...&lt;br /&gt;&lt;br /&gt;... instead, I'll just publicly thank some people, who will remain nameless. But you know who you are!&lt;br /&gt;&lt;br /&gt;Thank you to the decent human being who had a parcel of First Land of her own that she no longer needed, and felt badly about what Linden Labs had done. She wanted to find someone to sell it to, at the far-below-market value of L$1 per square meter. Totally understandably, she didn't want to "give" it away to someone who would immediately resell it for a 10-fold profit. That's not what First Land was &lt;span style="font-weight: bold;"&gt;meant&lt;/span&gt; for.&lt;br /&gt;&lt;br /&gt;Thanks to a friend who knew of my disappointment about First Land, for remembering me, and for connecting us.&lt;br /&gt;&lt;br /&gt;It's silly, but it was &lt;span style="font-weight: bold;"&gt;such&lt;/span&gt; an exciting moment when I went to that parcel, and clicked Buy for L$512 and... I was a landowner! Sure it's not much, but it's a place to call home (and was immediately set as my new home location, LOL).&lt;br /&gt;&lt;br /&gt;Really, it reaffirms my belief that there really are good, decent people out there, who choose to do something nice for essentially a random stranger, rather than to make a profit. &lt;span style="font-weight: bold; font-style: italic;"&gt;Thanks again.&lt;/span&gt; I only wish that all the other Premium members who just wanted a little place to call their own, could also have been as fortunate as I.&lt;br /&gt;&lt;br /&gt;Time to try my hand at writing a "scene rezzer", to make the most of this little plot :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-5151667634641829149?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/5151667634641829149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/5151667634641829149'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/02/first-land-and-good-people.html' title='First Land, and good people'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-2490545014561252548</id><published>2007-02-20T08:50:00.000-05:00</published><updated>2007-02-20T09:01:16.629-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='impressive'/><title type='text'>Incredible texture work, offline to SL</title><content type='html'>Holy bajeezus, but it's really impressive what some people can accomplish with texture work, using 3-D ray tracing.&lt;br /&gt;&lt;br /&gt;By creating textures off-line and simulating light and shadows, &lt;a href="http://johannahyacinth.blogspot.com/"&gt;Johanna Hyacinth&lt;/a&gt; has &lt;span style="font-weight: bold;"&gt;really&lt;/span&gt; impressive "before" and "after" views of a &lt;a href="http://johannahyacinth.blogspot.com/2007/02/weeks-work.html"&gt;lecture hall she designed for Rockcliffe University&lt;/a&gt; in Second Life. I just love the way the corners of the rooms get dark, and how the shadows fall under the chairs. Very much worth taking a peek at.&lt;br /&gt;&lt;br /&gt;I hope she doesn't mind that I'll post two thumbnails here...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WEXTWQoa4_c/Rdn8a1AyQ9I/AAAAAAAAAFg/vGl9jK5LaVU/s400/LectureHallOriginal.jpg"&gt;&lt;img style="cursor: pointer; width: 320px;" src="http://1.bp.blogspot.com/_WEXTWQoa4_c/Rdn8a1AyQ9I/AAAAAAAAAFg/vGl9jK5LaVU/s400/LectureHallOriginal.jpg" alt="" border="0" /&gt; &lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WEXTWQoa4_c/Rdn8bVAyRAI/AAAAAAAAAF4/rg5iCeBi5JM/s400/LectureHallFront-Final.jpg"&gt;&lt;img style="cursor: pointer; width: 320px;" src="http://3.bp.blogspot.com/_WEXTWQoa4_c/Rdn8bVAyRAI/AAAAAAAAAF4/rg5iCeBi5JM/s400/LectureHallFront-Final.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-2490545014561252548?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/2490545014561252548'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/2490545014561252548'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/02/incredible-texture-work-offline-to-sl.html' title='Incredible texture work, offline to SL'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WEXTWQoa4_c/Rdn8a1AyQ9I/AAAAAAAAAFg/vGl9jK5LaVU/s72-c/LectureHallOriginal.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-680186639116832640</id><published>2007-02-14T15:41:00.000-05:00</published><updated>2007-02-14T22:11:31.389-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='looprez'/><category scheme='http://www.blogger.com/atom/ns#' term='scripting'/><title type='text'>"Smoke" texture and subtle permissions problems, crud crud crud</title><content type='html'>&lt;span&gt;The "Edit Linked Part" feature of the newly released LoopRez Deluxe v0.8 had a critical failure with textures, with the "Smoke" texture being substituted.&lt;/span&gt; This is due to the inconsistent and flawed permissions system on SL, and was missed because it was not apparent to me, because I had full permissions on all objects during testing.&lt;br /&gt;&lt;br /&gt;I released a &lt;span style="font-weight: bold; font-style: italic;"&gt;version 0.81 fix&lt;/span&gt; for both the Commercial and Personal editions.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Commercial Edition&lt;/span&gt; has full functionality restored.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Personal Edition&lt;/span&gt; can still do the "Edit Linked Parts" --&gt; "Touch" to update skirt, but &lt;span style="font-style: italic; font-weight: bold;"&gt;textures will not be propagated&lt;/span&gt;. All other prim parameters will be sent to the rest of the skirt. I'm sorry that I was not able to keep ALL features identical between Personal and Commercial Editions&lt;/li&gt;&lt;li&gt;the &lt;span style="font-weight: bold; font-style: italic;"&gt;Template DropScript can still be used&lt;/span&gt; with both versions, to send texture information&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;Technical explanation: inconsistencies / holes in the SL Permissions system:&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Users should be aware that a serious hole in the SL permissions system is that any object, even if "NO COPY / NO TRANSFER" can be physically copied, if they are "MOD"-able.&lt;br /&gt;&lt;br /&gt;The way it works is that you write a script that reads off ALL the prim parameter settings of an object and reports them, and then you drop it into the "MOD / NO COPY / NO TRANSFER" object. With the prim parameter settings, you can recreate the object, and you could have another prim "listen" to this report of settings, and duplicate the object.&lt;br /&gt;&lt;br /&gt;This has been known a long time, and caused quite an outcry when the technically excellent and ethically conscientious scripter Jeffrey Gomez released an incredibly helpful tool, that as a side-effect, revealed more publicly the already-present and known-to-some short-coming in the SL permissions system. He tried to work with LL to close this permissions hole, but LL was not interested. He tried to release an entire LSL-based system to close the hole, and was attacked by the user community.&lt;br /&gt;&lt;br /&gt;So, the hole remains. As you might have guessed, the way the DropScript works is by reporting all prim parameters to the LoopRez object. It &lt;span style="font-weight: bold;"&gt;could&lt;/span&gt; copy objects that are NO COPY / NO TRANSFER, except that I coded it so that &lt;span style="font-weight: bold;"&gt;it checks permissions and refuses to run, unless FULL perms are present&lt;/span&gt;. I have no wish to be attacked the way Jeffrey Gomez was.&lt;br /&gt;&lt;br /&gt;There was a time when even textures could be copied in this way; however, LL did patch the permissions system so that texture UUID's can not be read unless full permissions are present, while other prim parameters CAN be read. I was aware of this, and figured that would not be a problem, because I warned LoopRez Deluxe users that they would need full permissions on any template prims.&lt;br /&gt;&lt;br /&gt;Here's the subtle problem that I missed: if an object that you have FULL permissions to is &lt;span style="font-weight: bold;"&gt;linked&lt;/span&gt; to an object that you do NOT have full permissions to, you will not even be able to read the texture UUID of the object that you DO have full permissions to.&lt;br /&gt;&lt;br /&gt;And, when you try to read a texture UUID that you're not allowed to, it returns the NULL_KEY (all 0's). And when you try to set a texture with NULL_KEY, you get... the "Smoke" texture.&lt;br /&gt;&lt;br /&gt;The Commercial Edition fix was easy -- the Little Metal Ball is now full permissions. Early testers of the latest version of LoopRez Deluxe sometimes had a metal ball that was full permissions, sometimes not, which is why the problem seemed unpredictable and intermittent.&lt;br /&gt;&lt;br /&gt;The Personal Edition can NOT be fixed, because the panels are all NO TRANSFER (by definition of the Personal Edition.) You can still do the "Edit Linked Parts", but I edited the script so it would not try to read the textures (because it can't). Textures can still be read by the DropScript, because it is dropped onto an unlinked prim which you have full permissions on.&lt;br /&gt;&lt;br /&gt;I apologize to all LoopRez Deluxe users who received this product with the "Edit Linked Parts" initially not working.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-680186639116832640?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/680186639116832640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/680186639116832640'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/02/smoke-texture-and-subtle-permissions.html' title='&quot;Smoke&quot; texture and subtle permissions problems, crud crud crud'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-9028514498163891462</id><published>2007-02-11T18:59:00.000-05:00</published><updated>2007-03-23T17:47:01.288-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='looprez'/><category scheme='http://www.blogger.com/atom/ns#' term='scripting'/><title type='text'>Varying skirt pleat lengths (and colors) -- skirt scripting language?</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Voila, the ugliest skirt in existence!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rc-3j4U-goI/AAAAAAAAAKw/bRczGuRJmJ8/s1600-h/rainbowugly.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rc-3j4U-goI/AAAAAAAAAKw/bRczGuRJmJ8/s400/rainbowugly.jpg" alt="" id="BLOGGER_PHOTO_ID_5030441135839806082" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;One of the things about LoopRez is that it generates skirts where all the panels are essentially the same -- same color, same length -- just varying in position and rotation in space. Varying the length can give a much more interesting effect. One of my favorites is &lt;a href="http://slnatalia.blogspot.com/2006/12/day-68-formal-gown-in-haunted-town.html"&gt;Natalia Zelmanov's formal gown&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;When LoopRez was modified to have a "BACKANGLE" setting, where the back panels can have a different amount of flare angle compared to the front of the skirt, I started thinking that it ought to be possible to do more with varying each panel.&lt;br /&gt;&lt;br /&gt;I experimented with a rather extreme case of varying textures across the panels, by &lt;a href="http://slged.blogspot.com/2007/02/tiling-texture-across-many-panels.html"&gt;tiling a texture completely around the skirt&lt;/a&gt;. This worked, but had to be hand-coded, adjusting the script for the specific skirt size and texture. This wouldn't be terribly accessible to the general public.&lt;br /&gt;&lt;br /&gt;So, what about varying lengths (and colors) across skirt pleats, but making it more usable to the general public? I've been thinking about this for a while now, and even mentioned it &lt;a href="http://slged.blogspot.com/2007/02/looprez-idea-hodgepodge.html"&gt;a little while back&lt;/a&gt;. Well, in the past few days, I wrote my first notecard reader (for &lt;a href="http://slged.blogspot.com/2007/02/automated-product-updates-one-solution.html"&gt;product updates&lt;/a&gt;, actually), but realized that a notecard might be a way for a skirt designer to tell LoopRez what they wanted in varying lengths.&lt;br /&gt;&lt;br /&gt;Here's what I've come up with -- the &lt;span style="font-weight: bold; font-style: italic;"&gt;LoopRez Skirt Programmer&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;there are 360 degrees in a circle: moving counter-clockwise looking down on a skirt,&lt;br /&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;0 degrees is the front of your skirt;&lt;/li&gt;&lt;li&gt;90 degrees is your left side;&lt;/li&gt;&lt;li&gt;180 degrees is the back;&lt;/li&gt;&lt;li&gt;270 degrees is the right side; and&lt;/li&gt;&lt;li&gt;360 degrees is the front again&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;prim sizes are described (in the Edit Menu and in scripts) as three numbers &amp;lt;x,y,z&amp;gt;, a vector. Generally, the Z size is the length of a skirt, depending on how you rotated your prim&lt;/li&gt;&lt;li&gt;I create a notecard, and consisting of some lines that describe the lengths at various "degree positions" on a skirt. Here's an example:&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-size:85%;"&gt;&lt;code&gt;TYPE~SIZE&lt;br /&gt;0~&amp;lt;0.2, 0.2, 0.2&amp;gt;&lt;br /&gt;30~&amp;lt;0.2, 0.2, 0.3&amp;gt;&lt;br /&gt;60~&amp;lt;0.2, 0.2, 1.0&amp;gt;&lt;br /&gt;300~&amp;lt;0.2, 0.2, 1.0&amp;gt;&lt;br /&gt;330~&amp;lt;0.2, 0.2, 0.3&amp;gt;&lt;br /&gt;360~&amp;lt;0.2, 0.2, 0.2&amp;gt;&lt;/code&gt;&lt;/span&gt;&lt;/blockquote&gt;The first line tells my script that you want to vary the size. Notice that X and Y are always 0.2 -- those sizes don't vary. Notice that Z, however, varies from short (0.2 m) at the front of the skirt, a little longer (0.3 m) at 30 degrees, and full length (1.0 m) for all the degree range from 60 degrees to 300 degrees, then symmetrically back to 0.3 and 0.2 meters as you come around the front-right of the skirt again.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;This is what it looks like.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;IMPORTANT:&lt;/span&gt; there's been some confusion about when to use the SkirtProgrammer. Essentially, what you need to do is ALL the things to generate a skirt, and THEN run the /1 PROGRAM command. The Skirt Programmer works on a skirt that has already been rezzed, but NOT yet completed with the /1 DONE command.&lt;br /&gt;&lt;br /&gt;Start with a default 30 panel LoopRez skirt:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rc-zsYU-giI/AAAAAAAAAJo/7-gXRt6BwFk/s1600-h/skirt1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rc-zsYU-giI/AAAAAAAAAJo/7-gXRt6BwFk/s400/skirt1.jpg" alt="" id="BLOGGER_PHOTO_ID_5030436883822182946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;After dropping the above notecard (named "skirt open front") onto the LoopRez central little Metal Ball, and typing "/1 PROGRAM skirt open front", the panel sizes get adjusted to look like this (&lt;span style="font-weight: bold; font-style: italic;"&gt;no adjustments&lt;/span&gt; needed for position or rotation, so it took just a few seconds to go from the first picture to this one):&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rc-zsYU-gjI/AAAAAAAAAJw/3VZ4muvbNQA/s1600-h/skirt2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rc-zsYU-gjI/AAAAAAAAAJw/3VZ4muvbNQA/s400/skirt2.jpg" alt="" id="BLOGGER_PHOTO_ID_5030436883822182962" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Well, it turns out that like sizes, colors are also described in SL by 3 value vectors, &amp;lt;RED, GREEN, BLUE&amp;gt;, with values ranging from 0 to 1 for each color. So, it wasn't hard to write the script to vary colors as well. I don't remember exactly what the Notecard contained, but it was probably something like:&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-size:85%;"&gt;&lt;code&gt;&lt;br /&gt;TYPE~COLOR&lt;br /&gt;0~&amp;lt;1,0,0&amp;gt;&lt;br /&gt;180~&amp;lt;0,0,0&amp;gt;&lt;br /&gt;360~&amp;lt;1,0,0&amp;gt;&lt;br /&gt;&lt;/code&gt;&lt;/span&gt;&lt;/blockquote&gt;In other words, pure bright red at 0 degrees (the front), varying to no color (black) at 180 degrees (the back), and then back to bright red at 360 degrees (the front) again. Here's how it looks:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rc-zsYU-gkI/AAAAAAAAAJ4/a3_2ZQhzPqA/s1600-h/skirt3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rc-zsYU-gkI/AAAAAAAAAJ4/a3_2ZQhzPqA/s400/skirt3.jpg" alt="" id="BLOGGER_PHOTO_ID_5030436883822182978" border="0" /&gt;&lt;/a&gt;Notice that the short panels stick out a bit. Bah... I think that has to do with the flexi settings -- a short panel doesn't have as much "gravity" pulling it down. So, perhaps some small amount of manual tweaking might actually be helpful.&lt;br /&gt;&lt;br /&gt;Ever wonder how to generate a rainbow in RGB space? No? Well I did, and I found &lt;a href="http://addictedtor.free.fr/graphiques/RGraphGallery.php?graph=108"&gt;one way here&lt;/a&gt;:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rc-1fYU-gmI/AAAAAAAAAKY/aUGw05wghlM/s1600-h/rainbowRGB.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_YAGAPYfAZxw/Rc-1fYU-gmI/AAAAAAAAAKY/aUGw05wghlM/s400/rainbowRGB.jpg" alt="" id="BLOGGER_PHOTO_ID_5030438859507139170" border="0" /&gt;&lt;/a&gt;It ends up being a progression of 6 segments, varying the amount of red, green, and blue. So, why not try to write a Skirt Progammer notecard ("skirt rainbow") that varies RGB in this progression? It looked like this (I added in comments for description):&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-size:85%;"&gt;&lt;code&gt;TYPE~COLOR&lt;br /&gt;0~&amp;lt;1,0,0&amp;gt;       // pure red&lt;br /&gt;60~&amp;lt;1,1,0&amp;gt;    // red + green&lt;br /&gt;120~&amp;lt;0,1,0&amp;gt;    // pure green&lt;br /&gt;180~&amp;lt;0,1,1&amp;gt;    // green + blue&lt;br /&gt;240~&amp;lt;0,0,1&amp;gt;    // pure blue&lt;br /&gt;300~&amp;lt;1,0,1&amp;gt;    // red + blue&lt;br /&gt;360~&amp;lt;1,0,0&amp;gt;    // back to pure red&lt;br /&gt;&lt;/code&gt;&lt;/span&gt;&lt;/blockquote&gt;There are 6 segments in the progression, so I divided the 360 degrees of a circle, to get 60 degree increments around the skirt. After typing "/1 PROGRAM skirt rainbow", the result makes me think of 60's tie-dye hippiedom:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rc-2V4U-gnI/AAAAAAAAAKg/4VCqV9H1m2o/s1600-h/skirt4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rc-2V4U-gnI/AAAAAAAAAKg/4VCqV9H1m2o/s400/skirt4.jpg" alt="" id="BLOGGER_PHOTO_ID_5030439795810009714" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;To adjust 30 panels manually to get a smooth rainbow gradient would have been rather tedious. To run it with the Script Programmer took a few seconds. Fun!&lt;br /&gt;&lt;br /&gt;Granted, the skirt is ugly enough to make a real SL fashion designer want to claw their eyes out, but hey, I just make the tools -- it's up to them to make beautiful things with them.&lt;br /&gt;&lt;br /&gt;Comments? What do you think?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-9028514498163891462?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/9028514498163891462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/9028514498163891462'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/02/skirt-scripting-language.html' title='Varying skirt pleat lengths (and colors) -- skirt scripting language?'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_YAGAPYfAZxw/Rc-3j4U-goI/AAAAAAAAAKw/bRczGuRJmJ8/s72-c/rainbowugly.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-6341498059021569311</id><published>2007-02-10T21:21:00.000-05:00</published><updated>2007-02-11T08:15:15.325-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='culture'/><title type='text'>Catherine Moody, Live at the Acropolis</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rc59zIU-gfI/AAAAAAAAAJE/ep9hX9wekY4/s1600-h/moody.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_YAGAPYfAZxw/Rc59zIU-gfI/AAAAAAAAAJE/ep9hX9wekY4/s400/moody.jpg" alt="" id="BLOGGER_PHOTO_ID_5030096151181689330" border="0" /&gt;&lt;/a&gt;Congratulations to Catherine Moody, on her two-hour debut concert at the Acropolis Stadium. It was a spectacular program, consisting of:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Schubert: Valses sentimentales nos. 1-5&lt;/li&gt;&lt;li&gt;Mozart: Sonata in F major K332, 1st movement&lt;/li&gt;&lt;li&gt;Brahms: Intermezzo in E flat “Shepherd's Lullaby”&lt;/li&gt;&lt;li&gt;Chopin: Études op. 25 no. 1 "Harp", op. 10 no. 3 “Tristesse”, op. 10 no. 8&lt;/li&gt;&lt;li&gt;Bach: Prelude in B minor from "The Well-Tempered Clavier”, Book II&lt;/li&gt;&lt;li&gt;Beethoven: Sonata no. 27 in E minor&lt;/li&gt;&lt;ul&gt;&lt;li&gt;1. Mit Lebhaftigkeit und durchaus mit Empfindung und Ausdruck (“With vivacity, and with sentiment and expressivity throughout”)&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;2. Nicht zu geschwind und sehr singbar vorgetragen (“Not too fast, and highly lyrical”)&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Liszt: Harmonies du soir "Evening harmonies"&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: center;"&gt;- Intermission -&lt;br /&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Selected compositions by Catherine Moody's real life alter ego (1981-present)&lt;/li&gt;&lt;ul&gt;&lt;li&gt;I. Prelude (2003)&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;II. Childhood innocence: Budgerigars, Opus Two, Sketch in G (1988-1990)&lt;/li&gt;&lt;li&gt;III. Studies in classical form: Sonatina (1995), Étude (1998)&lt;/li&gt;&lt;li&gt;IV. Sentimental miniatures: Dreams of Bygone Days, Valse Mélancolique, Reality and Fantasy (1995-1996)&lt;/li&gt;&lt;li&gt;V. Trials and tribulations: Sonata in Bb minor—1. Funeral March (1995), 2. Adagio (2006); Despair (1999); Waltz “In Your Absence” (2003)&lt;/li&gt;&lt;li&gt;VI. Contemplation no. 3 “Prayer for the unfortunate” (2003)&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;I believe the audio stream peaked at around 50 unique listeners! I'm really looking forward to hearing more of Catherine Moody in the future. :)&lt;br /&gt;&lt;br /&gt;For me, the concert was enhanced by the presence of the lovely ladies Miss Virrginia Tombola...&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rc59zYU-ggI/AAAAAAAAAJM/wZOGPSlJP28/s1600-h/Virrginia.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rc59zYU-ggI/AAAAAAAAAJM/wZOGPSlJP28/s400/Virrginia.jpg" alt="" id="BLOGGER_PHOTO_ID_5030096155476656642" border="0" /&gt;&lt;/a&gt;... Rhetorica Acronym, and Johanna Hyacinth.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rc59zYU-ghI/AAAAAAAAAJU/ZYTe-1jk8n8/s1600-h/RhetoricaJohanna.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_YAGAPYfAZxw/Rc59zYU-ghI/AAAAAAAAAJU/ZYTe-1jk8n8/s400/RhetoricaJohanna.jpg" alt="" id="BLOGGER_PHOTO_ID_5030096155476656658" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Why am I posting pictures? Because I get out so infrequently, that the sheer novelty of seeing other avatars forced me to take snapshots :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5503273767929761149-6341498059021569311?l=slged.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/6341498059021569311'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5503273767929761149/posts/default/6341498059021569311'/><link rel='alternate' type='text/html' href='http://slged.blogspot.com/2007/02/catherine-moody-live-at-acropolis.html' title='Catherine Moody, Live at the Acropolis'/><author><name>Ged Larsen</name><uri>http://www.blogger.com/profile/17256683848643962497</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_YAGAPYfAZxw/Rc59zIU-gfI/AAAAAAAAAJE/ep9hX9wekY4/s72-c/moody.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5503273767929761149.post-1466121446228940072</id><published>2007-02-09T16:48:00.000-05:00</published><updated>2007-02-09T19:03:12.532-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='scripting'/><title type='text'>Automated product updates: one solution</title><content type='html'>So &lt;a href="http://slged.blogspot.com/2007/02/any-tips-on-scripting-for-product.html"&gt;I mentioned the other day&lt;/a&gt; that I was trying to come up with a decent method to deliver product updates. This pipeline is horribly kludgy and not automated, but it's what I've come up with so far.&lt;br /&gt;&lt;br /&gt;Issues and solutions&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Need to maintain a complete list of purchasers, regardless of whether they've purchased from &lt;a href="http://slurl.com/secondlife/rieul/151/30/77/"&gt;Sirena Fashions&lt;/a&gt;, SL Exchange, or SL Boutique. It would have been easier if I had just scripted a vendor that kept track of all purchasers and their avatar keys, but then it would not have been available on the regular web.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Downloaded the available avatar name / key database from &lt;a href="http://www.moopf.com/name2key.php"&gt;http://www.moopf.com/name2key.php&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Wrote a Perl script that took each purchaser's avatar name and searched the 600,000+ entries in the moopf database, and returned the listed key. Amazingly, only one avatar UUID key was missing (it was someone who was created just a few days ago).&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Manually found the missing avatar UUID by following the instructions at http://w-hat.com/name2key&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-size:85%;"&gt;You can also look up keys yourself using the SL client. First, enable the   debug menu (ctrl+alt+d), and use it to turn on the
